Orin Saxon by GeneralThiccums

Species
Mandalorian
Career
Guardian
Specializations
Warden
System
Force and Destiny

5
Threshold 16
Current 0
Threshold 15
Current 3
Ranged 2
Melee 2

Characteristics

3
2
3
2
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 0 w
Coercion (Will) X 1 +w + adv
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) 0
Deception (Cun) 0 w
Discipline (Will) 0
Leadership (Pr) 0 w
Mechanics (Int) 1
Medicine (Int) X 0 +b
Negotiation (Pr) 0 w+1b outer rim
Perception (Cun) 0 +1 +1b? -2k?
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 1
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 1 +1 -2k?
Brawl (Br) X 0
Gunnery (Ag) 0
Lightsaber (Br) 1
Melee (Br) X 3 +b -k +3b -k
Ranged: Light (Ag) 1
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) X 1
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Vibrosword +b -k
Range
Engaged
Skill
Melee
Defensive 1, Vicious 2. Pierce 3, Accurate 1
Damage
+2
Critical
1
Custom VibroDagger
Range
Engaged
Skill
Melee
Sun, Con 1, Vicious 1. Pierce 4. Accurate 3
Damage
+1
Critical
1
Lightsaber
Range
Engaged
Skill
Lightsaber
Sunder Breach 1
Damage
6
Critical
2
SE-14r #1
Range
Medium
Skill
Ranged: Light
Auto-fire, Stun Setting, illegal setback -1
Damage
6
Critical
3
Whipcord Thrower
Range
Short
Skill
Melee
Ensnare 2
Damage
+1
Critical
5
Ancient Sword (Stored)
Range
Engaged
Skill
Lightsaber
Defensive 1
Damage
+2
Critical
3
SE-14r #2
Range
Medium
Skill
Ranged: Light
Auto-fire, Stun Setting, illegal
Damage
6
Critical
3
Westar 35
Range
Medium
Skill
Ranged: Light
Accurate 2 Pierce 1
Damage
10
Critical
2
Light blaster Pistol
Range
Medium
Skill
Ranged: Light
Quick Draw, +difficulty (medium), hidden
Damage
5
Critical
4
E-11 Blaster Rfile (Stored)
Range
Long
Skill
Ranged: Heavy
Stun Setting, Illegal
Damage
9
Critical
3

5
285
11110
0

Weapons & Armor

Customizable Armor
VibroSword
custom vibro weapon
Custom Vibro Dagger
M53 "Quick Trigger"
Light Blaster Pistol

Detonite Charge (12x)

Personal Gear

4 stims
extra reload
medpack

Blade Forge
Custom toolkit
Toolkit
Vibro-toolkit
Blaster toolkit

Merchant pad (outer rim)

Assets & Resources

270 Cr mod parts

vibro weapon part (2x)
specialist tool parts (1x)

Imperial army captain insignia
ST sergeant shoulder piece
Golden Comlink
Frozen Pirate head (Captain of Dorian Predator)

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Intimidating 1 When attempting a Coercion check, the character may suffer a number of strain to downgrade the difficulty of the check a number of times equal to the strain suffered. This number cannot exceed [their] ranks in Intimidating. When the character is the target of a Coercion check, the character may suffer a number of strain to upgrade the difficulty of the check a number of times equal to the strain suffered. This number cannot exceed [their] ranks in Intimidating.
Scathing Tirade 1 The character may take the Scathing Tirade action by making an Average difficulty Coercion check. For each success result, one enemy within short range suffers 1 strain. The character can also spend advantage results; for every advantage spent, one target already affected suffers 1 additional strain.
Bad Cop 2 The character may spend two advantage results from a Deception or Coercion check to upgrade the ability of a single ally's subsequent social interaction skill check against the same target in the same encounter. Upgrade the ability a number of times equal to the character's ranks in Bad Cop. A single check may only benefit from one use of Bad Cop.
No Escaoe 1 When making a Coercion check, the character may spend two advantage results to cause one enemy within short range to lose [their] free maneuver during [their] next turn. When a foe within short range makes a Fear check, the character may spend two threat results from that check to cause that enemy to lose [their] free maneuver during [their] next turn
Precision strike 1 take a strain to easy crit
grit 2 + x strain threshold
Toughened 1 + 2x wound threshold
Fearsome 1 When an adversary becomes engaged with the character, the character may force the adversary to make a fear check, with the difficulty equal to the character's ranks in Fearsome. At the GM's discretion, some adversaries may be immune to this talent based on the type of adversary or the ongoing circumstances.

Force Powers

Force Rating
2
Power
Influence
Description
The most basic form of Influence does not allow the Force user to guide or shape the thoughts of others. [They] can merely strain their mind, inflicting stress and exhaustion. The basic power has one effect that can be triggered multiple times on the same or different targets:
Upgrade Effect
Control Force die to coercion, Charm, Leadership, Negotiation
Range 1 spend additional point point to use at short range
Power
Suppress
Description
The user may spend a Force point (◑) to extend a dampening field around themselves that shields them and all allies in short range. Until the end of the user's next turn, any hostile Force user who makes a skill check as part of a Force power check against the user or any affected ally add an automatic failure result to the results. The user may not activate this multiple times.
Upgrade Effect
Durration Suffer 3 strain per round to hold it. commit a force die
Range 1 up to medium range
Power
Manipulate
Description
The Force user shapes machine components on a molecular level, allowing better crafting and repairing of items.
Upgrade Effect

Background

Comfortable with tech.
inquisitor indoctrination.
Imperial outcast (deemed too weak) seeks revenge

Motivation

Power
As a child, the character was purchased from his parents and recruited into the Imperial Inquisitorius. Shortly into his training, he was deemed too weak to become an inquisitor and was no longer worth training. Effectively a death sentence, (character) fled the Empire. As a Mandalorian, and a recruit of the empire, strength is a high moral value. To be cast away for being too weak enrages (character). He swears to become strong enough to kill any inquisitor that stands before him, and one day lead the Imperial Inquisition.

(Character) has a *non-mechanical* obsession with occasionally attacking the empire out of spite. He was deemed too weak for the empire, and he will prove that the empire is too weak to not have him.

Morality

49 (5xp + 1000 Cr)
Justice / cruelty
The character strives for just and deliberate
actions in his life, and in his interactions with others. He
attempts to make the objectively right choice every time,
knowing that justice is more likely to guarantee positive
outcomes than sympathy or other emotional displays.

All too often, the cruel use justice to excuse
their actions. If one stops himself from tempering justice
with empathy and understanding, he can inflict great
harm on others and feel justified doing it. Eventually, he
can grow to revel in the suffering of others, even as he
deludes himself into thinking he makes the "just" choice

Description

Human Mandalorian, Athletic, no other meaningful characteristics
5'10"
Early 20s
dark orange hair (natural)
blue eye
no facial hair

Other Notes

OBLIGATION
15 (force user)
10 Criminal: An AWOL Inquisition recruit, Orin is wanted by the empire
5 Criminal connections: Chiianta the Hutt

REPUTATION
- Hunters know about Orin's Spider takedown and respect him.
- Fought in Ventrese's Arena. Fought against a Magna guard and won. Invited to come back to fight
- Battle bonded a storm trooper Seargent
- Known for fighting multiple gangs and pirates.
- Local Militia is suspicious of Orin

TROPHIES:
- Combat knife trophy (from the first guy a beheaded)
- Black sun painted storm trooper helmet

Return to Top