Threshold | 19 |
Current | 0 |
Threshold | 13 |
Current | 0 |
Ranged | 0 |
Melee | 0 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | X | 1 | ||
Athletics (Br) | X | 0 | ||
Charm (Pr) | 0 | |||
Coercion (Will) | X | 0 | ||
Computers (Int) | X | 2 | ||
Cool (Pr) | 0 | |||
Coordination (Ag) | X | 0 | ||
Deception (Cun) | 0 | |||
Discipline (Will) | X | 0 | ||
Leadership (Pr) | 0 | |||
Mechanics (Int) | X | 2 | ||
Medicine (Int) | X | 2 | ||
Negotiation (Pr) | 0 | |||
Perception (Cun) | X | 0 | ||
Piloting: Planetary (Ag) | X | 1 | ||
Piloting: Space (Ag) | 0 | |||
Resilience (Br) | 1 | |||
Skulduggery (Cun) | 0 | |||
Stealth (Ag) | 0 | |||
Streetwise (Cun) | 0 | |||
Survival (Cun) | 0 | |||
Vigilance (Will) | X | 1 | ||
Brawl (Br) | X | 0 | ||
Gunnery (Ag) | 0 | |||
Lightsaber (Br) | 0 | |||
Melee (Br) | 0 | |||
Ranged: Light (Ag) | X | 2 | ||
Ranged: Heavy (Ag) | 0 | |||
Knowledge: Core Worlds (Int) | X | 0 | ||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | 1 | |||
Knowledge: Xenology (Int) | 0 |
DC-17 Hand Blaster |
RangeMedium |
SkillRanged: Light |
|
Accurate 1, Stun Setting |
Damage7 |
Critical3 |
|
MK II EMP Grenade |
RangeShort |
SkillRanged: Light |
|
Blast 6, Disorient 3, Ion, Limited Ammo 1 |
Damage8 |
Critical4 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Physical Training | |||
Toughened | EotE:SM; Pg. 29 | Gain +2 wound threshold. | |
Cyberneticist | EotE:SM; Pg. 29 | Remove Setback per rank of Cyberneticist from checks to build, repair and install all cybernetic implants. Cybernetics cost 50% less. | |
Toughened | EotE:SM; Pg. 29 | Gain +2 wound threshold. | |
More Machine Than Man | EotE:SM; Pg. 29 | Increase cybernetic implant cap by 1 per rank of More Machine Than Man. | |
Cyberneticist | EotE:SM; Pg. 29 | Remove Setback per rank of Cyberneticist from checks to build, repair and install all cybernetic implants. Cybernetics cost 50% less. | |
Energy Transfer | EotE:SM; Pg. 29 | May suffer 1 strain to use the Energy Transfer maneuver to power up an unpowered device or replenish exhausted ammunition for an energy weapon. | |
Toughened | EotE:CRB; Pg. 60 | Gain +2 wound threshold. | |
Jury Rigged | EotE:CRB; Pg. 60 | Choose 1 weapon, armor or other item and give it a permanent improvement while it remains in use. | |
Armor Master | EotE:CRB; Pg. 60 | When wearing armor, increase total soak value by 1. |