Jorin Cass by RuusMarev

Species
Mirialan
Career
Jedi (Sentinel)
Specializations
Padawan, Sentry, Shien Expert
System
Force and Destiny

4
Threshold 18
Current 12
Threshold 16
Current 0
Ranged 1
Melee 1

Placeholder Image

Characteristics

3
3
3
2
4
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 3
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 0
Cool (Pr) X 2
Coordination (Ag) X 2
Deception (Cun) X 0
Discipline (Will) X 2
Leadership (Pr) 0
Mechanics (Int) X 2 +1 Advantage Lightsaber craft/maint.
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) X 1
Resilience (Br) X 0
Skulduggery (Cun) X 0
Stealth (Ag) X 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 2
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) X 3
Melee (Br) X 0
Ranged: Light (Ag) X 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) X 0
Knowledge: Education (Int) X 1
Knowledge: Lore (Int) X 3
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Lightsaber (Personalized Design)
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder (add automatic Success to successful Lightsaber checks with this weapon)
Damage
6
Critical
2
M8 Combat Knife
Range
Engaged
Skill
Melee
Accurate 1, Pierce 1
Damage
+1
Critical
3
Shoto (Training Emitter)
Range
Engaged
Skill
Lightsaber
Defensive 1, Stun
Damage
5
Critical
0
DR-45 Dragoon
Range
Medium
Skill
Ranged: Light
Accurate 1, Stun Setting
Damage
8
Critical
3

290
1155
12715
8/0

Weapons & Armor

Lightsaber (1 Enc, 5 HP)

Heavy Robes (1 Def, 1 Enc)

Jedi Reconnaissance Armor
(1 Def, 1 Soak, 2 Enc, 2 HP)

M8 Combat Knife (1 Encum, 1 HP)

Personal Gear

Jedi Utility belt
*Three day supply food capsules
*Emergency medpack
*Lightsaber Maintenance kit
*Slim Glow rod
*Comlink
*Aqua breather

M8 Combat Knife
MKIII Modular Backpack (full set)
+8 Encumbrance Threshold
Earbud Comlink
x5 Stimpacks

Assets & Resources

Lightsaber maintenance kit
-Adds automatic Advantage to checks to build, modify, or repair Lightsabers.


(Well Rounded: Range (Light), Melee. Once Jorin trains with Camouflage. )

Long range infrabinoculars (Endless Vigil p. 48) have Encumbrance 1, allow a user to see targets up to 10 km away even in unfavourable conditions, and remove +1 Setback due to Long range or low light. They can also see through up to 2 m. of wall. (on loan from GAR)

Critical Injuries & Conditions

Crippling Blow (+1 involuntary Strain whenever Jorin moves until the end of the encounter), inflicted by the sniper's talent.

Talents

Name Rank Book & Page Description
Parry 2 Rise of the Separatists When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Perry.
Quick Draw 1 Rise of the Separatists Once per round,draw or holster a weapon or accessible item as an incidental
Toughened 2 Rise of the Separatists Gain +2 wound threshold.
Grit 2 Rise of the Separatists Gain +1 strain threshold.
Reflect 2 Rise of the Separatists When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks of Reflect.
Well Rounded 1 Rise of the Separatists Choose any 2 skills. They become career skills
Learning Opportunity 1 Rise of the Separatists Once per round, the character may spend 3 Advantages from a check they fail to upgrade the ability of their next once.
Force Rating 1 Rise of the Separatists Gain +1 Force rating
Something To Prove 1 Rise of the Separatists Once per session, suffer 4 strain to reroll a failed check. If the check succeeds, the character heals 4 strain.
Adaptable 1 Rise of the Separatists When resolving a check that uses a skill in which they have no ranks, the character may spend one Destiny Point to remove Despair or to remove Disadvantage equal to their ranks in Cool.
Beginner's Luck 1 Rise of the Separatists Once per session when the character makes a check, may add Success equal to the number of light side Destiny Points in the Destiny Pool to the results.
Temple Training 1 Rise of the Separatists Before making a Lightsaber skill check, the character may spend one Destiny Point to add damage to the attack equal to their ranks in Knowledge Lore.
Sincerest Flattery 1 Rise of the Separatists Once per encounter when the character makes a check using a skill that another character has previously used during the encounter, they add 2 Boosts.
Dedication 1 Rise of the Separatists Gain +1 to a single characteristic. This cannot bring a characteristic above 6.
Secrets of the Jedi 1 Lightsaber becomes a career skill. He may also decrease the difficulty of checks made to construct or repair lightsaber hilts a number of times equal to half his ranks in Knowledge Lore, rounded up to 1 difficulty. (easy)
Improved Secrets of the Jedi 1 Discipline becomes a career skill. Secrets of the Jedi may also be used when installing mods on lightsabers.

