Threshold | 13 |
Current | 4 |
Threshold | 17 |
Current | 10 |
Ranged | 0 |
Melee | 0 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | 0 | |||
Charm (Pr) | X | 4 | ||
Coercion (Will) | 0 | |||
Computers (Int) | 0 | |||
Cool (Pr) | X | 3 | ||
Coordination (Ag) | X | 3 | ||
Deception (Cun) | X | 4 | ||
Discipline (Will) | 0 | |||
Leadership (Pr) | X | 4 | ||
Mechanics (Int) | 0 | |||
Medicine (Int) | 0 | |||
Negotiation (Pr) | X | 1 | ||
Perception (Cun) | 0 | |||
Piloting: Planetary (Ag) | 0 | |||
Piloting: Space (Ag) | 0 | |||
Resilience (Br) | 0 | |||
Skulduggery (Cun) | 0 | |||
Stealth (Ag) | 0 | |||
Streetwise (Cun) | X | 2 | ||
Survival (Cun) | 0 | |||
Vigilance (Will) | 0 | |||
Brawl (Br) | 0 | |||
Gunnery (Ag) | 0 | |||
Lightsaber (Br) | 0 | |||
Melee (Br) | 0 | |||
Ranged: Light (Ag) | X | 4 | ||
Ranged: Heavy (Ag) | 0 | |||
Knowledge: Core Worlds (Int) | X | 0 | ||
Knowledge: Education (Int) | X | 0 | ||
Knowledge: Lore (Int) | X | 0 | ||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | 0 | |||
Knowledge: Xenology (Int) | 0 |
X-30 Lancer "Wild Fire" |
RangeLong |
SkillRanged: Light |
|
Accurate 1, Pierce 2, Add Adv on Success |
Damage5 |
Critical4 |
|
Blaster Pistol |
RangeMedium |
SkillRanged: Light |
|
Stun |
Damage6 |
Critical3 |
|
Boomer: D29 Repulsor Rifle |
RangeMedium |
SkillGunnery |
|
1Y 1G; Disorient 3 (2adv => 3 rounds setback), Knockdown (2adv => prone), Stun Damage |
Damage8 |
Critical4 |
|
Basic Lightsaber |
RangeEngaged |
SkillLightsaber |
|
Breach 1, Sunder |
Damage8 |
Critical2 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Distracting Behavior x3 | Maneuver, strain up to Cunning (4), add 1 Threat to that many enemies this turn (long range). | ||
Dodge | Strain 1 when targeted to upgrade the attack difficulty. | ||
Congenial | Strain 1 to downgrade a Charm/Negotiation check difficulty. | ||
Smooth Talker x2 (Charm, Deception) | May spend Triumph to add +2 hits to pool on Charm checks | ||
Kill with Kindness | Remove 1 Setback die from Charm and Leadership checks | ||
Command | Add 2 Boosts to Leadership checks. Targets get 1 Boost for Discipline for 24 hours. | ||
Resolve | Suffer 1 less strain when involuntary (min. 1). | ||
Inspiring Rhetoric | Action: 2 purples Leadership. 1 ally for each Hit recovers 1 strain. Spend Advantage to recover another strain. | ||
Biggest Fan | Do a hard Charm check -- if successful, make an NPC your biggest fan. | ||
Positive Spin | Give squadmates within Medium range a boost dice on all Resilience and Discipline checks | ||
Commanding Presence | Remove 2 Setbacks from Leadership and Cool checks. | ||
Improved Commanding Presence | Once per session, as an action; make an opposed Cool vs Discipline check to force target to leave the encounter | ||
Natural Athlete | 1 | Once per session, may re-roll any 1 Athletics or Coordination check. |