Zaras'ahir-Mann by ClassicallyHandsome

Species
Twi'lek
Career
Warrior
Specializations
Starfighter Ace | Recruit | Hermit | S.Hand Adept
System
Force and Destiny

7
Threshold 19
Current 0
Threshold 16
Current 0
Ranged 1
Melee 2

Placeholder Image

Characteristics

3
4
3
2
2
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 1
Athletics (Br) X 1
Charm (Pr) 1
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 3
Coordination (Ag) X 0
Deception (Cun) 0
Discipline (Will) X 2
Leadership (Pr) 0
Mechanics (Int) X 1
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) X 1
Piloting: Space (Ag) X 3
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) X 0
Streetwise (Cun) 0
Survival (Cun) X 2
Vigilance (Will) X 1
Brawl (Br) X 4
Gunnery (Ag) X 1
Lightsaber (Br) 0
Melee (Br) X 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) X 0

Attacks

Shock Gloves
Range
Engaged
Skill
Brawl
Stun 3
Damage
+0
Critical
5
Zaras' Broadsaber
Range
Engaged
Skill
Lightsaber
Breach, Sunder, Unwieldy 3
Damage
8
Critical
2
Blast Knuckles
Range
Engaged
Skill
Brawl
Inaccurate 1, Concussive 1
Damage
+6
Critical
4

0
1135
0
16

Weapons & Armor

Zaras' Broadsaber - 5 HP
- Ilum Crystal 3 HP
- No Modifications
- Extended Hilt
Increase the weapon's damage by 1.
- No Modifications
- Overcharged Power Cell
The wielder of this lightsaber can spend Advantage on a combat check to increase damage dealt by 1, and the GM can spend 2 Threat to decrease the damage dealt by 1.
- No Modifications

Mandalorian Armor - 5 HP
- 2HP: Strength Enhancing System
2 Increase Athletics Skill Mods
- 1HP: Vacuum Sealed
- 1HP: Low-Friction Coating
1 Increase Coordination Skill Mod
- 1HP: Superior Armor Customization

Personal Gear

Mk. III Modular Backpack
- 6x Modular Backpack Pouches
Utility Belt
3 Stimpacks
XV-20 Veterinary Kit

Assets & Resources

Zaras' Hoverboard
Sil. 1| Spd. 1|Hnd -1|SST 4
Piloting(Planetary)

