Knight Ja Kael by NHance

Species
Jawa
Career
Jedi
Specializations
Padawan, General
System
Force and Destiny

5
Threshold 14
Current 0
Threshold 13
Current 0
Ranged 3
Melee 3

Placeholder Image

Characteristics

3
2
2
3
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 0 Add w to all checks.
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) X 1 Add w to all checks.
Deception (Cun) 0
Discipline (Will) X 2
Leadership (Pr) X 2 Add 🟦🟦 and W to all checks.
Mechanics (Int) X 1
Medicine (Int) 0
Negotiation (Cun) X 2 Add 🟦 to all checks.
Perception (Cun) X 1
Piloting: Planetary (Ag) X 1 Add w to all checks.
Piloting: Space (Ag) X 1 Add w to all checks.
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) X 2
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 0
Knowledge: Lore (Int) X 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 1
Knowledge: Xenology (Int) 0

Attacks

Ja's Lightsaber (Ilum)
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder, Viscous 2, Inaccurate 1, Cannot be parried
Damage
8
Critical
1
Riot Shield
Range
Engaged
Skill
Melee
Cumbersome 3, Deflection 2, Defensive 2, Disorient 1
Damage
+0
Critical
6
Exoglove
Range
Engaged
Skill
Brawl
Knockdown
Damage
+2
Critical
4

0
450
4590
10/19

Weapons & Armor

Jedi Commander Armor: 2/3 HP 5 Enc
-Reinforced Gauntlets (Durable Mod)

Ja's Lightsaber: 3/5 HP 1 Enc
-Ilum Crystal (Fully modded)
-Flickerphase Blade: 1HP
2 x Reduced Damage Mod
1 x Inaccurate Quality
Target cannot use the Parry incidental to reduce the damage of an attack by this weapon

Riot Shield: 5 Enc

Exo Glove:
Encumbrance 2|HP 1|2000c|Rarity 4
-May attempt pp Ranged Light check to secure an object within medium range. If successful, may preform a maneuver on their next turn may pull themselves to it or if it is unsecured and lighter than the wielder pull it to them.

Personal Gear

Jedi Commander Armor
Add 🟦 to all Leadership and Negotiation checks.
-Jedi Utility Belt
-Reinforced Gauntlets:
Durable 1

Military Belt Pouches: 2
-Stimpack x2
-Stimpack x2

Restraining Bolts x4

Stunncuffs:
Breaking free from stun cuffs requires a Daunting (dddd) Athletics or Coordination check. The GM may spend tt or y on the check to have the character suffer 4 strain this ignores soak).

Transliterator: Enc 1
Removes ⬛⬛ from Charm, Coercion, or Negotiation checks that are added due to linguistic difficulties.

Verpine Headband:
A Character wearing this headband does not become incapacitated by exceeding his/her strain threshold, instead for each strain he/she suffers over their threshold they also suffer a wound and is disoriented for as long as the excess strain exists.

Exoglove

Assets & Resources

Downtime Hours: 48

<Stowed Items>
Concealing Robes

CR Rewards:
1-Exoglove, Flickerphase Blade Attachment
2-

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Quick Draw 1 Force and Destiny - Core Rulebook P:149 Once per round on the character’s turn, he may draw or holster an easily accessible weapon or item as an incidental, instead of a maneuver. This talent also reduces the amount of time to draw or stow a weapon that usually requires more than one maneuver to properly prepare or stow, by one maneuver.
Well Rounded 1 Force and Destiny - Core Rulebook P:153 Choose two skills to permanently become career skills. (Perception & Negotiation)
Sense Danger 1 Force and Destiny - Core Rulebook P:151 Once per session, remove ⬛⬛ from any one check.
Force Rating 2 Force and Destiny - Core Rulebook P:143 +1 Force Rating per rank.
Command 1 Force and Destiny - Core Rulebook P:140 add 🟦 per rank to all leadership checks. Affected targets add 🟦 to all discipline checks for the next 24hrs.
Stand Firm 1 CotR Pg. 44 As an action make a hard (ppp) Leadership check. Choose one ally per s who increases their WT by the character's presence until the end of the encounter.
Enhanced Leader 1 Force and Destiny - Core Rulebook P:142 May add w up to FR to leadership checks. Spend pips to add s or v to the check.
Natural Champion 1 CotR Pg. 41 Once per session, may reroll one Lightsaber or Leadership check.
Toughened 2 Force and Destiny - Core Rulebook P:153 +2 wounds per rank.
Grit 2 Force and Destiny - Core Rulebook P:144 +1 strain per rank.
Parry 1 Force and Destiny - Core Rulebook P:149 When the character suffers a hit from a Brawl, Melee, or Lightsaber combat check, after damage is calculated (but before soak is applied, so immediately after step 3 of Perform a Combat Check), the character may take a Parry incidental. He suffers 3 strain and reduces the damage dealt by that hit from the attack by a number equal to two plus his ranks in Parry. This talent may only be used when the character is wielding a Lightsaber or Melee weapon.
Reflect 2 Force and Destiny - Core Rulebook P:150 When hit with a ranged attack, may suffer 3 Strain to reduce the damage by 2 plus ranks in Reflect.
Durable 1 Force and Destiny - Core Rulebook P:142 -10 per rank to all critical injuries received.
Improved Stand Firm 1 CotR Pg. 44 Stand Firm affects Strain Threshold in addition to Wound threshold.
Adaptable 1 Padawan When making a skill check for a skill they have no ranks in, the character may spend a destiny point to remove a Despair or Threat equal to ranks in Cool.

