vibro weapon part (2x)
specialist tool parts (3x)
segmented armor parts (1x)
Imperial army captain insignia
ST sergeant shoulder piece
Golden Comlink
Frozen Pirate head (Captain of Dorian Predator)
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Intimidating
1
Warden
When attempting a Coercion check, the character may suffer a number of strain to downgrade the difficulty of the check a number of times equal to the strain suffered. This number cannot exceed [their] ranks in Intimidating. When the character is the target of a Coercion check, the character may suffer a number of strain to upgrade the difficulty of the check a number of times equal to the strain suffered. This number cannot exceed [their] ranks in Intimidating.
Scathing Tirade
1
Warden
The character may take the Scathing Tirade action by making an Average difficulty Coercion check. For each success result, one enemy within short range suffers 1 strain. The character can also spend advantage results; for every advantage spent, one target already affected suffers 1 additional strain.
Bad Cop
2
Warden
The character may spend two advantage results from a Deception or Coercion check to upgrade the ability of a single ally's subsequent social interaction skill check against the same target in the same encounter. Upgrade the ability a number of times equal to the character's ranks in Bad Cop. A single check may only benefit from one use of Bad Cop.
No Escaoe
1
Warden
spend 2 advantages, take away their free maneuver.
Precision strike
1
Warden
take a strain to easy crit
grit
4
Warden & Armorer
+ x strain threshold
Toughened
2
Warden & Armorer
+ 2x wound threshold
Fearsome
1
Warden
When an adversary becomes engaged with the character, the character may force the adversary to make a fear check, with the difficulty equal to the character's ranks in Fearsome. At the GM's discretion, some adversaries may be immune to this talent based on the type of adversary or the ongoing circumstances.
Dedication
1
Warden
+1 Agility
Grapple
1
Warden
Once per round, the character may perform the Grapple maneuver. Until the beginning of [their] next turn, enemies must spend two maneuvers instead of one maneuver to move from engaged range to short range of [them].
Gearhead
1
Warden
modding gear is 50% of cost. remove one setback per rank of gear head
Inventor
1
Warden
constructing and modifying items gets a boost dice per rank
Armor Master
1
Armorer
+1 Soak if wearing 2+ soak armor.
Improved Armor Master
1
Armorer
+1 Def if wearinf 2+ soak armor
Force Powers
Force Rating
2
Power
Influence
Description
The most basic form of Influence does not allow the Force user to guide or shape the thoughts of others. [They] can merely strain their mind, inflicting stress and exhaustion. The basic power has one effect that can be triggered multiple times on the same or different targets:
Upgrade
Effect
Control
Opposed Discipline check and force check. if successful, spend a ◑ to trick them
Range 1
spend additional point to use at short range
Control
Force die to coercion, Charm, Leadership, Negotiation
Power
Suppress
Description
The user may spend a Force point (◑) to extend a dampening field around themselves that shields them and all allies in short range. Until the end of the user's next turn, any hostile Force user who makes a skill check as part of a Force power check against the user or any affected ally add an automatic failure result to the results. The user may not activate this multiple times.
Upgrade
Effect
Range 1
up to medium range
Durration
Suffer 3 strain per round to hold it. commit a force die
Power
Manipulate
Description
The Force user shapes machine components on a molecular level, allowing better crafting and repairing of items.
Upgrade
Effect
Range 1
short range
control
commit a force die, one damaged weapon or item is treated as undamaged
control
mechanics checks. force pips can be used as successes or advantages (user choice)
control
spend ◑ to heal a droid equal to intellect. counts as a repair patch. single activation
control
commit a force die. +3 strain threshold for vehicles
Power
Fated Duel
Description
Guardian Signature ability (not force ability)
2 Destiny points and hard discipline check, fated duel. lasts 3 turns
Upgrade
Effect
Inspiration
Party gets a boost on all checks while active
Background
Comfortable with tech.
inquisitor indoctrination.
Imperial outcast (deemed too weak) seeks revenge
Motivation
Power
As a child, the character was purchased from his parents and recruited into the Imperial Inquisitorius. Shortly into his training, he was deemed too weak to become an inquisitor and was no longer worth training. Effectively a death sentence, (character) fled the Empire. As a Mandalorian, and a recruit of the empire, strength is a high moral value. To be cast away for being too weak enrages (character). He swears to become strong enough to kill any inquisitor that stands before him, and one day lead the Imperial Inquisition.
(Character) has a *non-mechanical* obsession with occasionally attacking the empire out of spite. He was deemed too weak for the empire, and he will prove that the empire is too weak to not have him.
Morality
47 (5xp + 1000 Cr)
⚫⚫⚫⚫⚫⚫ ◯ ◯ ◯ ◯
Justice / cruelty
The character strives for just and deliberate
actions in his life, and in his interactions with others. He
attempts to make the objectively right choice every time,
knowing that justice is more likely to guarantee positive
outcomes than sympathy or other emotional displays.
All too often, the cruel use justice to excuse
their actions. If one stops himself from tempering justice
with empathy and understanding, he can inflict great
harm on others and feel justified doing it. Eventually, he
can grow to revel in the suffering of others, even as he
deludes himself into thinking he makes the "just" choice
◑ ⚫◯
Description
Human Mandalorian, Athletic, no other meaningful characteristics
5'10"
Early 20s
dark orange hair (natural)
blue eye
no facial hair
Other Notes
OBLIGATION
15 (force user)
5 Inquisitor Target: Hunted by the imperial Inquisition
5 Criminal connections: Chiianta the Hutt
REPUTATION
- Hunters know about Orin's Spider takedown and respect him.
- Fought in Ventrese's Arena. Fought against a Magna guard and won. Invited to come back to fight
- Battle bonded a storm trooper Seargent
- Known for fighting multiple gangs and pirates.
- Local Militia is suspicious of Orin
TROPHIES:
- Combat knife trophy (from the first guy a beheaded)
- Black sun painted storm trooper helmet