Tony Stank by Wormlington

Species
Human
Career
Guardian
Specializations
Armorer
System
Force and Destiny

7
Threshold 15
Current 0
Threshold 14
Current 0
Ranged 2
Melee 2

Characteristics

5
2
2
2
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 3
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) 2
Deception (Cun) 0
Discipline (Will) X 0
Leadership (Pr) 0
Mechanics (Int) X 2
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 2
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) X 3
Gunnery (Ag) 0
Lightsaber (Br) X 0
Melee (Br) X 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Blast Knuckles
Range
Engaged
Skill
Brawl
Inaccurate 1
Damage
+4
Critical
4

0
260
0
2/8

Weapons & Armor

Arakyd Industries PX-11 "Battlement" Powered Armour (3)

-Repulsor Pack

Blast Knuckles (2)

Personal Gear

Assets & Resources

Repulsor Pack:
Function as Speed 1, Handling -1, System Strain threshold 2 vehicle with maximum altitude of 75 metres. Uses Coordination to pilot

Arakyd Industries PX-11 "Battlement" Powered Armour:
Remove 2 setback dice from Perception, Surveillance, Vigilance and combat skill checks due to darkness, smoke, or environmental factors that obscure vision. Power pack lasts 12 hours of use.

Brawn +1 while wearing armour (does not increase soak or wound threshold). Athletics skill +1 while wearing armour. If armour loses power, encumbrance becomes 12, defense becomes 0 and lose Brawn increase. (already added to stats)

Blast Knuckles:
Deal 1 strain to wielder on successful hit. Cannot deal damage to target's strain threshold.

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Toughened 1 +2 Wound
Gearhead 1 Remove Setback from mechanics checks, halve credit cost to add mods to attachments
Grit 2 +1 Strain
Armor Master 1 When wearing armor, add +1 soak
Improved Armor Master 1 When wearing armor with 2 or higher, increase defense by 1
Tinkerer (unused) 1 Add 1 hp to a weapon or item
Imbue Item 1 Maneuver: suffer 1 strain and commit force to grant one weapon, piece of armor, or item an improvement. Suffer 1 strain every round die is committed.
Reinforce Item 1 Maneuver: Commit 2 force to grant 1 weapon or armor the cortosis quality. Suffer three strain every round committed.
Force Rating 1 +1 Force rating

Force Powers

Force Rating
2
Power
Enhance
Description
Add force to athletics check
Upgrade Effect
Control Resilience
Control Brawl
Control Coordination

Background

Motivation

Morality

Description

Other Notes

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