Toross by ClassicallyHandsome

Species
Tognath
Career
Warrior
Specializations
Juyo Berserker | Sentry
System
Force and Destiny

8
Threshold 18
Current 0
Threshold 15
Current 0
Ranged 1
Melee 1

Placeholder Image

Characteristics

6
4
0
0
4
0

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 0
Charm (Pr) 0
Coercion (Will) X 1
Computers (Int) 0
Cool (Pr) X 0
Coordination (Ag) 1
Deception (Cun) 0
Discipline (Will) X 2
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 2
Piloting: Planetary (Ag) 1
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 1
Vigilance (Will) 1
Brawl (Br) X 1
Gunnery (Ag) 0
Lightsaber (Br) X 3
Melee (Br) X 1
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Inquisitorius Lightsaber
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder, Unwieldy 2
Damage
6
Critical
2
Punches
Range
Engaged
Skill
Brawl
Damage
5
Critical

105
500
225

Weapons & Armor

Inquisitorius Uniform [+2 Soak, +1 Defense]
Hardpoints: -
-
-
-

Inquisitorius Lightsaber
[Single Blade] Damage 6; Critical 2; Breach 1, Sunder
[Dual Saber] Damage 6; Critical 2; Breach 1, Sunder, Linked 1, Unwieldy 2
[Spinning] Damage 6; Critical 2; Breach 1, Sunder, Linked 1, Defensive 1, Deflection 1, Unwieldy 3
Hardpoints: -
-
-
-

Personal Gear

Extreme Anger
5 Stimpaks

Assets & Resources

Amyg-Null Implant - +1 Willpower
- A small, custom piece of technology made to artificially decrease the chances of entering a fight-or-flight response by purposefully numbing the amygdala. Unfortunately, it only affects races such as the tognath due to their primitive nervous system.

Mod V Cyberarms - +1 Brawn
- Advanced Imperial technology, these cyberarms are equipped with small shield generators, allowing Toross to project a subtantial defense against Lightsabers.

Mod III Cyberlegs - +1 Agility
- Advanced Imperial technology, these cyberlegs are built to assist the wearer in executing tremendous leaps; they also integrate directly with piloted vessels, allowing greater control.

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Primitive Nerves DoW; Page, 97 Add two setback to Coercion checks targeting tognath characters.
Atmospheric Requirement DoW; Page, 97 Tognaths must wear a specialized mask or breathing apparatus to breathe outside their native atmosphere. Tognath characters start the game with a breath mask and treat oxygen as a corrosive atmosphere with rating 5. However, they can survive in vaccuum for up to five minutes before suffering its effects.
Intimidating(2) FaD, KoF; Page, 27 May suffer a number of strain to downgrade difficulty of Coercion checks, or upgrade difficulty when targeted by Coercion checks, by an equal number. Strain suffered this way cannot exceed ranks in Intimidating.
Lethal Blows(2) FaD, KoF; Page, 27 Add +10 per rank of Lethal Blows to any Critical Injury results inflicted on opponents.
Embrace Your Hate(2) FaD, KoF; Page, 27 May spend 1 Destiny Point and then suffer Conflict equal to dark side Destiny Points in pool to add equal damage to melee attack. May use this ability once per encounter per rank.
Quick Strike(2) FaD, KoF; Page, 27 Add Boost per rank of Quick Strike to combat checks against targets that have not acted yet this encounter
Multiple Opponents FaD, KoF; Page, 27 Add Boost to Lightsaber, Brawl and Melee checks when engaged with multiple opponents.
Dedication(1) FaD, KoF; Page, 27 Gain +1 to a single characteristic. This cannot bring a character above 6. [Brawn]
Juyo Savagery FaD, KoF; Page, 27 This character adds +5 to Critical Injury rolls from Lightsaber attacks for each dark side Destiny Point in the Destiny pool.
Grit(2) FaD, EV; Page 29 Gain +1 strain threshold.
Reflect(2) FaD, EV; Page 29 When hit by a ranged attack, suffer 3 strain to reducee damage by 2 plus ranks in Reflect.
Saber Throw FaD, EV; Page 29 Perform Saber Throw action; make Lightsaber combat check as ranged attack at target within medium range, adding Force Die no greater than Force rating. Must spend a pip and succeed to hit target; spend pips to have weapon return to hand.
Improved Saber Throw FaD, EV; Page 29 When performing the Saber Throw action, may increase the range to long range. When attacking a target at long range, spend 2 pips to have weapon return to hand.
Toughened(2) FaD, EV; Page 29 | FaD, KoF; Page, 27 Gain +2 wound threshold.
NEMESIS: Canopic Phantasm - Gain +1 Force Rating for every six health missing.
NEMESIS: Seize the Opportunity - When an enemy rolls a Despair, take an additional turn.
NEMESIS: Adversary 1 - Upgrade combat checks targeting you once.

Force Powers

Force Rating
1
Power
Sense
Description
The Force user can sense the Force interacting with the world around him.

