Once per session, the character counts as having the right tool for the job.
Intense focus
1
Perform an intense focus maneuver suffer 1 strain and upgrade the ability of the of the next skill check once.
Force protection
1
Perform the Force protection maneuver; suffer 1 strain and commit force up to ranks of force protection Increase soak by number of force committed until the beginning of next turn.
Iron soul
1
When carrying items of 2 or less encumbrance or less, at end of each encounter, heal all strain.
Empty soul
1
if the character is carrying items total 2 encumbrance or less, add 1 light and 1 dark pip to force power checks.
Force rating
1
+1 force rating.
Force Powers
Force Rating
2
Power
Conjure
Description
The Force user calls forth a spectral object to their hand. which lasts for a short time.
The user may spend () to create a facsimile of a Brawl or Melee weapon anywhere within engaged range. At the end of the use(s next turn, this item dissipates. At the CM's discretion. the user can instead conjure a simple tool and other useful low-tech item with an encumbrance no greater than 1
Upgrade
Effect
Control
Spend () to add 1 of the following weapon qualities to the conjuration: Burn 3,
Pierce 3, Vicious 3.
Magnitude 2
Spend() to increase the maximum encumbrance of the item that can be conjured by 2 per Magnitude upgrade purchased.
Duration 2
Commit 0 to sustain 1 conjuration per Duration upgrade purchased while it remains at medium range.
Number
Spend ()() to create additional, identical conjurations equal to ranks in Number
upgrade purchased.
Background
Motivation
Morality
Description
Other Notes
10 xp
Yaladai Spice:
Whenever the character suffers strain, suffer 3 less (to minimum of 1).
If force sensitive, add an additional force die to force power checks (any dark side points used come at double strain and conflict cost).