Force Powers

Force Rating
3
Power
Enhance
Description
May add force die equal to rating to athletics checks. Spending white pips to add s or a.
Upgrade Effect
Control May commit w to Agility.
Range +1 range band
Control Can preform Force Leap as a maneuver.
Control Apply Force dice to Coordination, Piloting Planetary, and Piloting Space checks.
Control x2 Force Leap horizontally and Vertically
Power
Move
Description
The Force user can move small objects via the power of the force.
The user may spend πŸŒ“ to move one object of silhouette 0 that is within short range up to his maximum range (Short by default)
Upgrade Effect
Control Force Throw (10 x sil).
Range x2 Spend πŸŒ“ to increase powers range b a number of range bands equal to range upgrades purchased.
Strength Spend πŸŒ“ to increase silhouette able to be targeted equal to Strength upgrades purchased.
Magnitude Spend πŸŒ“ to increase targets affected equal to magnitude upgrades purchased.
Control May grab weapons out of hands or wall mounts.

Background

Born on the desert planet of Tatooine, Ja Kael has only known three things: he has special abilities, droids will always be a part of his life and he is one with his robes.

Young Kael was discovered by a Jedi master while refueling one fateful day. The master just happened to be glancing through the nearby scrapyards while his ship was docked and felt a very strong connection to the force hidden underneath a pile of robes. As soon as the master bent down to inspect it, a tiny pointed robe popped u and the familiar eyes of a Jawa stared back at him. Quickly, the master confirmed his suspicions, as the tiny Jawa began lifting a pit droid from 15 feet away in an attempt to throw it at the stranger.

Upon discovery, the master collected the child and headed back to the temple on Corusant, thus beginning Ja Kael's path of the Jedi. Progressing through the ranks, Ja went on to become a padawan and after much time, passing his trials into knighthood. Ja's curious mind drew the attention of becoming a Sentinel as his career continued, but has been put on hold. As the Clone Wars have begun, Kael, like many Jedi have been called into a position to lead the brave warriors against the Separatists.

Ja Kael does not embark on this endeavor alone though, his newly appointed padawan Neb Sov joins him in his journey to see where the Force, and the 7th Systems Army take them.

Motivation

Motivation:
Utinni!- Just like any other Jawa, Ja Kael suffers from a certain affinity for droids. Characters with this motivation enjoy all aspects surrounding droids, building, programming, repairing, disabling and even scrapping them! Kael tries to do everything and anything when it comes to droids.

Duty 240:
Tactical Support- Only by working together can the Jedi and GAR hope to achieve a victory in this civil war. This PC is devoted to helping fellow members of the GAR fulfill their duties, by providing whatever assistance they need. Although he might not get the same amount of reward or recognition as the people he is helping. The PC has many more opportunities than his fellows to fulfill his duty to the Grand Army of the Republic.

Morality

92
Curiosity vs Obstinance

Strength
Curiosity: The character is driven to learn new things, to
seek out and discover new information, and to expand
his knowledge and understanding of those things that
interest him.

Weakness
Obstinance: Disciplined characters may fall into the
trap of simple stubbornness if they are not careful. An
obstinate character often refuses to consider any course of
action other than the one he chooses, unwilling to accept
that someone else may have conceived of a better option.

Description

30 year old Ja Kael stands at a whopping 3'6" tall, more robe than Jawa.

Knight Kael never removes his robes around others, just to remove his armor that he wears underneath, and only in the comfort of his own private quarters (A hollowed out Gonk Droid).

Out on the field of battle Ja can been seen dragging around his riot shield (cut to his size) while he directs his clone subordinates to victory.

Other Notes

Species 120xp: 20 Br 30 Wp 20 Pr 30 Fr+1 10 Enhance 10 Control(Leap)

Free Career Skills:
Cool, Discipline, Lightsaber

Free Specialization Skills:
Coordination, Vigilance

Talents 140xp
Padawan Tree
5-Quick Draw
5-Parry
5-Grit
5-Toughened
10-Reflect
10-Well Rounded
10-Sense Danger
15-Force Rating

20- General
5-Grit
5-Command
10-Stand Firm
15-Enhanced Leader
20-Natural Champion

Skills 10xp
5-Perception
5-Leadership

Traded starting 10 Duty for 2500cr

12000cr
1000-Jedi Starting kit: Concealing Robes, Jedi Utility Belt
3200-Single Lightsaber with fully modded Ilum Crystal
5000-Jedi Commander Armor
1200-Transliterator
350-Reinforced Gauntlets modded for Durable 2HP
300-Riot Shield
500-Verpine Headband
100-Stuncuffs
100-Stimpacks
20-Military Belt Pouches (x2)
140-Restraining bolts (x4)

90cr remaining

Gromm"ash death transfer:
120xp 100 Duty CR1 Rewards: Exoglove, Flickerphase Blade Attachment

30 to finish Enhance for leaps as maneuvers
10 Move
5 Range upgrade
5 Magnitude
10 Strength
10 Discipline
5 Toughened (General tree)
20 Improved Stand Firm
10 Leadership
10 Reflect (General Tree)
5 Knowledge Warfare

AFTER CREATION PURCHASES:
5 Enhance ability can be used with Coordination
5 Enhance ability can be used with Piloting Planetary
5 Enhance ability can be used with Piloting Space
5 Piloting Planetary
300cr Load Bearing Gear
10 Commit W to Agility
5 Mechanics
5 Piloting Space
5 Move Range
165 MK III backpack fully kitted
10 Force Throw
5 Control upgrade (yank)
20 Adaptable
10 Lightsaber (2nd rank)

Mission Records:
Medical Mayhem: 20/10/1100/24hrs/+7 morality
Much Needed Distraction: 25/15/1100/24hrs/+3 morality
Radio Silence: 15/15/1200/24hrs/+2 morality
The Deepest Cult: 30/15/1200/24hrs/+10 morality

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