The Heretic by ClassicallyHandsome

Species
Tusken Raider
Career
Seeker
Specializations
Executioner | Hermit
System
Force and Destiny

5
Threshold 15
Current 3
Threshold 14
Current 0
Ranged 1
Melee 1

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Characteristics

4
2
2
3
3
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 2
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 0
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) X 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 4
Vigilance (Will) X 1
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 1
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) X 2
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) X 0

Attacks

Gaffi Stick
Range
Engaged
Skill
Melee
Defensive 1, Disorient 3
Damage
6
Critical
3
Slugthrower Rifle
Range
Medium
Skill
Ranged: Heavy
Cumbersome 2
Damage
7
Critical
5

0
245
19000
14

Weapons & Armor

Gaffi Stick
Slugthrower
Heavy Clothing
Utility Belt
Backpack
1x Stimpack

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Bantha Riders AoA; pg. 105 Add 1 automatic success result to Survival and Athletics checks to handle a Bantha.
Water Reclamators AoA; pg. 105 Reduce difficulty of all Resilience and Survival checks related to enduring extreme heat or going without water once.
Quick Strike 1 FaD: SS; pg. 25 When performing a combat check during combat, the character adds Boost per rank of Quick Strike to combat checks against any target that has not yet acted in the encounter.
Hunter's Quarry 1 FaD: SS; Pg. 25 The character may take the Hunter's Quarry action against an opponent within long range, making a Hard Survival check. If the check succeeds, upgrade the ability of all attacks made against the target by one until the end of the character's next turn.
Improved Hunter's Quarry 1 FaD: SS; Pg. 25 This character can choose to suffer 2 strain to perform the Hunter's Quarry action as a maneuver instead.
Precise Aim 1 FaD:SS; Pg. 25 Once per round on the character's turn, the character may perform a Precise Aim maneuver before attempting a combat check and suffer a number of strain. The number of strain cannot exceed his ranks in PRecise Aim. He then decreases the target's defense (ranged and melee) by one per strain suffered for that combat check.
Marked for Death 1 FaD:SS; Pg. 25 Force Talent. The character may take the Marked for Death maneuver, selecting one target and committing a Force Die. The character adds 2 automatic advantage to combat checks against the target while the Forcie Die remains committed, but cannot use the Marked for Death talent again until the character uncommits the Force Die, the original target is incapacitated or the session ends. Advantage gained this way cannot be used to recover strain.
Force Rating 1 FaD:SS; Pg. 25 Gain +1 Force Rating.

Force Powers

Force Rating
2
Power
Force Power: Move
Description
Upgrade Effect

Background

Motivation

Pursuit - Self-Reliance

Morality

Emotional Strength - Independence

Emotional Weakness - Cold-Heartedness

Description

Other Notes

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