Quick Draw |
1 |
Force and Destiny - Core Rulebook P:149 |
Once per round on the characterβs turn, he may draw or holster an easily accessible weapon or item as an incidental, instead of a maneuver. This talent also reduces the amount of time to draw or stow a weapon that usually requires more than one maneuver to properly prepare or stow, by one maneuver. |
Well Rounded |
1 |
Force and Destiny - Core Rulebook P:153 |
Choose two skills to permanently become career skills. (Perception & Negotiation) |
Sense Danger |
1 |
Force and Destiny - Core Rulebook P:151 |
Once per session, remove β¬β¬ from any one check. |
Force Rating |
2 |
Force and Destiny - Core Rulebook P:143 |
+1 Force Rating per rank. |
Command |
1 |
Force and Destiny - Core Rulebook P:140 |
add π¦ per rank to all leadership checks. Affected targets add π¦ to all discipline checks for the next 24hrs. |
Stand Firm |
1 |
CotR Pg. 44 |
As an action make a hard (ppp) Leadership check. Choose one ally per s who increases their WT by the character's presence until the end of the encounter. |
Enhanced Leader |
1 |
Force and Destiny - Core Rulebook P:142 |
May add w up to FR to leadership checks. Spend pips to add s or v to the check. |
Natural Champion |
1 |
CotR Pg. 41 |
Once per session, may reroll one Lightsaber or Leadership check. |
Toughened |
2 |
Force and Destiny - Core Rulebook P:153 |
+2 wounds per rank. |
Grit |
2 |
Force and Destiny - Core Rulebook P:144 |
+1 strain per rank. |
Parry |
1 |
Force and Destiny - Core Rulebook P:149 |
When the character suffers a hit from a Brawl, Melee, or Lightsaber combat check, after damage is calculated (but before soak is applied, so immediately after step 3 of Perform a Combat Check), the character may take a Parry incidental. He suffers 3 strain and reduces the damage dealt by that hit from the attack by a number equal to two plus his ranks in Parry. This talent may only be used when the character is wielding a Lightsaber or Melee weapon. |
Reflect |
2 |
Force and Destiny - Core Rulebook P:150 |
When hit with a ranged attack, may suffer 3 Strain to reduce the damage by 2 plus ranks in Reflect. |
Durable |
1 |
Force and Destiny - Core Rulebook P:142 |
-10 per rank to all critical injuries received. |
Improved Stand Firm |
1 |
CotR Pg. 44 |
Stand Firm affects Strain Threshold in addition to Wound threshold. |
Adaptable |
1 |
Padawan |
When making a skill check for a skill they have no ranks in, the character may spend a destiny point to remove a Despair or Threat equal to ranks in Cool. |