Anami Shif (GoS) by Spainelnator

Species
Human
Career
Seeker
Specializations
Ataru Striker, Padawan Survivor
System
Age of Rebellion

5
Threshold 15
Current 1
Threshold 13
Current 9
Ranged 2
Melee 2

Placeholder Image

Characteristics

3
4
2
3
4
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 2
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 1
Coordination (Ag) X 2
Deception (Cun) 0
Discipline (Will) 1
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) X 2
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 1
Streetwise (Cun) 0
Survival (Cun) X 2
Vigilance (Will) X 3
Brawl (Br) 0
Gunnery (Ag) 1
Lightsaber (Ag) X 3
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) X 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 1
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) X 1

Attacks

Anami's Lightsaber
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder
Damage
6
Critical
2

0
720
0

Weapons & Armor

Armored Robes
- Droid Defense Brain System
(+1 Defense)
Anami's Lightsaber

Personal Gear

Earbud Comlink
Portable Shelter
Breath Mask
Scanner Goggles
1x Stimpack
Utility Belt

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Parry 4 Core 149 When the character suffers a hit from a Brawl, Melee, or Lightsaber combat check, after damage is calculat­ed (but before soak is applied, so immediately after step 3 of Perform a Combat Check, page 210), the character may take a Parry incidental. He suffers 3 strain and reduces the damage dealt by that hit by a number equal to 2 plus his ranks in Parry. This talent may only be used once per hit and when the charac­ter is wielding a Lightsaber or Melee weapon.
Toughened 1 The character increases his wound threshold by 2 per rank of Toughened
Balanced 1 When the character recovers from strain at the end of each encounter, she may roll force dice no great­er than his Force rating. she recovers additional strain equal to pips generated.
Uncanny reaction 1 The character adds □ per rank of Un­canny Reactions to his Vigilance checks.
Temple Training 1 Before Making a lightsaber skill check, the character may spend one destiny point to add damage to the attack equal to her ranks in Knowledge (lore).
Force Rating 1 Each rank permanently increases the character’s Force rating by 1.
Dedication 2 Each rank permanently increases a single characteris­ tic of the player's choice by 1 point. This cannot bring a characteristic above 6.
Conditioned 1 The character removes ■ per rank of Conditioned from his Athletics and Coordination checks. He reduces the damage and strain suffered from falling by 1 per rank of Coordination.
Dodge 2 When targeted by a combat check (ranged or melee) the character may choose to immediately perform a Dodge incidental to suffer a number of strain, then upgrade the difficulty of the combat check by that number. The num­ber of strain suffered cannot exceed his ranks in Dodge.
Quick Strike 1 The character adds □ per rank of Quick Strike to his combat checks made against any target that has not yet acted in the encounter.
Constant Vigilence 1 May Always use vigilance when making initiative checks
Reflect 3 When the character suffers a hit from a Ranged (Light), Ranged (Pleavy), or Gunnery com­ bat check, and after damage is calculated (but before soak is applied, so immediately after step 3 of Per­ form a Combat Check, page 210), he may take the Reflect incidental. Fie suffers 3 strain and reduces the damage dealt by that hit by a number equal to 2 plus his ranks in Reflect. This talent may only be used once per hit and when the character is wielding a Lightsaber weapon.
Disorienting Strike 1 After failing a lightsaber combat check, may spend 3 advantages to disorient opponent for 3 rounds.
Sleight of Mind 1 The character adds □ per rank of Sleight of Mind to his Stealth checks unless the being attempt­ing to detect the character is immune to Force powers.
Secrets of the Jedi 1 Lightsaber becomes a career skill. He may also decrease the difficulty of checks made to construct or repair lightsaber hilts a number of times equal to half his ranks in knowledge (Lore) (rounded up), to a minimum of easy.
Master of Shadows 1 Once per round, the character may voluntarily suf­ fer 2 strain to decrease the difficulty of the next Stealth or Skulduggery check by one, to a minimum of Easy
Jump Up 1 Once per round on the character's turn, the charac­ter may stand up from prone or a seated position as an incidental.
Quick Draw 1 Once per round on the character’s turn, he may draw or holster an easily accessible weapon or item as an incidental, instead of a maneuver. This talent also re­ duces the amount of time to draw or stow a weapon that usually requires more than one maneuver to properly prepare or stow, by one maneuver.
Ataru Technique 1 When making a Lightsaber skill check, the character may use Agility instead of Brawn.
Nobody's Fool 1 The difficulty of any Charm, Coercion, and Deception checks attempted against the character is upgraded once for each rank of Nobody’s Fool

Force Powers

Force Rating
2
Power
Enhance
Description
When making an Athletics check, the Force user may roll an Enhance power check as part of the pool.

The user may spend The user may spend pips to gain successes or advantages (his choice) on the check.
Upgrade Effect
Control Enhance can be used with the Coordination skill.
Control When performing a Force Leap, the user can jump vertically in addition to jumping horizontally.
Control Take a Force Leap action: Make an Enhance power check. The user may spend pip to jump horizontally to any location in short range.
Control Enhance can be used with the Piloting (Space) skill.
Control Enhance can be used with the Piloting (Planetary) skill.
Power
Move
Description
The Force user can move small objects via the power of the Force.
The user may spend pips to move one object of silhouette 0 that is within
short range up to his maximum range. The default maximum range is short range.
Upgrade Effect
Strength Spend pip to increase sil­houette able to be target­s equal to Strength up­grades purchased.
Range Spend pips to increase power's range by a number of range bands equal to Range up­ grades purchased.
Control The Force user can hurl objects to damage targets, by making a ranged combat check combined with a Move power check, dealing damage equal to 10 times silhouette.
Strength Spend pip to increase sil­houette able to be target­s equal to Strength up­grades purchased.
Control The Force user can pull ob­jects out of secure mount­ings or out of an oppo­nent's grasp.
Power
Bind
Description
The user may spend pop to immobilize a target within short range until the end of the user’s next turn. If the user used any dark side pips to generate pips on this check, the target also suffers 1 wound [ignoring soak]
Upgrade Effect
Range Spend pips to increase power’s range by a number of range bands equal to Range up­ grades purchased.

Background

Motivation

Duties

Description

Other Notes

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