Raz Mataz (SFL) by NHance

Species
Lasat
Career
Soldier
Specializations
Commando, Martial Artist
System
Age of Rebellion

8
Threshold 20
Current 24
Threshold 14
Current 13
Ranged 0
Melee 0

Placeholder Image

Characteristics

5
4
2
1
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 2 Add 🟦🟦 to all checks.
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 1
Coordination (Ag) X 0 Remove ⬛ from all checks.
Deception (Cun) 0
Discipline (Will) X 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) X 0
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 1 Add 🟦🟦 to all checks. Remove ⬛ from all checks.
Skulduggery (Cun) 0
Stealth (Ag) 2
Streetwise (Cun) 0
Survival (Cun) X 1
Vigilance (Will) 0
Brawl (Br) X 2
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 2
Ranged: Light (Ag) X 0
Ranged: Heavy (Ag) X 2
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 1
Knowledge: Xenology (Int) 0

Attacks

AB-75 Bo-Rifle
Range
Medium
Skill
Ranged: Heavy
Auto-fire, Inaccurate 1, As a maneuver, may convert the bo-rifle to melee mode.
Damage
8
Critical
5
AB-75 Bo-Rifle
Range
Engaged
Skill
Melee
Stun 5, Stun Setting, Concussive 1
Damage
+5
Critical
4
Backhand Shock Gloves
Range
Engaged
Skill
Brawl
Concussive 1, Slow-Firing 1, Stun Damage
Damage
+1
Critical
3
Light Repeating Blaster
Range
Long
Skill
Ranged: Heavy
Auto-fire, Cumbersome 4, Pierce 1, Blast 5
Damage
12
Critical
3
Vibro-Ax
Range
Engaged
Skill
Melee
Pierce 2, Sunder, Vicious 3. CR 750
Damage
+3
Critical
2
E-22 Blaster Rifle
Range
Skill
Ranged: Heavy
, Linked 1, Stun Setting
Damage
8
Critical
3

20
285
1645
17/20

Weapons & Armor

Riot Armor: 2/2HP Enc 0
-1HP Squad Tacs

-1HP Stun Matrix
Increase the armour's encumbrance by 1. When the wearer suffers a hit from a Melee, Brawl or Lightsaber combat check after the attack is resolved the character may spend tt or y to disorient the attacker for 2 rounds

AB-75 Bo-Rifle: 3/4HP Enc 4
-1 Rapid Recharge Xcitor
-2 Weighted Head
-1 Custom Grip

Light Repeating Blaster: 1/4HP Enc 7
-1HP Amplifying Chamber
-

Vibro-ax: 1/3HP Enc 4
-1 Energy Overclocking System
-

Personal Gear

Load Bearing Gear: +3 Enc

Utility Belt: +1 Enc

Military Belt Pouches (x2):
-Stimpack
-Nullicane (Each pouch)

Military Backpack Frame
-Storage unit
-Storage Unit

General Porpoise Scanner: Enc 2

Assets & Resources

Downtime: 233hrs

Vibro Axe: Damage +3, Pierce 2, Crit 2, Sunder, Vicious 3. CR 750

Armor Attachments:
Stun Matrix 1750cr R3
Squad Tactical Systems 2000cr R5

Weapon Attachments:
Custom Grip 500cr R5
Energy Overclock System 500cr R5

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Toughened 2 Commando +2 WT per rank.
Physical Training 2 Commando +🟦 per rank to all Athletics and Resilience checks.
Grit 2 Commando +1 ST per rank.
Durable 2 Commando -10 to crits received per rank
Armor Master 1 Commando +1 soak when wearing armor.
Heroic Fortitude 1 Commando
Dedication 1 Commando +1 characteristic per rank. (Brawn)
Parry 2 Martial Artist When hit by a melee attack, may suffer 3 strain to reduce damage by 2 +ranks in Parry.
Iron Body 1 Martial Artist Remove k per rank of Iron Body from Coordination and Resilience checks. Reduce the critical rating of unarmed attacks per rank of Iron Body (min 1).
Precision Strike 1 Martial Artist When this character inflicts a Critical Injury with a Brawl, Melee, or Lightsaber weapon, may suffer 1 strain to change the result to any Easy (d) Critical Injury result.

Background

Raz trained hard all throughout his life, working on his combat skills well enough to earn a place among the Lasat Honor Guard. He prides himself on his dedication. As a result of his hard work Raz was tasked with protecting Diplomats, often travelling in space. This resulted in him not being present for the extermination of his homeworld Lasan. When news reached Raz, he knew their could only be one course of action: Vengeance for his people.

Motivation

Motivation: Vengeance- The Empire has committed an act the Player Character will never forgive. Every dead stormtrooper and every destroyed TIE fighter is another notch on his gun. marking his endless need to make them all pay. Such a motivation can lead to dangerous, even suicidal actions, especially if the PC doesn't find other feelings with which to temper it.

Duty 40: Combat Victory: Trying to win the war the best way possible: daring raids, excellent tactics, and the best firepower possible. Jumps to the forefront of every firefight he can be in to ensure the job gets done.

Duties

Duty 40: Combat Victory: Trying to win the war the best way possible: daring raids, excellent tactics, and the best firepower possible. Jumps to the forefront of every firefight he can be in to ensure the job gets done.

Description

50 year old, 8'10" tall, Grey skin, purple hair, green eyed Lasat with a gruff, weathered face from years of fighting the Empire.

Other Notes

Duty: 10xp, 2500cr

Species xp- 100 (90 + 10 from duty)
40 Brawn + 40 Agility + 20 Presence

+15 from Local Recruitment Centers
+10 No Recruit
-5 Toughened
-5 Physical Training
-5 Grit
-10 Ranged Heavy

Species Skill: Brawl
Career Skills: Survival, Melee, Ranged Heavy, Knowledge Warfare
Specialization Skills: Brawl, Melee

Free items:
Backhand Shock Gloves
Riot Armor

Credits 500
+2500 from duty
-900 AB-75 Bo-Rifle
-950 Rapid Recharge Xcitor (Fully Modded)
-450 Weighted Head (Fully Modded)
-100 Load Bearing Gear
-20 Military Belt Pouches (x2)
-50 Stimpacks (x2)
-50 Nullicane (x2)
-25 Utility Belt
-25 Comlink (Handheld)

430cr remaining.

Missions:
Operation Night's Passage: 25xp/40/300/24hrs
Operation Warm Reception: 10xp/500cr/24hrs
Operation Welcome Home: 20xp/500cr/24hrs
Operation Start the Engine: 15/4,000cr/24hrs/4 baby pipefoxes: Keeli, Feeli, Skoa, Grenti.
Operation Forrest Runner: 15/500cr/24hrs/+Vibro-Ax
Operation Freezer Burn: 15/500cr/24hrs
Operation Switchblade: 15/Duty/500cr/24hrs
Operation White Meteor: 20xp/Duty/500cr/24hrs
GM-Operation Medical Mayhem: 10/No/250cr/24hrs
Operation Welcome Home: 15/Duty/500cr/24hrs
Operation Blindfold: 20xp/No/500cr/24hrs

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