Age of Rebellion
| Threshold | 19 |
| Current | 0 |
| Threshold | 13 |
| Current | 0 |
| Ranged | 0 |
| Melee | 0 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | X | 1 | ||
| Athletics (Br) | X | 0 | ||
| Charm (Pr) | 0 | |||
| Coercion (Will) | X | 0 | ||
| Computers (Int) | X | 2 | ||
| Cool (Pr) | 0 | |||
| Coordination (Ag) | X | 0 | ||
| Deception (Cun) | 0 | |||
| Discipline (Will) | X | 0 | ||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | X | 2 | ||
| Medicine (Int) | X | 2 | ||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | X | 0 | ||
| Piloting: Planetary (Ag) | X | 1 | ||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | 1 | |||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | X | 1 | ||
| Brawl (Br) | X | 0 | ||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | 0 | |||
| Ranged: Light (Ag) | X | 2 | ||
| Ranged: Heavy (Ag) | 0 | |||
| Knowledge: Core Worlds (Int) | X | 0 | ||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 1 | |||
| Knowledge: Xenology (Int) | 0 |
| DC-17 Hand Blaster |
RangeMedium |
SkillRanged: Light |
|
| Accurate 1, Stun Setting |
Damage7 |
Critical3 |
|
| MK II EMP Grenade |
RangeShort |
SkillRanged: Light |
|
| Blast 6, Disorient 3, Ion, Limited Ammo 1 |
Damage8 |
Critical4 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Physical Training | |||
| Toughened | EotE:SM; Pg. 29 | Gain +2 wound threshold. | |
| Cyberneticist | EotE:SM; Pg. 29 | Remove Setback per rank of Cyberneticist from checks to build, repair and install all cybernetic implants. Cybernetics cost 50% less. | |
| Toughened | EotE:SM; Pg. 29 | Gain +2 wound threshold. | |
| More Machine Than Man | EotE:SM; Pg. 29 | Increase cybernetic implant cap by 1 per rank of More Machine Than Man. | |
| Cyberneticist | EotE:SM; Pg. 29 | Remove Setback per rank of Cyberneticist from checks to build, repair and install all cybernetic implants. Cybernetics cost 50% less. | |
| Energy Transfer | EotE:SM; Pg. 29 | May suffer 1 strain to use the Energy Transfer maneuver to power up an unpowered device or replenish exhausted ammunition for an energy weapon. | |
| Toughened | EotE:CRB; Pg. 60 | Gain +2 wound threshold. | |
| Jury Rigged | EotE:CRB; Pg. 60 | Choose 1 weapon, armor or other item and give it a permanent improvement while it remains in use. | |
| Armor Master | EotE:CRB; Pg. 60 | When wearing armor, increase total soak value by 1. |