ST-R0N-G-M-4N - Droid Bodyguard by YelshaNu

Species
Droid
Career
Hired Gun
Specializations
Marauder, Performer
System
Edge of the Empire

8
Threshold 20
Current 0
Threshold 13
Current 0
Ranged 0
Melee 0

Characteristics

5
4
1
3
2
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) X 0
Coercion (Will) X 1
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) X 3
Deception (Cun) X 0
Discipline (Will) X 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) 2
Piloting: Planetary (Ag) X 1
Piloting: Space (Ag) 0
Resilience (Br) X 2
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 1
Vigilance (Will) X 1
Brawl (Br) X 1
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 2
Ranged: Light (Ag) X 2
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

RS01 "Ripper" Powersword
Range
Engaged
Skill
Melee
-1 Setback Dice, Accurate 1, Cumbersome 3, Pierce 2, Sunder, Knockdown, Vicious 3
Damage
10
Critical
3
Sonic Grenade x2
Range
Short
Skill
Ranged: Light
Blast 8, Disorient 5, Limited Ammo 1, Stun Damage
Damage
10
Critical
4
Charge Suit
Range
Engaged
Skill
Brawl
Stun 3
Damage
7
Critical
5

300
6/10

Weapons & Armor

Ripper Powersword (1/3 Hardpoints)
w/ Custom Grip
w/ Serrated Edge

2x Sonic Grenades

Corellian Arms "Storm" Charge Suit (+2 Soak)
- Describe as multi-coloured disco lights flashing all over it's body to the beat, creating a disorientating strobe effect when up close.

If the wearer of the charge suit is hit by a melee attack and the attack generates a Despair, the attacker is automatically hit by an attack dealing 8 damage. This damage is applied to the target's strain threshold. If the attack generates 2 Threat, the attacker is disorientated for 1 round.

Personal Gear

Cybernetic Arms (+1 Brawn)
Cybernetic Legs (+1 Agility)
Implant Armour (+1 Soak)

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Adversary 2 Upgrade all attacks made against this character two times.
Frenzied Attack 1 When making a Melee or Brawl check, suffer 1 strain to upgrade the attack once.
Feral Strength 2 Add +2 damage to 1 hit of successful Brawl or Melee skills.
Lethal Blows 2 Add +20 to any Critical Injury inflicted by this character.
Jump Up Once per round, may stand from seated or prone as an incidental.
Co-Ordinated Dodge When targeted by a combat check, may spend 1 Destiny Point to add failures equal to ranks in Co-Ordination to the check.
Distracting Behaviour Make a Distracting Behaviour manoeuvre and suffer strain no greater than ranks in Cunning. Until the beginning of the next turn, an equal number of NPCs at Engaged suffer 1 Threat on checks.
Natural Athlete Once per session may reroll 1 Athletics or Co-Ordination check.

Background

The break-dancing droid bodyguard! Acquired several years ago by the Gorensla Kajidic from the local Imperial governor at a cut-down price. This droid has been subject to many memory wipes, and rebuilt almost entirely several times.

It serves as the personal bodyguard to Irrcila the Hutt.

Motivation

Obligations

Description

Other Notes

Use Sunder whenever you can during attacks - disable their armour, etc.



Used to be called 'Heavy'.

Died from a lightsaber to the face from Jerserra.

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