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Desert Dweller FaD:CRB; Pg. 62 When making skill checks, Twi'lek may remove Setback imposed due to hot environmental conditions.
Skilled Jockey FaD:CRB; Pg. 101 Remove Setback per rank of Skilled Jockey from all Piloting (Planetary) and Piloting (Space) checks the character attempts.
Confidence FaD:CRB; Pg. 101 May decrease difficulty of Discipline checks to avoid fear by 1 per rank of Confidence.
Intuitive Evasion FaD:CRB; Pg. 101 Perform the Intuitive Evasion maneuver, suffer 1 strain and commit Force Rating up to ranks of Intuitive Evasion. Upgrade difficulty of combat checks targeting starship or vehicle by equal amount. Suffer 1 strain every round Force Rating remains committed.
Rapid Reaction FaD:CRB; Pg. 101 Suffer a number of strain to add an equal number of Successes to Initiative checks. Strain suffered cannot exceed ranks in Rapid Reaction.
Rapid Reaction(2) FaD:CRB; Pg. 101 Suffer a number of strain to add an equal number of Successes to Initiative checks. Strain suffered cannot exceed ranks in Rapid Reaction.
Touch of Fate FaD:CRB; Pg. 101 Once per session, add two boost to any one check.
Intuitive Strike FaD:CRB;Pg. 101 When making a combat check with a planetary weapon, add Force Die no greater than Force rating to the check. Spend 2 pips to add success or advantage.
Force Ratingx4 FaD:CRB;Pg. 101|FaD:KF;Pg. 29|FaD:SS;Pg. 27 Gain +1 Force Rating.
One with Nature FaD:SS;Pg. 27 When in the wilderness, the character may make a Simple (-) Survival check (instead of Discipline or Cool) to recover strain at the end of an encounter.
Animal Bond FaD:SS;Pg. 27 Develop long term bond with single animal of silhouette equal to half Force Rating rounded down.
Menace FaD:SS;Pg. 27 Enemies within short range of the character's bonded animal adds Setback to next Combat checks made against the character.
Outdoorsman AoR:CRB;Pg. 101 Remove Setback per rank of Outdoorsman from checks to move through terrain or manage environmental effects. Decrease overland travel times by half.
Survival of the Fittest FaD:SS;Pg. 27 Once per session, when making a single check, the character may treat his Force rating as being equal to ranks in Survival.
Harass FaD:SS;Pg. 27 Whenever the character's bonded animal makes a successful combat check against a target, it may forgo inflicting damage to upgrade the difficulty of the target's next check once instead.
Toughenedx3 FaD:KF;Pg. 29 Gain +2 Wound Threshold.
Precision Strike FaD:KF;Pg. 29 When this character inflicts a Critical Injury with a Brawl, Melee or Lightsaber weapon, may suffer 1 strain to change the result to any Easy Critical Injury.
Iron Bodyx2 FaD:KF;Pg. 29 Remove Setback per rank of Iron Body from Coordination and Resilience checks. Reduce the critical rating of unarmed attacks by 1 per rank of Iron Body(to a minimum of 1).
Improved Precision Strike FaD:KF;Pg. 29 Once per round, when inflicting a Critical Injury with a Brawl or Melee weapon, may suffer 2 strain to change the result to any Average Critical Injury.
Parry FaD:KF;Pg. 29 When a hit a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry.
Unarmed Parry FaD:KF;Pg. 29 May Parry while unarmed. Reduce strain cost to Parry while unarmed by 1 (to a minimum of 1).
Gritx3 FaD:KF;Pg. 29 Gain +1 strain threshold.
Martial Grace FaD:KF;Pg. 29 Once per round, suffer 2 strain to add damage equal to ranks in Coordination to one hit of a successful Brawl check.
Dodge FaD:KF;Pg. 29 When targeted by combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks in dodge, then upgrade the difficulty of the check by that number.
Swift FaD:KF;Pg. 29 Does not suffer usual penalties for moving through difficult terrain.
Dedication FaD:KF;Pg. 29 Gain +1 to a single characteristic. This cannot bring a characteristic above 6.
Far Strike FaD:KF;Pg. 29 As an action, make a Brawl check as a ranged attack, adding Force Die up to Force rating. Increase the range of the attack by one band for each pip spent, to a maximum of long.
Sapith Sundering FaD:KF;Pg. 29 May add Force Die up to Force Rating to Brawl checks; the attack gains the Sunder quality, and character may spend Pips generated on the check as Advantage to activate the Sunder quality.
Dodge FaD:KF;Pg. 29 When targeted by combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks in dodge, then upgrade the difficulty of the check by that number.
Improved Dodge FaD:KF;Pg. 29 After using Dodge, can make a Move maneuver as an out-of-turn incidental.
Improved Animal Bond FaD:SS;Pg. 27 When spending a maneuver to direct a bonded animal, the character may suffer 1 strain to add Boost to the Animal's next check.
Natural Outdoorsman FaD:SS;Pg. 27 Once per session, may reroll any 1 Resilience or Survival check.
Second Wind AoR:CRB;Pg. 101 Once per encounter, may use Second Wind incidental to recover strain equal to ranks in Second Wind.
Vehicle Combat Training AoR:CRB;Pg. 101 Gunnery and Piloting(Planetary) become career skills.

Force Powers

Force Rating
5
Power
Enhance
Description
When making an Athletics check, the Force user may roll an Enhance power check as part of the pool.

