Threshold | 15 |
Current | 6 |
Threshold | 14 |
Current | 3 |
Ranged | 0 |
Melee | 1 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | X | 1 | ||
Athletics (Br) | X | 1 | ||
Charm (Pr) | 0 | |||
Coercion (Will) | 0 | |||
Computers (Int) | X | 4 | ||
Cool (Pr) | 1 | |||
Coordination (Ag) | X | 0 | ||
Deception (Cun) | 0 | |||
Discipline (Will) | X | 1 | ||
Leadership (Pr) | 0 | |||
Mechanics (Int) | X | 4 | ||
Medicine (Int) | X | 1 | ||
Negotiation (Pr) | 0 | |||
Perception (Cun) | X | 1 | ||
Piloting: Planetary (Ag) | X | 0 | ||
Piloting: Space (Ag) | 0 | |||
Resilience (Br) | 0 | |||
Skulduggery (Cun) | 0 | |||
Stealth (Ag) | X | 0 | ||
Streetwise (Cun) | 0 | |||
Survival (Cun) | 0 | |||
Vigilance (Will) | X | 0 | ||
Brawl (Br) | 0 | |||
Gunnery (Ag) | 0 | |||
Lightsaber (Br) | 0 | |||
Melee (Br) | 1 | |||
Ranged: Light (Ag) | 0 | |||
Ranged: Heavy (Ag) | 0 | |||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | X | 1 | ||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | X | 0 | ||
Knowledge: Underworld (Int) | 1 | |||
Knowledge: Warfare (Int) | 0 | |||
Knowledge: Xenology (Int) | 0 |
Vibrosword |
RangeEngaged |
SkillMelee |
|
Defensive 1, Pierce 2, Vicious 1 |
Damage+2 |
Critical2 |
|
VX-1 DataKnife |
RangeEngaged |
SkillMelee |
|
Pierce 2, Vicious 1 |
Damage+1 |
Critical2 |
|
Inbuilt Vibroknife |
RangeEngaged |
SkillMelee |
|
Pierce 2, Viscous 1 |
Damage+1 |
Critical2 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Engineered Redundancies | SM 29 | The character benefits from emergency repair patches (see page 182 of the EDGE oF THE EMPIRE Core Rule book) as if he were a droid. The character still benefits from stim packs as usual. but can only benefit from a total of 5 stim packs and/or emergency repair patches per day. Additionally, the character can be healed with the Mechanics skill in the same manner as a droid. | |
Toughened | SM 29 | The character increases his wound threshold by two per rank of Toughened. | |
Cyberneticist | SM 29 | The character removes setback per rank of Cyberneticist from his checks to build, repair, and install cybernetic implants. In addition. cybernetics and any materials used to craft cybernetics cost the character 50% less (this does not decrease with additional ranks of Cyberneticist}. | |
Codebreaker | Core 99 | Remove ■ per rank in Codebreaker from checks to break codes or decrypt communications Decrease difficulty of checks to break codes or decrypt communications by I . | |
Defensive Slicing x2 | Core 99 | When defending computer systems, add ■ per rank of Defensive Slicing to opponents' checks. | |
Natural Programmer | Core 91 | Once per session, may reroll any 1 Computers or Astrogation check. | |
Bypass Security | Core 99 | Remove ■ per rank of Bypass Security from checks made to disable a security device or open a locked device. | |
Grit | Core 99 | Gain +1 strain threshold | |
Skilled Slicer | Core 99 | When making computers checks, may spend triumph to make further checks within the system as maneuvers | |
Eye for Detail | SM 29 | After making a mechanics or computers, may suffer strain up to rank in eye for detail to covert that many successes to advantages | |
Master Slicer | Core 99 | Once per round, may take a master slicer incidental to suffer 2 strain and decrease difficulty of Computers or other slicing checks by 1 to a minimum of Easy. | |
Energy Transfer | SM 29 | The character may suffer 1 strain to perform the Energy Transfer maneuver; when he does. he can power up an appropriate unpowered device (such as a datapad, a droid. or a door) until the end of the encounter. Alternatively, she can restore ammunition to an energy-based weapon, allowing a character to ignore an "out of ammo Despair result. The character must have at least one cybernetic installed to perform this maneuver. | |
Technical Aptitude | Core 99 | Reduce time needed to complete computer related tasks by 25% per rank. | |
Mental Fortress | Core 99 | The character may spend one Destiny Point to ignore the effects of ongoing Critical Injuries on any Intellect or Cunning related checks until the end of the encounter. She still suffers from the injury itself. | |
Dedication | Core 99 | Each rank permanently increases a single characteristic of the player’s choice by one point. This cannot bring a characteristic above six. | |
More Man than Machine x2 | SM 29 | Each rank of More Man than Machine increases the characters cybernetic implant cap by 1 | |
Overcharged | SM 29 | Once per encounter. may use the Overcharge action Make a Hard Mechanics check, On success. one installed cybernetic provides additional benefits until end of encounter. On a despair, overcharged cybernetic shorts out. (+1 skill, characteristic, or ranked talent.) | |
Improved Overcharge | SM 29 | Once per round when using the Overcharge action. the character may spend 2 advantage or 1 triumph from the Mechanics check to immediately take one additional action. | |
Durable | SM 29 | The character may reduce a Critical Injury result she suffers by 10 per rank of Durable, to a minimum of one. |
Upgrade | Effect |
---|---|
Once per game session as a incidental, after rolling the dice pool to a check but before interpreting the pool, the character may spend 2 destiny points to choose and reroll up to two dice in the character's poolm
The character must choose all dice to be rerolled at the same time. Unmatched Calibration cannot be used on a white side force dice. |