Doom-B/T by YelshaNu

Species
Droid
Career
Nemesis
Specializations
System
Edge of the Empire

10
Threshold 25
Current 0
Threshold 23
Current 0
Ranged 1
Melee 1

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Characteristics

5
5
3
4
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 2
Charm (Pr) 0
Coercion (Will) 4
Computers (Int) 4
Cool (Pr) 4
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 5
Leadership (Pr) 4
Mechanics (Int) 3
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) 2
Piloting: Planetary (Ag) 3
Piloting: Space (Ag) 3
Resilience (Br) 0
Skulduggery (Cun) 4
Stealth (Ag) 5
Streetwise (Cun) 0
Survival (Cun) 2
Vigilance (Will) 4
Brawl (Br) 3
Gunnery (Ag) 5
Lightsaber (Br) 0
Melee (Br) 3
Ranged: Light (Ag) 5
Ranged: Heavy (Ag) 5
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

BT X-42 Heavy Flame Projector
Range
Medium
Skill
Gunnery
Blast 6, Burn 4, Vicious 1
Damage
10
Critical
2
Z-6 Rotary Cannon
Range
Long
Skill
Ranged: Heavy
Auto-Fire (only), Accurate 2, Pierce 1, Cumbersome 3, Prepare 1, Custom Grip
Damage
15
Critical
4
E-11s Sniper Rifle
Range
Extreme
Skill
Ranged: Heavy
Accurate 2, Cumbersome 3, Pierce 2, Slow-Firing 1, Telescopic Sight, Laser Sight, Custom Grip
Damage
10
Critical
3

Weapons & Armor

Heavy Battle Armour (+2 Soak, +1 Def, 4+1HP, 9 Enc)
- Cortosis Weave (2HP) - Gains the Cortosis quality.
- Amphibious Modifications (1HP) - removes 1 setback dice from checks due to underwater conditions.
- Micro-Rocket Armour Mounting: Adds Micro-Rocket Launcher that can be fired without a manoeuvre to draw. Can hold 6 rockets. Remove 1 setback dice from checks to fire from this attachment.

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BT X-42 Heavy Flame Projector (2 HP, 6 Encum)

- Can spend 3 Threat to cause the weapon to overheat, leaving it inoperable for 3 turns. A Despair can cause the weapon to explode, dealing full damage to the user and blast damage to anything engaged with the user.

Z-6 Rotary Cannon (3 HP, 6 Encum)
- Augmented Spin Barrel (2 HP)
- Custom Grip (1HP)

E-11s Sniper Rifle (3 HP, 6 Encum)
- Telescopic Optical Sight (1 HP) - -1 Difficulty at Long/Extreme range.
- Laser Sight (1 HP) - +1 Advantage on successful checks.
- Custom Grip (1 HP)

Personal Gear

Cybernetics (cap 6)

- Implant Armour (+1 Soak)
- Escape Circuit (1 difficulty Discipline check to resist a restraining bolt, 2 advantage may render the bolt useless).
- Surge Override Switch
- Q-22 Retinal Tracker (+1 Advantage on Gunnery and Ranged (Heavy) checks).

Scanner Goggles (-2 Setback dice imposed due to darkness - probably built into his eyes).

4x Destro-6 Demolition Charges
- Setting up the charge takes 5 minutes and a 1 difficulty Mechanics check. Disabling the safeties on the charges halves the set-up time, but increases the difficulty to 3 difficulty. 3 Threat/Despair with disabled safety features causes a premature detonation.
- When the charge detonates it deals 20 damage with Breach 1 to every character and vehicle in Short range. Each additional charge used increases base damage by 5.

Assets & Resources

Add Micro-Rockets - can hold 6 on his launcher, they fire using Ranged Heavy.

3x Explosive rockets.
1x Anti-Armour rocket.
1x Flechette rocket.
1x Incendiary rocket.

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Adversary 3 Upgrade all attacks made against this character 3 times.
Droid Does not need to eat, sleep or breathe. Does not suffer from poisons or toxins.
Enduring 2 Gain +2 Soak Value.
Barrage 3 Add +3 damage to one hit of a successful attack using Ranged Heavy or Gunnery skills at Long and Extreme range.
Point Blank 3 Add +3 damage to one hit of a successful attack using Ranged Light or Ranged Heavy skills at Short and Engaged range.
Brace 2 Perform the Brace manoeuvre to remove 2 Setback dice from next action. This may only remove setback dice added for environmental conditions.
Durable 4 May reduce any Critical Injury suffered by 10 per rank of Durable to a minimum of 1.
Tinkerer Add +1 Hardpoint to an item (Armour).
Lethal Blows 4 Add +40 to any Critical Injury this character inflicts on opponents.
Intimidating 3 May suffer up to 3 strain to downgrade the difficulty of Coercion checks, or upgrade the difficulty of Coercion checks that target this character, a number of times equal to the amount of strain suffered.
Quick Draw Once per round on the character's turn, as an incidental may draw/holster an easily accessible weapon instead of a manoeuvre. This talent also reduces the amount of time to draw or stow a weapon that requires more than one manoeuvre to prepare by one manoeuvre.
Precise Aim 3 Once per round, may perform the Precise Aim manoeuvre to suffer up to 3 Strain, then reduce the target's melee and ranged Defence by the number of strain suffered.
Rain of Death Perform the Rain of Death manoeuvre to ignore the increased difficulty due to the Auto-Fire quality of attacks made this turn.

Background

Motivation

Obligations

Description

Other Notes

Only use the Intimidating once on incoming Coercion checks.

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