Force Powers

Force Rating
2
Power
Enhance
Description
When making an Athletics check, the Force user may roll an Enhance Power Check as part of the pool. The user may spend L/D to gain Success or Advantage (user's choice) on the check.
Upgrade Effect
Control Enhance can be used with the Coordination skill
Control Ongoing effect: Commit Force Die. The user increases his Agility Characteristic by 1 (to a maximum of 6)
Control Enhance can be used with the Piloting (Planetary) skill
Control Ongoing effect: Commit Force Die. The user increases his Brawn Characteristic by 1 (to a maximum of 6)
Control Enhance can be used with the Piloting (Space) skill
Range Spend L/D to increase power's range by a number of range bands equal to Range upgrades purchased.
Control The user can perform a Force Leap as a maneuver instead of an action.
Control Enhance can be used with the Resilience skill
Control Enhance can be used with the Brawl skill
Control When performing a Force Leap, the user can jump vertically in addition to jumping horizontally.
Control Take a Force Leap action: Make an Enhance Power Check. The user may spend L/D to jump horizontally to any location in short range.
Power
Move
Description
The Force user can move small objects via the power of the Force.
The user may spend L/D to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum range is short range.
Upgrade Effect
Magnitude (4) Spend L/D to increase targets affected equal to Magnitude upgrades purchased.
Range (3) Spend L/D to increase power's range by a number of range bands equal to Range upgrades purchased.
Strength (4) Spend L/D to increase silhouette able to be targeted equal to Strength upgrades purchased.
Control The Force user can hurl objects to damage targets, by making a Ranged Combat Check combined with a Move Power Check, dealing damage equal to 10 times silhouette.
Control The Force user can pull objects out of secure mountings or out of an opponent's grasp.
Power
Heal / Harm
Description
The Force user bolsters his ally with renewed vigor or saps his foe of vital energy.
Heal (light side Force user only): Spend light/dark pips to heal a number of wounds equal to Intellect from an engaged living creature (including user).

Harm: Spend light/dark pips to inflict a number of wounds equal to Intellect (ignoring soak) on an engaged living target. The user gains 1 Conflict.
Upgrade Effect

Background

Like many in the Order, Jorin Cass was discovered at a very young age and brought to the Temple. He spent many years in study with various Jedi Masters until he participated in the Gathering on Ilum, where he successfully found his Kyber Chrystal and with the help of the ancient droid Huyang aboard the Crucible, assembled his Lightsaber.

Now a Padawan, Jorin is sent to his new Master.. on the front lines of the Clone Wars.

(Since the ambush that killed his Master, Jorin has taken an interest in the Clone Lieutenant that saved his life; Camouflage. After his rescue Jorin has put in multiple requests to the Jedi Archive for texts to help him become the leader these men need him to be if he is to lead them in the field.

Texts of Leadership, Special Forces and their Tactics, obscure Jedi teachings and Knowledge that are rarely taught in the Temple, but are instead taught while in the field. One such being a type of Sentinel; a Shadow. When reviewing the missions of past Shadows, their skill set and methods mirrored what Jorin had learned about ARC Trooper's and other Special Forces units.
There were also rumors he had heard of special types of Kyber crystals that emit an almost invisible blade, favored by many Shadow's who were lucky to find them. He also read of a Force ability called Misdirect, that could be very useful to a Special Forces team behind enemy lines. Jorin would have to look into them when the time was right.. First, he would endeavor to learn all he could to be the Commander these men needed him to be.. It was the least he could do, to repay them for saving his life.)

Motivation

Morality

+10xp

Current Morality: 50

Strength: Curiosity. Jorin Wants to learn everything he can so will be a worthy Commander to the men that have become his responsibility.

Weakness: Fear. Jorin is afraid that he won't measure up as the Commander that his men deserve him to be, even with the knowledge and skills he may learn.

Description

Age: 13 (approximately)
5'1"
Green skin, black facial tattoos
Black hair
Slim build




Jorin was given his tattoos just before leaving his family. They depict his Family and the Honor of his acceptance into the Order.

Other Notes

18000 credits. (Starting)
Free Illum Crystal
access to an artisan who can add 2hp to 2 pieces of gear.

Expenditures
-150 credits Lightsaber forging. Personalized Design Automatic Success when character makes a successful Lightsaber check.
-150 Heavy Robes
-800 Jedi Utility Belt
(1,100 credits spent)

-150 credits M8 Combat Knife
-4,000 credits Jedi Reconnaissance Armor
-165 credits MKIII Modular Backpack (full set) +8 Encumbrance Threshold
-75 credits Earbud Comlink
-125 credits Stimpack (5)
(4,400 credits spent)

(Well Rounded- Melee & Ranged (Light) )
-10xp Heal-basic ability (Mentor teaching discount)


Head Trauma Scar- Sixth Sense - EotEC, 142. The character gains +1 ranged defense. (15xp)
-30xp Sentry (Sentinal)
-40xp Shien Expert (Sentinal)

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