Adversary 1 |
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Upgrade all attacks made against this character once. |
Toughened 3 |
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Increase Wound Threshold by 6. |
Skilled Jockey 2 |
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Remove 1 setback dice per rank of Skilled Jockey on Piloting checks. |
Improved Dead to Rights |
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Spend 1 Destiny Point to add damage eqyal to Agility to 1 hit made with ship or vehicle weapon. |
Full Throttle |
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As an action attempt a Hard Piloting check to increase Vehicle's top speed by 1 for a number of rounds equal to Cunning. |
Improved Full Throttle |
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Suffer 1 strain to attempt Full Throttle as a manoeuvre and decrease the difficulty to Average. |
Supreme Full Throttle |
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When using Full Throttle, increase speed by 2. |
Tricky Target |
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Count Vehicle piloted as 1 silhouette lower when being attacked. |
Defensive Driving |
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Increase defence of vehicle piloted by 1. |
Brilliant Evasion |
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Once per encounter as an action may make an opposed Piloting check against an opponent to stop opponent from attacking the character for rounds equal to Agility. |
Natural Pilot |
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Once per session may reroll any 1 Piloting Space or Gunnery check. |
Master Pilot |
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May suffer 2 strain to perform any piloting action as a manoeuvre. |
Touch of Fate |
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Once per session, add 2 boost dice to any 1 check. |
Sleight of Mind |
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Add 1 boost dice to all Stealth checks unless the opposition is immune to Force powers. |
Balance |
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When the character recovers strain at the end of the encounter, she may add 1 Force dice per Force rating. He recovers additional strain equal to light pips generated. |
Sense Danger |
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Once per session may remove 2 setback dice from any 1 check. |
Invigorate |
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Once per encounter, may add Force Die to a check using Brawn or Agility made by an ally in short range. Light Force pips add Success and Dark Force pips add Threat. |
Let's Ride |
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Acute Senses |
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Chadra-Fan hearing, vision, and olfactory senses are all far superior to most humanoids. They remove up to 2 Setback dice from their Perception checks. |