The user may spend ◐ to gain Success or Advantage(user’s choice) on the check.
Upgrade Effect
Control Enhance can be used with the Coordination skill.
Range Spend Pips to increase power's range by a number of range bands equal to Range upgrades purchased.
Control When performing a Force Leap, the user can jump vertically in addition to jumping horizontally.
Control Ongoing Effect: Commit Force Die. The user increases his Brawn characteristic by 1(to a maximum of 6.)
Control Enhance can be used with the Resilience skill.
Control Enhance can be used with the Brawl skill.
Control The user can perform a Force Leap as a maneuver instead of an action.
Control Take a Force Leap action: Make an Enhance power check. The user may spend pips to jump horizontally to any location in short range.
Power
Foresee
Description
The Force user can feel the Force flowing around everything, seeing what is and what will be.

The user may spend pips to gain vague hints of events to come up to a day into his own, personal future.
Upgrade Effect
Power
Sense
Description
The Force user can sense the Force interacting with the world around him.

The user may spend pips to sense all living things within short range(including sentient and non-sentient beings).

The user may spend pips to sense the current emotional state of one living target with whom he is engaged.
Upgrade Effect
Duration Sense's ongoing effects may be triggered one additional time per round.
Control Ongoing Effect: Commit Force Die. Once per round, when an attack targets the Force user, he upgrades the difficulty of the pool once.
Strength When using Sense's ongoing effects, upgrade the pool twice, instead of once.
Power
Endure
Description
When the character suffers a Critical Injury with a severity no greater than Easy, the character may activate Endure as an out-of-turn incidental and commit Force Die to temporarily ignore the effects of that injury. The character does not apply any results from the Critical Injury or add +10 to further rolls on the Critical Injury result table while Force Die remains committed. When this ongoing effect ends, the character suffers all effects of the Critical Injury (unless it has been treated).
Upgrade Effect
Strength Increase the severity of Critical Injury that can be affected by one per Strength upgrade purchased.
Strength Increase the severity of Critical Injury that can be affected by one per Strength upgrade purchased.
Control The character can commit one additional Force Die to tempoarily ignore one additional critical injury per control upgrade purchased.
Strength Increase the severity of Critical Injury that can be affected by one per Strength upgrade purchased.
Control The character can commit one additional Force Die to tempoarily ignore one additional critical injury per control upgrade purchased.
Control The character can commit one additional Force Die to tempoarily ignore one additional critical injury per control upgrade purchased.
Strength The character can use Endure to temporarily ignore a Critical Injury result of Dead.
Power
Protect/Unleash
Description
The Force user guides the flow of energy, protecting hi mself and others or unleashing blasts of power upon his foes.

Protect: The user makes a Protect power check and rolls an Average Discipline check as part of the pool. Spend 2 Pips to reduce damage from an energy-based weapon that hits himself or an engaged character by amount equal to Willpower plus 1 per Success . Dark side Force users may only protect themselves.

Unleash: The user makes an Unleash power check as ranged attack and rolls an Average Discipline check for difficulty. If check succeeds and spends 2 pis, the attack hits. It has a range of short, a base damage equal to Willpower and a critical rating of 4. The user gains 1 conflict.
Upgrade Effect
Strength Spend Pips to decrease damage or add damage equal to ranks of Strength purchased.
Power
Deadly Reputation
Description
Once per session as an incidental, the character may spend 2 Destiny Points to activate Deadly Reputation. Until the end of the character's next turn, increase the difficulty of all skill checks targeting the character by one.
Upgrade Effect
Add Setback Add Setback to checks affected by Deadly Reputation.
Duration Deadly Reputation lasts for one additional turn.
Deadly By Association Deadly Reputation also affects checks targeting the character's allies.
Add Setback Add Setback to checks affected by Deadly Reputation.
Increase Effect Upgrade the difficulty of checks affected by Deadly Reputation once.

Background

Motivation

Liberation: This character works against oppression of all kinds. Harsh masters, domineering societies, even overzealous companions can spark the need to rise up against oppression and liberate the helpless.

Morality

Morality - 65

Sympathy

The character genuinely feels for others, sharing their pain and so acting to reduce it, showing mercy and compassion.

Desperation

The character cares so much for the plights of others that emotions cloud the character's mind. When surrounded by suffering, the character forgets to stay alert, loses the will to act, or behaves impulsively.

Description

Other Notes

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