CT-4143 by YelshaNu

Species
Clone
Career
Clone Soldier/Commander
Specializations
Clone Officer
System
Age of Rebellion

4
Threshold 13
Current 0
Threshold 13
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

2
3
2
3
2
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) X 2
Mechanics (Int) 0
Medicine (Int) X 0
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 1
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) X 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 1
Ranged: Heavy (Ag) X 1
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 1
Knowledge: Xenology (Int) 0

Attacks

DC-15A Blaster Carbine
Range
Medium
Skill
Ranged: Heavy
Auto-Fire, Pierce 1, Stun setting.
Damage
9
Critical
3
DC-17 Hand Blaster
Range
Medium
Skill
Ranged: Light
Accurate 1, Stun setting.
Damage
7
Critical
3
Mk II EMP Grenade
Range
Short
Skill
Ranged: Light
Blast 6, Disorient 3, Ion, Limited Ammo 1.
Damage
8
Critical
4
M8 Combat Knife
Range
Engaged
Skill
Melee
Accurate 1, Pierce 1.
Damage
3
Critical
3

0
110
105
15/15

Weapons & Armor

Phase 1 Clone Trooper Armour x1 (+2 Soak, 4 Enc, 3HP). Includes comlink.

DC-15A Blaster Carbine x1 (3 Enc, 4HP).

M8 Combat Knife x1 (1 Enc, 1 HP).

EMP Grenades x3 (1Enc, 0 HP).

DC-17 Hand Blaster x1 (2 Enc, 3HP). Runs out of ammo on 3 Threat.

Personal Gear

Backpack (+4 Encumbrance Threshold)
Load-Bearing Gear (+3 Encumbrance Threshold)
Utility Belt (+1 Encumbrance Threshold)

Stimpacks x10 (0 Enc)
Scanner Goggles x1 (0 Enc) - Allows the wearer to see normally in dark conditions (p. 191 AoR Core).
Extra Reloads x2 (1 Enc)
Electrobinoculars x1 (1 Enc) - Remobes 1 setback from Perception checks made due to low light or long distance (p.191 AoR Core).
Entrenching Tool (1 Enc) - Can be used to dig and build trenches (p. 54 FiB, for trench rules see p. 83 FiB).

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Physical Training 1 RotS p. 41 The character adds a Boost dice per rank of Physical Training to their Athletics and Resilience checks.
Prime Positions 1 RotS p. 41 When the character or an ally within Short range takes cover, the character taking cover increases their Soak by 1 per rank of Prime Positions against ranged attacks until they leave cover.
Command 1 AoR Core p. 144 The character gains a Boost dice per rank of Command when making Leadership checks (or other checks to inspire, lead or rally an audience). Inspired targets also add a Boost dice to any subsequent Discipline check they make over the next 24 hours (This does not increase with additional ranks of Command).

Background

Motivation

I’m thinking either Belief in the Republic or maybe Honour.

Duties

Camaraderie (p. 17 Lead by Example) - 0

Description

Other Notes

100XP starting Clone.
10XP from -10 Duty.

- 30XP to raise Agility to 3.
- 30XP to raise Cunning to 3.
- 30XP to raise Presence to 3.
-10XP for second rank of Leadership
(Rank in Knowledge Warfare and Resilience are free from Clone species)
-5XP - 1 rank in Prime Positions
-5XP - 1 rank in Command

**Clone Officer**
05: ■ □ □ ■ - Prime Positions/Command
10: □ □ □ □
15: □ □ □ □
20: □ □ □ □
25: □ □ □ □


Starting 500 Credits.
+2500 credits from -10 Duty.
-1000 credits for starting load out per Rise p. 53.
-1000 DC-17 Hand Blaster
- 175 credits for Backpack, Load-Bearing Gear and Utility Belt
-150 credits for Scanner Goggles.
-250 credits for 10x Stimpacks.
- 50 credits for 2x Extra Reloads.
-250 credits for 1x Electrobinoculars.
-20 credits for 1x Entrenching Tool.

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