|
Adversary |
3 |
|
Upgrade all attacks made against this character 3 times. |
|
Armour Master |
1 |
|
When wearing armour, the character increases his total soak value by one. |
|
Armour Master (Improved) |
1 |
|
When wearing armor with a soak value of two or higher, the character increases his defense by one. |
|
Deadly Accuracy (Ranged Heavy) |
1 |
|
Each time the character gains a rank of Deadly Accuracy, he must choose one combat skill. The character may add his basic training ranks in that combat skill as additional damage to one hit of a successful attack made with that skill with non-starship/vehicle weapons. He cannot choose the same combat skill twice. |
|
Defensive Training 2 |
1 |
|
When wielding a Lightsaber/Melee/Brawl weapon, replace it’s ranks of defensive with ranks of Defensive training |
|
Enduring |
1 |
|
Character gains + 1 soak value per rank of Enduring |
|
Lethal Blows |
2 |
|
Add +10 per rank of Lethal Blows to Critical Injury rolls inflicted on opponents |
|
Nobody's Fool |
2 |
|
May Upgrade difficulty of incoming Charm, Coercion, or Deception checks once per rank |
|
Parry |
3 |
|
When hit by a melee/brawl/lightsaber attack, suffer 3 strain to reduce damage by 2+ranks of Parry |
|
Quick Draw |
1 |
|
Once per round on the character’s turn, he may draw or holster an easily accessible weapon as an incidental, not a manoeuvre. This talent also reduces the amount of time to draw or stow a weapon that usually requires more than one manoeuvre to properly prepare or stow by one manoeuvre. |
|
Reflect |
2 |
|
When hit by a ranged attack, suffer 3 strain to reduce damage by 2+ ranks |