|
Grit |
4 |
|
+1 strain threshold |
|
Toughened |
1 |
|
+2 wounds |
|
Frenzied Attack |
2 |
|
When making a Melee or Brawl check, suffer a number of strain to upgrade the attack an equal number of times. The strain suffered may not exceed ranks in Frenzied Attack. |
|
Stunning Blow |
1 |
|
When making checks, may inflict damage as strain instead of wounds. This does not ignore soak. |
|
Knockdown |
1 |
|
After hitting with a melee attack, may spend T to knock the target prone. |
|
Soft Spot |
1 |
|
After making a successful attack, may spend 1 Destiny Point to add damage equal to cunning |
|
Defensive Stance |
2 |
|
Once per round, may perform Defensive Stance maneuver and suffer a num- ber of strain to upgrade difficulty of all incoming melee attacks by an equal number. Strain suffered this way cannot exceed ranks in Defensive Stance. |
|
Improved stunning blow |
1 |
|
When dealing strain damage with Melee or Brawl checks, m a y spend ($) t o stagger target for 1 round per ® |
|
Lethal Blows |
3 |
|
Add +10 per rank of Lethal Blows to any Critical Injury results inflicted on opponents. |
|
Jump Up |
1 |
|
Once per round, may stand from seated or prone as an incidental. |
|
Stalker |
2 |
|
Add □ per rank of Stalker to all Stealth and Coordination checks. |
|
Quick Draw |
1 |
|
Once per round, draw or holster a weapon or accessible item as an incidental. |
|
Precise Aim |
1 |
|
Once per round, may per form Precise Aim maneuver. Suffer a number of strain no greater than ranks in Precise Aim, then reduce target's melee and ranged defense by that number. |
|
Targeted Blow |
1 |
|
After making a successful attack, may spend 1 Destiny Point to add damage equal to Agility to one hit. |
|
Anatomy Lessons |
1 |
|
After a making a successful attack, may spend 1 Destiny Point to add damage equal to Intellect to one hit. |
|
Master of Shadows |
1 |
|
Once per round, suffer 2 strain to decrease difficulty of next Stealth or Skulduggery check by one. |
|
Deadly Accuracy |
1 |
|
When acquired, choose I combat skill (Melee). Add damage equal to ranks in that skill to one hit of successful attack made using that skill. |
|
Dodge |
4 |
|
When targeted by combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number. |
|
Street Smarts |
2 |
|
Remove ■ per rank of Street Smarts from Street wise or Knowledge (Under world] checks. |
|
Adversary |
1 |
|
Upgrade all checks against this lad once |