Amphibious |
|
AoR:CRB, pg. 59 |
Mon Calamari can breathe underwater without penalty and never suffer movement penalties for travelling through water. |
Ready for Anything |
|
AoR:LbE, pg. 33 |
Remove Setback per rank of Ready for Anything on Mass Combat checks and Cool or Vigilance checks and Cool or Vigilance checks to determine initiative order. |
Researcher |
|
AoR:LbE, pg. 33 |
Remove Setback per rank of Researcher from all Knowledge checks. Researching a subject takes half the time. |
Grit |
|
AoR:LbE, pg. 33 |
Gain +1 strain threshold. |
Knowledge Specialization |
|
AoR:LbE, pg. 33 |
[Warfare] When making that skill check, may spend Triumph result to gain additional successes equal to ranks in Knowledge Specialization. |
Improved Researcher |
|
AoR:LbE, pg. 33 |
On a successful Knowledge check, character and allies gain automatic Advantage per rank of Researcher on checks to act on those facts until the end of his next turn. |
Thorough Assessment |
|
AoR:LbE, pg. 33 |
Once per session, take a Thorough Assessment action, make a Hard Knowledge check to gain Boost dice equal to Successes that can be distributed during the encounter. |
Clever Commander |
|
AoR:LbE, pg. 33 |
May use ranks in Knowledge (Warfare) to upgrade Mass Combat checks instead of ranks in Leadership. |
Command |
|
AoR:LbE, pg. 33 |
Add Boost per rank of Command when making Leadership checks. Affected targets a dd Boost to Discipline checks for next 24 hours. |
Ready for Anything |
|
AoR:LbE, pg. 33 |
Remove Setback per rank of Ready for Anything on Mass Combat checks and Cool or Vigilance checks to determine initiative order. |
Coordinated Assault |
|
AoR:LbE, pg. 33 |
Take the Coordinated Assault maneuver; a number of engaged allies equal to Leadership ranks add Advantage to combat checks until beginning of next turn. Range increases per rank of Coordinated Assault. |
Master Strategist |
|
AoR:LbE, pg. 33 |
Once per phase during a mass combat, may suffer 2 strain to decrease difficulty of mass combat check once. |
Careful Planning |
|
AoR:LbE, pg. 33 |
Once per session, may introduce a fact into the narrative as if a Destiny Point had been spent. |
Improved Ready for Anything |
|
AoR:LbE, pg. 33 |
When making a Cool or Vigilance checks to determine Initiative Order, may spend Triumph to add Success equal to ranks in Ready for Anything. |
Creative Design |
|
AoR:FO, pg 29 |
As part of resolving a successful crafting check, the character may also apply a result equivalent to spending a number of Advantage equal to his ranks in Creative Design. The GM may then apply a result equivalent to spending that same number of Threat. |
Debilitating Shot |
|
AoR:FO, pg 29 |
Upon successful attack with a starship or vehicle weapon, may spend 2 Advantage to reduce the maximum speed of the target b y 1 until the end of the next round. |
Eye for Detail |
|
AoR:FO, pg 29 |
After making a Mechanics or Computers check, may suffer strain up to ranks in Eye for Detail to convert that many successes to advantage. |
Dedication |
|
AoR:LbE, pg. 29 |
Increase one characteristic by 1. |