CT-3363 "Barrabasa" by ClassicallyHandsome

Species
Clone
Career
Technician
Specializations
Cyber Tech | Gadgeteer
System
Age of Rebellion

4
Threshold 19
Current 0
Threshold 13
Current 0
Ranged 0
Melee 0

Characteristics

2
3
4
2
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 1
Athletics (Br) X 0
Charm (Pr) 0
Coercion (Will) X 0
Computers (Int) X 2
Cool (Pr) 0
Coordination (Ag) X 0
Deception (Cun) 0
Discipline (Will) X 0
Leadership (Pr) 0
Mechanics (Int) X 2
Medicine (Int) X 2
Negotiation (Pr) 0
Perception (Cun) X 0
Piloting: Planetary (Ag) X 1
Piloting: Space (Ag) 0
Resilience (Br) 1
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) X 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 2
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) X 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 1
Knowledge: Xenology (Int) 0

Attacks

DC-17 Hand Blaster
Range
Medium
Skill
Ranged: Light
Accurate 1, Stun Setting
Damage
7
Critical
3
MK II EMP Grenade
Range
Short
Skill
Ranged: Light
Blast 6, Disorient 3, Ion, Limited Ammo 1
Damage
8
Critical
4

0
250
7 | 11

Weapons & Armor

DC-17 Handblaster [Encumbrance: 2; 3 Hardpoints]
- Hardpoint: N/A
- Hardpoint: N/A
- Hardpoint: N/A

Phase 1 Clone Trooper Armor [Encumbrance: 4; 2 Hardpoints]
- Hardpoint: N/A
- Hardpoint: N/A

3 EMP Grenades

Personal Gear

Cybernetics [2 Brawn + 1 More Machine Than Man]
- Implanted Cyberjack
- Once per check, a character with an implanted cyberjack may suffer 2 strain to decrease the dif­ficulty of a Computers check to disable a security device or slice into a computer system by one.
- N/A
- N/A
Backpack

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Physical Training
Toughened EotE:SM; Pg. 29 Gain +2 wound threshold.
Cyberneticist EotE:SM; Pg. 29 Remove Setback per rank of Cyberneticist from checks to build, repair and install all cybernetic implants. Cybernetics cost 50% less.
Toughened EotE:SM; Pg. 29 Gain +2 wound threshold.
More Machine Than Man EotE:SM; Pg. 29 Increase cybernetic implant cap by 1 per rank of More Machine Than Man.
Cyberneticist EotE:SM; Pg. 29 Remove Setback per rank of Cyberneticist from checks to build, repair and install all cybernetic implants. Cybernetics cost 50% less.
Energy Transfer EotE:SM; Pg. 29 May suffer 1 strain to use the Energy Transfer maneuver to power up an unpowered device or replenish exhausted ammunition for an energy weapon.
Toughened EotE:CRB; Pg. 60 Gain +2 wound threshold.
Jury Rigged EotE:CRB; Pg. 60 Choose 1 weapon, armor or other item and give it a permanent improvement while it remains in use.
Armor Master EotE:CRB; Pg. 60 When wearing armor, increase total soak value by 1.

Background

Motivation

Duties

Rescue and Recovery

This PC prepares and plans the logistics and execution of rescue operations of both
civilians and military personnel. While similar to the Transportation Duty, this work includes defense training, medical support, survival training. observation, and rapid deployment operations. These Engineers live and die by their comms: they need to communicate exactly where they and their personnel are and where they need to be at a moment's notice.

Description

Other Notes

Return to Top