Threshold | 33 |
Current | 0 |
Threshold | 25 |
Current | 0 |
Ranged | 0 |
Melee | 0 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | 3 | |||
Charm (Pr) | 0 | |||
Coercion (Will) | 3 | |||
Computers (Int) | 0 | |||
Cool (Pr) | 0 | |||
Coordination (Ag) | 0 | |||
Deception (Cun) | 0 | |||
Discipline (Will) | 2 | |||
Leadership (Pr) | 0 | |||
Mechanics (Int) | 0 | |||
Medicine (Int) | 0 | |||
Negotiation (Pr) | 0 | |||
Perception (Cun) | 0 | |||
Piloting: Planetary (Ag) | 0 | |||
Piloting: Space (Ag) | 0 | |||
Resilience (Br) | 4 | |||
Skulduggery (Cun) | 0 | |||
Stealth (Ag) | 0 | |||
Streetwise (Cun) | 1 | |||
Survival (Cun) | 0 | |||
Vigilance (Will) | 1 | |||
Brawl (Br) | 2 | |||
Gunnery (Ag) | 0 | |||
Lightsaber (Br) | 3 | |||
Melee (Br) | 4 | |||
Ranged: Light (Ag) | 0 | |||
Ranged: Heavy (Ag) | 0 | |||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | 0 | |||
Knowledge: Xenology (Int) | 0 |
Ripper Powersword |
RangeEngaged |
SkillMelee |
|
Accurate 2, Cumbersome 3, Pierce 4, Sunder, Knockdown, Vicious 2 |
Damage8 |
Critical1 |
|
Double-Bladed Lightsaber |
RangeEngaged |
SkillLightsaber |
|
Breach 1, Sunder, Vicious 5, Linked 1, Unwieldy 3, Superior |
Damage11 |
Critical1 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Intimidating Countenance | Dawn of Rebellion p. 26 | Add automatic 2 advantage to all Coercion checks. | |
Adversary 3 | Upgrade all attacks against this character 3 times. | ||
Embrace Your Hate 2 | Knights of Fate p. 30 | After making a successful Lightsaber/Melee attack, may spend 1 Destiny Point to add damage equal to the number of dark side Destiny Points to melee attack. May use this ability two times per encounter. | |
Juyo Savagery | The character adds +5 to Critical Injury rolls from Lightsaber attacks for each Dark Side Destiny Point in the Destiny pool. | ||
Toughened 4 | Gain +8 Wound Threshold. | ||
Tough Enough | Custom | Every round may heal 4 wounds (equal to ranks in Toughened). | |
Durable 3 | Reduce critical injuries suffered by 30. | ||
Unstoppable | If a critical injury roll is 1, or reduced to 1, do not receive the critical injury. | ||
Enduring 3 | Gain +3 Soak Value | ||
Parry 3 | When hit by a melee attack, suffer 3 strain to reduce damage by 5. | ||
Intimidating Presence | Force & Destiny p. 420 | All enemies at short range add 1 Threat to all skill checks they make. |
Upgrade | Effect |
---|---|
Control 2 | |
Strength 2 |
Upgrade | Effect |
---|---|
Just Basic |