CKV by YelshaNu

Species
Human
Career
Bounty Hunter
Specializations
Assassin
System
Edge of the Empire

4
Threshold 24
Current 0
Threshold 18
Current 0
Ranged 0
Melee 0

Characteristics

3
3
4
3
4
4

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 1
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 4
Leadership (Pr) 1
Mechanics (Int) 1
Medicine (Int) 2
Negotiation (Pr) 0
Perception (Cun) 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 1
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 1
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) 1
Brawl (Br) 5
Gunnery (Ag) 0
Lightsaber (Br) 2
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 4
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Weapons & Armor

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Adversary 3 Upgrade all attacks made against this character 3 times.
Armour Master 1 When wearing armour, the character increases his total soak value by one.
Armour Master (Improved) 1 When wearing armor with a soak value of two or higher, the character increases his defense by one.
Deadly Accuracy (Ranged Heavy) 1 Each time the character gains a rank of Deadly Accuracy, he must choose one combat skill. The character may add his basic training ranks in that combat skill as additional damage to one hit of a successful attack made with that skill with non-starship/vehicle weapons. He cannot choose the same combat skill twice.
Defensive Training 2 1 When wielding a Lightsaber/Melee/Brawl weapon, replace it’s ranks of defensive with ranks of Defensive training
Enduring 1 Character gains + 1 soak value per rank of Enduring
Lethal Blows 2 Add +10 per rank of Lethal Blows to Critical Injury rolls inflicted on opponents
Nobody's Fool 2 May Upgrade difficulty of incoming Charm, Coercion, or Deception checks once per rank
Parry 3 When hit by a melee/brawl/lightsaber attack, suffer 3 strain to reduce damage by 2+ranks of Parry
Quick Draw 1 Once per round on the character’s turn, he may draw or holster an easily accessible weapon as an incidental, not a manoeuvre. This talent also reduces the amount of time to draw or stow a weapon that usually requires more than one manoeuvre to properly prepare or stow by one manoeuvre.
Reflect 2 When hit by a ranged attack, suffer 3 strain to reduce damage by 2+ ranks

Background

Motivation

Obligations

Description

Other Notes

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