Threshold | 14 |
Current | 0 |
Threshold | 13 |
Current | 0 |
Ranged | 3 |
Melee | 3 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 |
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||
Athletics (Br) | X | 0 |
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Add w to all checks. |
Charm (Pr) | 0 |
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||
Coercion (Will) | 0 |
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||
Computers (Int) | 0 |
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||
Cool (Pr) | X | 1 |
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|
Coordination (Ag) | X | 1 |
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Add w to all checks. |
Deception (Cun) | 0 |
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||
Discipline (Will) | X | 2 |
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|
Leadership (Pr) | X | 2 |
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Add π¦π¦ and W to all checks. |
Mechanics (Int) | X | 1 |
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|
Medicine (Int) | 0 |
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||
Negotiation (Cun) | X | 2 |
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Add π¦ to all checks. |
Perception (Cun) | X | 1 |
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|
Piloting: Planetary (Ag) | X | 1 |
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Add w to all checks. |
Piloting: Space (Ag) | X | 1 |
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Add w to all checks. |
Resilience (Br) | 0 |
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||
Skulduggery (Cun) | 0 |
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||
Stealth (Ag) | 0 |
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||
Streetwise (Cun) | 0 |
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||
Survival (Cun) | 0 |
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||
Vigilance (Will) | X | 1 |
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|
Brawl (Br) | 0 |
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||
Gunnery (Ag) | 0 |
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||
Lightsaber (Br) | X | 2 |
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|
Melee (Br) | 0 |
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||
Ranged: Light (Ag) | 0 |
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||
Ranged: Heavy (Ag) | 0 |
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||
Knowledge: Core Worlds (Int) | 0 |
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||
Knowledge: Education (Int) | X | 0 |
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|
Knowledge: Lore (Int) | X | 0 |
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|
Knowledge: Outer Rim (Int) | 0 |
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||
Knowledge: Underworld (Int) | 0 |
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||
Knowledge: Warfare (Int) | X | 1 |
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|
Knowledge: Xenology (Int) | 0 |
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Ja's Lightsaber (Ilum) |
RangeEngaged |
SkillLightsaber |
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Breach 1, Sunder, Viscous 2, Inaccurate 1, Cannot be parried |
Damage8 |
Critical1 |
|
Riot Shield |
RangeEngaged |
SkillMelee |
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Cumbersome 3, Deflection 2, Defensive 2, Disorient 1 |
Damage+0 |
Critical6 |
|
Exoglove |
RangeEngaged |
SkillBrawl |
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Knockdown |
Damage+2 |
Critical4 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Quick Draw | 1 | Force and Destiny - Core Rulebook P:149 | Once per round on the characterβs turn, he may draw or holster an easily accessible weapon or item as an incidental, instead of a maneuver. This talent also reduces the amount of time to draw or stow a weapon that usually requires more than one maneuver to properly prepare or stow, by one maneuver. |
Well Rounded | 1 | Force and Destiny - Core Rulebook P:153 | Choose two skills to permanently become career skills. (Perception & Negotiation) |
Sense Danger | 1 | Force and Destiny - Core Rulebook P:151 | Once per session, remove β¬β¬ from any one check. |
Force Rating | 2 | Force and Destiny - Core Rulebook P:143 | +1 Force Rating per rank. |
Command | 1 | Force and Destiny - Core Rulebook P:140 | add π¦ per rank to all leadership checks. Affected targets add π¦ to all discipline checks for the next 24hrs. |
Stand Firm | 1 | CotR Pg. 44 | As an action make a hard (ppp) Leadership check. Choose one ally per s who increases their WT by the character's presence until the end of the encounter. |
Enhanced Leader | 1 | Force and Destiny - Core Rulebook P:142 | May add w up to FR to leadership checks. Spend pips to add s or v to the check. |
Natural Champion | 1 | CotR Pg. 41 | Once per session, may reroll one Lightsaber or Leadership check. |
Toughened | 2 | Force and Destiny - Core Rulebook P:153 | +2 wounds per rank. |
Grit | 2 | Force and Destiny - Core Rulebook P:144 | +1 strain per rank. |
Parry | 1 | Force and Destiny - Core Rulebook P:149 | When the character suffers a hit from a Brawl, Melee, or Lightsaber combat check, after damage is calculated (but before soak is applied, so immediately after step 3 of Perform a Combat Check), the character may take a Parry incidental. He suffers 3 strain and reduces the damage dealt by that hit from the attack by a number equal to two plus his ranks in Parry. This talent may only be used when the character is wielding a Lightsaber or Melee weapon. |
Reflect | 2 | Force and Destiny - Core Rulebook P:150 | When hit with a ranged attack, may suffer 3 Strain to reduce the damage by 2 plus ranks in Reflect. |
Durable | 1 | Force and Destiny - Core Rulebook P:142 | -10 per rank to all critical injuries received. |
Improved Stand Firm | 1 | CotR Pg. 44 | Stand Firm affects Strain Threshold in addition to Wound threshold. |
Adaptable | 1 | Padawan | When making a skill check for a skill they have no ranks in, the character may spend a destiny point to remove a Despair or Threat equal to ranks in Cool. |
Upgrade | Effect |
---|---|
Control | May commit w to Agility. |
Range | +1 range band |
Control | Can preform Force Leap as a maneuver. |
Control | Apply Force dice to Coordination, Piloting Planetary, and Piloting Space checks. |
Control x2 | Force Leap horizontally and Vertically |
Upgrade | Effect |
---|---|
Control | Force Throw (10 x sil). |
Range x2 | Spend π to increase powers range b a number of range bands equal to range upgrades purchased. |
Strength | Spend π to increase silhouette able to be targeted equal to Strength upgrades purchased. |
Magnitude | Spend π to increase targets affected equal to magnitude upgrades purchased. |
Control | May grab weapons out of hands or wall mounts. |