Adversary 3 |
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Upgrade all attacks made against this character 3 times. |
Droid |
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Does not need to eat, sleep or breathe. Does not suffer from poisons or toxins. |
Enduring 2 |
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Gain +2 Soak Value. |
Barrage 3 |
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Add +3 damage to one hit of a successful attack using Ranged Heavy or Gunnery skills at Long and Extreme range. |
Point Blank 3 |
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Add +3 damage to one hit of a successful attack using Ranged Light or Ranged Heavy skills at Short and Engaged range. |
Brace 2 |
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Perform the Brace manoeuvre to remove 2 Setback dice from next action. This may only remove setback dice added for environmental conditions. |
Durable 4 |
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May reduce any Critical Injury suffered by 10 per rank of Durable to a minimum of 1. |
Tinkerer |
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Add +1 Hardpoint to an item (Armour). |
Lethal Blows 4 |
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Add +40 to any Critical Injury this character inflicts on opponents. |
Intimidating 3 |
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May suffer up to 3 strain to downgrade the difficulty of Coercion checks, or upgrade the difficulty of Coercion checks that target this character, a number of times equal to the amount of strain suffered. |
Quick Draw |
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Once per round on the character's turn, as an incidental may draw/holster an easily accessible weapon instead of a manoeuvre. This talent also reduces the amount of time to draw or stow a weapon that requires more than one manoeuvre to prepare by one manoeuvre. |
Precise Aim 3 |
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Once per round, may perform the Precise Aim manoeuvre to suffer up to 3 Strain, then reduce the target's melee and ranged Defence by the number of strain suffered. |
Rain of Death |
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Perform the Rain of Death manoeuvre to ignore the increased difficulty due to the Auto-Fire quality of attacks made this turn. |