Threshold | 15 |
Current | 0 |
Threshold | 14 |
Current | 0 |
Ranged | 2 |
Melee | 2 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | X | 1 | Add π¦π¦to all checks. | |
Charm (Pr) | 0 | |||
Coercion (Will) | 0 | |||
Computers (Int) | 0 | |||
Cool (Pr) | X | 1 | ||
Coordination (Ag) | 0 | |||
Deception (Cun) | 0 | |||
Discipline (Will) | X | 1 | ||
Leadership (Pr) | 0 | |||
Mechanics (Int) | 0 | |||
Medicine (Int) | X | 0 | ||
Negotiation (Pr) | 0 | |||
Perception (Cun) | X | 5 | Add π¦π¦, Remove β¬, Remove β¬β¬ in addition if Weapon is drawn. | |
Piloting: Planetary (Ag) | 0 | |||
Piloting: Space (Ag) | 0 | |||
Resilience (Br) | X | 1 | Add π¦π¦to all checks. | |
Skulduggery (Cun) | 1 | |||
Stealth (Ag) | 3 | +2 Upgrades for checks. | ||
Streetwise (Cun) | 0 | |||
Survival (Cun) | 2 | |||
Vigilance (Will) | X | 1 | ||
Brawl (Br) | X | 0 | ||
Gunnery (Ag) | X | 0 | ||
Lightsaber (Br) | 0 | |||
Melee (Br) | 0 | |||
Ranged: Light (Ag) | X | 0 | ||
Ranged: Heavy (Ag) | X | 2 | Add +2 damage to 1st hit of all checks. | |
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | 1 | |||
Knowledge: Xenology (Int) | 0 |
DC-15A Carbine |
RangeMedium |
SkillRanged: Heavy |
|
Auto Fire, Accurate 1, Pierce 1, Stun Setting, Add β¬ to maintain this weapon. |
Damage9 |
Critical3 |
|
EMP Grenades |
RangeShort |
SkillRanged: Light |
|
Blast 6, Disorient 3, Ion, Limited Ammo 1 |
Damage8 |
Critical4 |
|
M8 Combat Knife |
RangeEngaged |
SkillMelee |
|
Accurate 1 |
Damage+1 |
Critical2 |
|
Riot Shield |
RangeEngaged |
SkillMelee |
|
Cumbersome 3, Deflection 2, Defensive 2, Disorient 1 |
Damage+0 |
Critical6 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Physical Training | 2 | Race, CT | Add π¦ per rank of Physical Training to all Athletics and Resilience checks. |
Grit | 1 | CT | +1 Strain Threshold per rank. |
Toughened | 1 | CT | +2 Wound Threshold per rank. |
Clanker Killer | 2 | CT | Before rolling a combat check targeting a droid, remove π¦ up to ranks in CK from the pool, and add an equal number of (success or advantage) to the results. |
Deadly Accuracy | 1 | CT | Each time the character gains a rank of Deadly Accuracy, he must choose one combat skill. The character may add his basic training ranks in that combat skill to any damage inflicted while using it. He may not choose the same combat skill twice. |
Natural Trooper | 1 | CT | Once per session, may reroll any one Gunnery or Ranged (Heavy) check. |
Dedication | 1 | CT | +1 Characteristic (Agility). |
Master of Shadows | 1 | Optical Camouflage System | Once per round, the character may voluntarily suffer two strain to decrease the difficulty of the next Stealth or Skulduggery check by one, to a minimum of Easy (p). |