Darwin by YelshaNu

Species
Dowutin
Career
Bounty Hunter
Specializations
Martial Artist, Assassin, Gadgeteer
System
Edge of the Empire

9
Threshold 24
Current 13
Threshold 14
Current 10
Ranged 1
Melee 1

Placeholder Image

Characteristics

5
3
2
2
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) X 1
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) X 3
Deception (Cun) 0
Discipline (Will) X 2
Leadership (Pr) 0
Mechanics (Int) X 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 3
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) X 0
Resilience (Br) 1
Skulduggery (Cun) X 0
Stealth (Ag) X 2
Streetwise (Cun) X 2
Survival (Cun) 0
Vigilance (Will) X 2
Brawl (Br) X 3
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 2
Ranged: Light (Ag) X 0
Ranged: Heavy (Ag) X 1
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Therm-Ax
Range
Engaged
Skill
Melee
Burn 2, Sunder, Vicious 1, Accurate 1
Damage
+2
Critical
1
Heavy Blaster Rifle
Range
Long
Skill
Ranged: Heavy
Stun Setting, Accurate 2, Pierce 1, Point Blank 1
Damage
12
Critical
3
Rules of Nature (Custom Fist Weapon)
Range
Engaged
Skill
Brawl
Disorient 3, Superior, Stun 5, Paired, Concussive 1
Damage
10
Critical
4
Boot Blade
Range
Engaged
Skill
Melee
Pierce 2, Vicious 1
Damage
6
Critical
2
Darwin's Rule of Nature Extended - D.R.O.N.E. (Custom Fist Weapon)
Range
Engaged
Skill
Brawl
Disorient 3, Pierce 2, Sunder, Paired, Concussive 1
Damage
9
Critical
4

0
590
20220
9/20

Weapons & Armor

Therm Ax (4 Enc)
w/Mono-Molecular Edge, Balanced Hilt

TS Combat Armour (+3 Soak, 2 Enc, 4HP)
w/Superior (+1 Soak, -2 Enc)

Heavy Blaster Rifle
w/Forearm Grip, Telescopic Sight, Blaster Molar?

Basic Custom Fist Weapon (used mainly for schematics and Practice Makes Perfect).

Custom Fist Weapon (Rules of Nature - 4HP).
w/ Superior (Integral Attachment), Weighted Head, Stun Pulse, Paired

D.R.O.N.E. Custom Fist Weapon (3 HP)
w/ Weighted Head, Paired

Personal Gear

Load-Bearing Gear
Utility Belt
Imperial Army Military Backpack
Military Belt Pouch

Stimpacks x4
Extra Reloads x2
Field Ration Pack x1

Handheld Comlink
Breath Mask (1 Enc)
MCI-100 Magnacuffs (1 Enc)

Cybernetic Eyes - +1 Perception and +1 Vigilance (applied as ranks on the left) - Mustard yellow right eye, ice blue left eye.

Assets & Resources

Critical Injuries & Conditions

Stinger - 39 - Increase difficulty of next check once.

Scattered Senses - 66 - no boost dice.

Talents

Name Rank Book & Page Description
Silhouette 2 1 Knights of Fate p. 19 Is a Silhouette 2 character.
Immovable 1 Knights of Fate p. 19 Dowutins who suffer the Immobilized condition, are knocked prone, or are otherwise moved against their will may, as an out-of-turn incidental, suffer 3 strain to avoid the effect. Dowutins who are silhouette 2 suffer only 1 strain to use this ability.
Toughened 3 Gain +2 Wound Threshold.
Grit 3 Gain +1 Strain Threshold.
Parry 2 When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry.
Unarmed Parry 1 May Parry while unarmed. Reduce strain cost to Parry while unarmed by 1 (to a minimum of 1).
Iron Body 2 Remove Setback Dice per rank of Iron Body from Coordination and Resilience checks. Reduce the critical rating of unarmed attacks by 1 per rank of Iron Body (to a minimum of 1).
Martial Grace 1 Once per round, suffer 2 strain to add damage equal to ranks in Coordination to next Brawl check made this turn.
Precision Strike 1 When this character inflicts a Critical Injury with a Brawl, Melee, or Lightsaber weapon, may suffer 1 strange to change the result to any Easy (1 difficulty) Critical Injury result.
Improved Precision Strike 1 Once per round, when inflicting a Critical Injury with a Brawl or Melee weapon, may suffer 2 strain to change the result to any Average (2 difficulty) Critical Injury.
Mind over Matter 1 This character may spend one Destiny Point to recover strain equal to his Willpower rating.
Dedication 2 Gain +1 to a single characteristic. This cannot bring a characteristic above 6.
Coordinated Dodge 1 When targeted by a combat check, may spend 1 Destiny Point to add Failure equal to ranks in Coordination to the check.
Stalker 1 Add Boost dice per rank of Stalker to all Stealth and Coordination checks.
Lethal Blows 1 Add +10 per rank of Lethal Blows to any Critical Injury results inflicted on opponents.
Dodge 1 When targeted by a combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number.
Precise Aim 1 Once per round, may perform Precise Aim manoeuvre. Suffer a number of strain no greater than ranks in Precise Aim, then reduce the target's melee and ranged defence by that number.
Targeted Blow 1 After making a successful attack, may spend 1 Destiny Point to add damage equal to Agility to one hit.
Intimidating 1 May suffer a number of strain up to ranks in Intimidating to downgrade difficulty of Coercion checks or upgrade difficulty when targeted by Coercion checks by an equal number.
Defensive Stance 1 Once per round, as a manoeuvre suffer a number of strain up to ranks in Defensive Stance to upgrade difficulty of all incoming melee attacks by an equal number for the next round.
Jury Rigged 1 Choose 1 weapon, armour, or other item and give it a permanent improvement while it remains in use.
Armour Master 1 While wearing armour, increase total Soak value by 1.
Tinkerer 1 May add 1 additional hardpoint to a number of items equal to ranks in Tinkerer. Each item may only be modified once.
Deadly Accuracy 1 When acquired, choose 1 combat skill. Add damage equal to ranks in that skill to one hit of a successful attack made using that skill.

Background

Motivation

Obligations

Debt - Magnitude 5.

Description

Other Notes

**Martial Artist**
05: ■ ■ ■ ■ - Iron Body/Parry/Grit/Precision Strike
10: ■ ■ ■ ■ - Parry/Toughened/Martial Grace/Grit
15: ■ □ ■ ■ - Unarmed Parry/Iron Body/Improved Precision Strike
20: □ ■ ■ □ - Toughened/Mind Over Matter
25: ■ ■ □ □ - Coordinated Dodge/Dedication

**Assassin**
05: ■ ■ ■ ■ - Grit/Lethal Blows/Stalker/Dodge
10: ■ □ □ □ - Precise Aim
15: ■ □ □ □ - Targeted Blow
20: □ □ □ □
25: □ □ □ □

**Gadgeteer**
05: □ ■ ■ ■ - Toughened/Intimidating/Defensive Stance
10: □ ■ □ □ - Jury Rigged
15: □ ■ □ □ - Armour Master
20: □ ■ ■ □ - Tinkerer/Deadly Accuracy - **Need to know what skill Deadly Accuracy is on**
25: □ ■ □ □ - Dedication

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