Just stab by Spainelnator

Species
??
Career
Spy
Specializations
Infiltrator, Assassin
System
Edge of the Empire

6
Threshold 16
Current 0
Threshold 17
Current 12
Ranged 2
Melee 2

Characteristics

4
2
3
3
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 2
Athletics (Br) 2
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 1
Cool (Pr) 2
Coordination (Ag) 1
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 1
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 2
Stealth (Ag) 4
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) 1
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 4
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 1
Knowledge: Underworld (Int) 1
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Whipcord thrower
Range
Short
Skill
Melee
Ensnare 2
Damage
+1
Critical
5
Vibro Machete
Range
Engaged
Skill
Melee
Pierce 3, Sunder, Vicious 1
Damage
+2
Critical
1

Weapons & Armor

Armored Clothing
- Whipcord thrower
(May be used as climbing gear to assist in climbing a steep vertical surface, reducing difficulty by 1. Supports a weight of up to 200kg.)
Energy Buckler
Vibro machete
- Mono Molecular Edge
(Critical Rating -1 (to minimum of 1 2x "Pierce +1").
May also be used as a weapon
Agility Cyberarms
Implant Armor

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Grit 4 +1 strain threshold
Toughened 1 +2 wounds
Frenzied Attack 2 When making a Melee or Brawl check, suffer a number of strain to upgrade the attack an equal number of times. The strain suffered may not exceed ranks in Frenzied Attack.
Stunning Blow 1 When making checks, may inflict damage as strain instead of wounds. This does not ignore soak.
Knockdown 1 After hitting with a melee attack, may spend T to knock the target prone.
Soft Spot 1 After making a successful attack, may spend 1 Destiny Point to add damage equal to cunning
Defensive Stance 2 Once per round, may perform Defensive Stance maneuver and suffer a num- ber of strain to upgrade difficulty of all incoming melee attacks by an equal number. Strain suffered this way cannot exceed ranks in Defensive Stance.
Improved stunning blow 1 When dealing strain damage with Melee or Brawl checks, m a y spend ($) t o stagger target for 1 round per ®
Lethal Blows 3 Add +10 per rank of Le­thal Blows to any Critical Injury results inflicted on opponents.
Jump Up 1 Once per round, may stand from seated or prone as an incidental.
Stalker 2 Add □ per rank of Stalker to all Stealth and Coordination checks.
Quick Draw 1 Once per round, draw or holster a weapon or acces­sible item as an incidental.
Precise Aim 1 Once per round, may per­ form Precise Aim maneu­ver. Suffer a number of strain no greater than ranks in Precise Aim, then reduce target's melee and ranged defense by that number.
Targeted Blow 1 After making a successful attack, may spend 1 Desti­ny Point to add damage equal to Agility to one hit.
Anatomy Lessons 1 After a making a successful attack, may spend 1 Desti­ny Point to add damage equal to Intellect to one hit.
Master of Shadows 1 Once per round, suffer 2 strain to decrease difficulty of next Stealth or Skuldug­gery check by one.
Deadly Accuracy 1 When acquired, choose I combat skill (Melee). Add damage equal to ranks in that skill to one hit of successful attack made using that skill.
Dodge 4 When targeted by combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number.
Street Smarts 2 Remove ■ per rank of Street Smarts from Street­ wise or Knowledge (Under­ world] checks.
Adversary 1 Upgrade all checks against this lad once

Background

Motivation

Obligations

Description

Other Notes

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