Desert Dweller |
|
FaD:CRB; Pg. 62 |
When making skill checks, Twi'lek may remove Setback imposed due to hot environmental conditions. |
Skilled Jockey |
|
FaD:CRB; Pg. 101 |
Remove Setback per rank of Skilled Jockey from all Piloting (Planetary) and Piloting (Space) checks the character attempts. |
Confidence |
|
FaD:CRB; Pg. 101 |
May decrease difficulty of Discipline checks to avoid fear by 1 per rank of Confidence. |
Intuitive Evasion |
|
FaD:CRB; Pg. 101 |
Perform the Intuitive Evasion maneuver, suffer 1 strain and commit Force Rating up to ranks of Intuitive Evasion. Upgrade difficulty of combat checks targeting starship or vehicle by equal amount. Suffer 1 strain every round Force Rating remains committed. |
Rapid Reaction |
|
FaD:CRB; Pg. 101 |
Suffer a number of strain to add an equal number of Successes to Initiative checks. Strain suffered cannot exceed ranks in Rapid Reaction. |
Rapid Reaction(2) |
|
FaD:CRB; Pg. 101 |
Suffer a number of strain to add an equal number of Successes to Initiative checks. Strain suffered cannot exceed ranks in Rapid Reaction. |
Touch of Fate |
|
FaD:CRB; Pg. 101 |
Once per session, add two boost to any one check. |
Intuitive Strike |
|
FaD:CRB;Pg. 101 |
When making a combat check with a planetary weapon, add Force Die no greater than Force rating to the check. Spend 2 pips to add success or advantage. |
Force Ratingx4 |
|
FaD:CRB;Pg. 101|FaD:KF;Pg. 29|FaD:SS;Pg. 27 |
Gain +1 Force Rating. |
One with Nature |
|
FaD:SS;Pg. 27 |
When in the wilderness, the character may make a Simple (-) Survival check (instead of Discipline or Cool) to recover strain at the end of an encounter. |
Animal Bond |
|
FaD:SS;Pg. 27 |
Develop long term bond with single animal of silhouette equal to half Force Rating rounded down. |
Menace |
|
FaD:SS;Pg. 27 |
Enemies within short range of the character's bonded animal adds Setback to next Combat checks made against the character. |
Outdoorsman |
|
AoR:CRB;Pg. 101 |
Remove Setback per rank of Outdoorsman from checks to move through terrain or manage environmental effects. Decrease overland travel times by half. |
Survival of the Fittest |
|
FaD:SS;Pg. 27 |
Once per session, when making a single check, the character may treat his Force rating as being equal to ranks in Survival. |
Harass |
|
FaD:SS;Pg. 27 |
Whenever the character's bonded animal makes a successful combat check against a target, it may forgo inflicting damage to upgrade the difficulty of the target's next check once instead. |
Toughenedx3 |
|
FaD:KF;Pg. 29 |
Gain +2 Wound Threshold. |
Precision Strike |
|
FaD:KF;Pg. 29 |
When this character inflicts a Critical Injury with a Brawl, Melee or Lightsaber weapon, may suffer 1 strain to change the result to any Easy Critical Injury. |
Iron Bodyx2 |
|
FaD:KF;Pg. 29 |
Remove Setback per rank of Iron Body from Coordination and Resilience checks. Reduce the critical rating of unarmed attacks by 1 per rank of Iron Body(to a minimum of 1). |
Improved Precision Strike |
|
FaD:KF;Pg. 29 |
Once per round, when inflicting a Critical Injury with a Brawl or Melee weapon, may suffer 2 strain to change the result to any Average Critical Injury. |
Parry |
|
FaD:KF;Pg. 29 |
When a hit a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry. |
Unarmed Parry |
|
FaD:KF;Pg. 29 |
May Parry while unarmed. Reduce strain cost to Parry while unarmed by 1 (to a minimum of 1). |
Gritx3 |
|
FaD:KF;Pg. 29 |
Gain +1 strain threshold. |
Martial Grace |
|
FaD:KF;Pg. 29 |
Once per round, suffer 2 strain to add damage equal to ranks in Coordination to one hit of a successful Brawl check. |
Dodge |
|
FaD:KF;Pg. 29 |
When targeted by combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks in dodge, then upgrade the difficulty of the check by that number. |
Swift |
|
FaD:KF;Pg. 29 |
Does not suffer usual penalties for moving through difficult terrain. |
Dedication |
|
FaD:KF;Pg. 29 |
Gain +1 to a single characteristic. This cannot bring a characteristic above 6. |
Far Strike |
|
FaD:KF;Pg. 29 |
As an action, make a Brawl check as a ranged attack, adding Force Die up to Force rating. Increase the range of the attack by one band for each pip spent, to a maximum of long. |
Sapith Sundering |
|
FaD:KF;Pg. 29 |
May add Force Die up to Force Rating to Brawl checks; the attack gains the Sunder quality, and character may spend Pips generated on the check as Advantage to activate the Sunder quality. |
Dodge |
|
FaD:KF;Pg. 29 |
When targeted by combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks in dodge, then upgrade the difficulty of the check by that number. |
Improved Dodge |
|
FaD:KF;Pg. 29 |
After using Dodge, can make a Move maneuver as an out-of-turn incidental. |
Improved Animal Bond |
|
FaD:SS;Pg. 27 |
When spending a maneuver to direct a bonded animal, the character may suffer 1 strain to add Boost to the Animal's next check. |
Natural Outdoorsman |
|
FaD:SS;Pg. 27 |
Once per session, may reroll any 1 Resilience or Survival check. |
Second Wind |
|
AoR:CRB;Pg. 101 |
Once per encounter, may use Second Wind incidental to recover strain equal to ranks in Second Wind. |
Vehicle Combat Training |
|
AoR:CRB;Pg. 101 |
Gunnery and Piloting(Planetary) become career skills. |