Force and Destiny
| Threshold | 33 |
| Current | 0 |
| Threshold | 25 |
| Current | 0 |
| Ranged | 0 |
| Melee | 0 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | 3 | |||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 3 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | 0 | |||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | 0 | |||
| Discipline (Will) | 2 | |||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | 0 | |||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | 4 | |||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | 1 | |||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | 1 | |||
| Brawl (Br) | 2 | |||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 3 | |||
| Melee (Br) | 4 | |||
| Ranged: Light (Ag) | 0 | |||
| Ranged: Heavy (Ag) | 0 | |||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| Ripper Powersword |
RangeEngaged |
SkillMelee |
|
| Accurate 2, Cumbersome 3, Pierce 4, Sunder, Knockdown, Vicious 2 |
Damage8 |
Critical1 |
|
| Double-Bladed Lightsaber |
RangeEngaged |
SkillLightsaber |
|
| Breach 1, Sunder, Vicious 5, Linked 1, Unwieldy 3, Superior |
Damage11 |
Critical1 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Intimidating Countenance | Dawn of Rebellion p. 26 | Add automatic 2 advantage to all Coercion checks. | |
| Adversary 3 | Upgrade all attacks against this character 3 times. | ||
| Embrace Your Hate 2 | Knights of Fate p. 30 | After making a successful Lightsaber/Melee attack, may spend 1 Destiny Point to add damage equal to the number of dark side Destiny Points to melee attack. May use this ability two times per encounter. | |
| Juyo Savagery | The character adds +5 to Critical Injury rolls from Lightsaber attacks for each Dark Side Destiny Point in the Destiny pool. | ||
| Toughened 4 | Gain +8 Wound Threshold. | ||
| Tough Enough | Custom | Every round may heal 4 wounds (equal to ranks in Toughened). | |
| Durable 3 | Reduce critical injuries suffered by 30. | ||
| Unstoppable | If a critical injury roll is 1, or reduced to 1, do not receive the critical injury. | ||
| Enduring 3 | Gain +3 Soak Value | ||
| Parry 3 | When hit by a melee attack, suffer 3 strain to reduce damage by 5. | ||
| Intimidating Presence | Force & Destiny p. 420 | All enemies at short range add 1 Threat to all skill checks they make. |
| Upgrade | Effect |
|---|---|
| Control 2 | |
| Strength 2 |
| Upgrade | Effect |
|---|---|
| Just Basic |