The user may spend pips to sense all living things within short range (including sentient and non-sentient beings).

The user may spend pips to sense the current emotional state of one living target with whom he is engaged.
Upgrade Effect
Control Ongoing effect: Commit Force Die. Once per round, when an attack targets the Force user, he upgrades the difficulty of the pool once.
Duration Sense's ongoing effects may be triggered one additional time per round.
Strength When using Sense's ongoing effects, upgrade the pool twice, instead of once.
Power
Move
Description
The Force user can move small objects via the power of the Force.

The user may spend pips to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum range is short range.
Upgrade Effect
Control The Forcer user can hurl objects to damage targets by making a ranged combat check combined with a Move power check, dealing damage equal to 10 times silhouette.
Strength Spend pips to increase silhouette able to be targeted equal to Strength upgrades purchased.
Strength Spend pips to increase silhouette able to be targeted equal to Strength upgrades purchased.
Range Spend pips to increase power's range by a number of range bands equal to range upgrades.
Power
Enhance
Description
When making an Athletics check, the Force user may roll an Enhance power check as part of the pool.

The user may spend pips to gain success or advantage(user's choice) on the check.
Upgrade Effect
Control Take a Force Leap action: Make an Enhance power check. The user may spend pips to jump horizontally to any location in short range.
Control The user can perform a Force Leap as a maneuver instead of an action.
Control When performing a Force Leap, the user can jump vertically in addition to jumping horizontally.
Range Spend pips to increase power's range by a number of range bands equal to Range upgrades purchased.

Background

Toross was born. Toross was found to be force sensitive. Toross was given to the Jedi Order, separated from his family, incapable of knowing even the name of his father, his mother. Robbed of a childhood and, instead, given the training of the Jedi. A youngling, later a padawan; never more or less than what it took to be those things. He was just another one among many, a being that may well have been nameless, if not for the occasional bursts of anger that subtly leaked through the cracks.

It wasn't infantile anger, Toross had never had the chance to feel such a thing. It wasn't pubescent boy's anger either, that too had been robbed from him. It was a pure thing, anger that boiled to surface and popped within mere seconds but released ripples through the force that some masters would sense. In particular, Master Windu took notice of the young man's subtle, yet boiling rage and elected to foster it into a weapon of good. A weapon to be used against the Separatists.

Juyo, a rare form, was taught to the young Toross and Juyo would be the vessel through which he would express himself. Yes, the tognath had the capacity to speak, to scream, to let it all out, but... Such was against the Code. So his lightsaber became his instrument of outcry. He cut a swathe through enemies, letting his anger fuel his rampage but never letting it take hold-- He wanted to allow it, desperately... But the Code, again, denied him that catharsis.

But then, the Code didn't matter as much anymore. His rage was unleashed, he allowed himself to cut through clones and droids alike when the order came- Then he allowed himself to cut through whatever was in his path. Then there was that black-clad colossus-- The one known as Darth Vader.

A clash of angry blades. A conversation. Toross saw the genius of it all. His anger was not only matched, but exceeded. His blade was revealed to be the child's tool that it was. His windpipes being crushed, his life straying towards the dark oblivion that awaited him. He smiled.

But it never came. Instead, he found himself wearing the trappings of the Inquisitorius, subordinate to that magnificently angry being. This was fine. This was perfect.

Motivation

There is only one thing that gives Toross life in these days, aside from the great work of slaughtering the remnants of an order that stole his life and boxed his anger... That is Recognition. Not some unsavory desire to be known throughout the galaxy, but simply the wish of a pupil to be recognized by his master; he desires nothing more than the recognition of Vader himself, the admission of his strength by a being that could kill him with a thought. That would be enough.

Morality

Toross' childhood robbed him of identity, of personality and individuality; now that he has risen above being just another Jedi, he holds onto a sense of pride that demands he exercise it at every opportunity. He is proud to a fault and willing to admit as much, he revels in it, in fact. Pride is not something that came to him easily, once upon a time. Likewise, this Pride leaves to an unwelcome Obstinance, as he does not respect the ways of others. In simple terms: He is above all but those who have proven their superiority. Toross shows no fear, knows no boundaries and will accept no failure. Where there is no victory, he shall make it. Where there is no passion, he will forge it. Where there are chains, he shall break them.

Description

Other Notes

Toross sacrificed his mortal coil in combat against the treacherous Jedi Knight Ameulla. Death, however, would not take. It was his passionate anger that made the Inquisitor cling to his turbolaser scorched form for longer than any living being had any business doing so. Regardless, he was recovered by Emperor Palpatine and fully revitalized through cybernetic reconstruction as well as a wicked form of Sith Alchemy-- The Toross that lives now is no longer the same that lived before.

Alongside the cybernetic resurrection, Toross experienced a full lobotomy. Palpatine tied his phantasm to his new body and set him to the purpose of eliminating the remainder of the Inquisitorius. They had outlived their purposes.

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