Repulsor Pack:
Function as Speed 1, Handling -1, System Strain threshold 2 vehicle with maximum altitude of 75 metres. Uses Coordination to pilot
Arakyd Industries PX-11 "Battlement" Powered Armour:
Remove 2 setback dice from Perception, Surveillance, Vigilance and combat skill checks due to darkness, smoke, or environmental factors that obscure vision. Power pack lasts 12 hours of use.
Brawn +1 while wearing armour (does not increase soak or wound threshold). Athletics skill +1 while wearing armour. If armour loses power, encumbrance becomes 12, defense becomes 0 and lose Brawn increase. (already added to stats)
Blast Knuckles:
Deal 1 strain to wielder on successful hit. Cannot deal damage to target's strain threshold.
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Toughened
1
+2 Wound
Gearhead
1
Remove Setback from mechanics checks, halve credit cost to add mods to attachments
Grit
2
+1 Strain
Armor Master
1
When wearing armor, add +1 soak
Improved Armor Master
1
When wearing armor with 2 or higher, increase defense by 1
Tinkerer (unused)
1
Add 1 hp to a weapon or item
Imbue Item
1
Maneuver: suffer 1 strain and commit force to grant one weapon, piece of armor, or item an improvement. Suffer 1 strain every round die is committed.
Reinforce Item
1
Maneuver: Commit 2 force to grant 1 weapon or armor the cortosis quality. Suffer three strain every round committed.