Edge of the Empire
| Threshold | 20 |
| Current | 0 |
| Threshold | 13 |
| Current | 0 |
| Ranged | 0 |
| Melee | 0 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | X | 1 | ||
| Charm (Pr) | X | 0 | ||
| Coercion (Will) | X | 1 | ||
| Computers (Int) | 0 | |||
| Cool (Pr) | 0 | |||
| Coordination (Ag) | X | 3 | ||
| Deception (Cun) | X | 0 | ||
| Discipline (Will) | X | 0 | ||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | 2 | |||
| Piloting: Planetary (Ag) | X | 1 | ||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | X | 2 | ||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | X | 1 | ||
| Vigilance (Will) | X | 1 | ||
| Brawl (Br) | X | 1 | ||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | X | 2 | ||
| Ranged: Light (Ag) | X | 2 | ||
| Ranged: Heavy (Ag) | 0 | |||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| RS01 "Ripper" Powersword |
RangeEngaged |
SkillMelee |
|
| -1 Setback Dice, Accurate 1, Cumbersome 3, Pierce 2, Sunder, Knockdown, Vicious 3 |
Damage10 |
Critical3 |
|
| Sonic Grenade x2 |
RangeShort |
SkillRanged: Light |
|
| Blast 8, Disorient 5, Limited Ammo 1, Stun Damage |
Damage10 |
Critical4 |
|
| Charge Suit |
RangeEngaged |
SkillBrawl |
|
| Stun 3 |
Damage7 |
Critical5 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Adversary 2 | Upgrade all attacks made against this character two times. | ||
| Frenzied Attack 1 | When making a Melee or Brawl check, suffer 1 strain to upgrade the attack once. | ||
| Feral Strength 2 | Add +2 damage to 1 hit of successful Brawl or Melee skills. | ||
| Lethal Blows 2 | Add +20 to any Critical Injury inflicted by this character. | ||
| Jump Up | Once per round, may stand from seated or prone as an incidental. | ||
| Co-Ordinated Dodge | When targeted by a combat check, may spend 1 Destiny Point to add failures equal to ranks in Co-Ordination to the check. | ||
| Distracting Behaviour | Make a Distracting Behaviour manoeuvre and suffer strain no greater than ranks in Cunning. Until the beginning of the next turn, an equal number of NPCs at Engaged suffer 1 Threat on checks. | ||
| Natural Athlete | Once per session may reroll 1 Athletics or Co-Ordination check. |