System

Force and Destiny
Characteristics
Talents
Name |
Rank |
Book & Page |
Description |
Toughened 2 |
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|
Gain +2 WT |
Confidence 1 |
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|
May decrease difficulty of Discipline checks to avoid fear by 1 per rank of Confidence. |
Secret Lore 1 |
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Remove ■ per rank or Secret Lore from all Knowledge (Lore) checks. Reduce the difficulty of all Knowledge (Lore) checks by 1. |
Resolve 2 |
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|
When a character involuntarily suffers strain, he suffers 1 less strain per tank of Resolve to a minimum of 1. |
Channel Agony 1 |
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|
After rolling F, may suffer wounds up to twice ranks in Channel Agony to add automatic ● for every two wounds suffered to the results. |
Transmogirify |
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|
When making a crafting check, may add F no greater than Force rating. Spend φ to add ☼ and spend φφ to add ω to check. |
Force Rating 1 |
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Gain +1 Force Rating. |
Sensory Tendrils |
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|
Mikkians add □ to all Perception checks they make. |
Force Powers
Power
Heal/Harm [Mentor]
Description
The Force user bolsters his ally with renewed vigor or saps his foe of vital energy.
Heal (light side Force user only): Spend φ to heal a number of wounds equal to Intellect from an engaged living creature (including user).
Harm: Spend φ to inflict a number of wounds equal to Intellect (ignoring soak) on an engaged living target. The user gains 1 Conflict.
Upgrade |
Effect |
Strength 1 |
Heal: Spend φ to increase wounds healed by 1 per rank of Strength upgrades purchased.
Harm: Spend φ to increase wounds inflicted by 1 per rank of Strength upgrades purchased. |
Magnitude 2 |
Spend φφ to affect 1 additional target within range per rank of Magnitude purchased. |
Power
Bind [Mentor]
Description
The Force user restrains an enemy, preventing the target from acting.
The user may spend φ to immobilize a target within short range until the end of the user's next turn. If the user used any ● to generate φ, the target also suffers 1 wound per φ spend on the check (ignoring soak).
Power
Enhance [Mentor]
Description
When making an Athletics check, the Force user may roll an Enhance power check as part of the pool.
The user may spend φ to gain ☼ or ω (user's choice) on the check.
Morality
Enthusiasm / Recklessness
Description