Age of Rebellion
| Threshold | 17 |
| Current | 17 |
| Threshold | 21 |
| Current | 0 |
| Ranged | 0 |
| Melee | 0 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | 3 | |||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 2 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | 0 | |||
| Coordination (Ag) | 4 | |||
| Deception (Cun) | 0 | |||
| Discipline (Will) | 1 | |||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | 3 | |||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | 0 | |||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | 4 | |||
| Stealth (Ag) | 5 | |||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | 0 | |||
| Brawl (Br) | 4 | |||
| Gunnery (Ag) | 3 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | 4 | |||
| Ranged: Light (Ag) | 3 | |||
| Ranged: Heavy (Ag) | 4 | |||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| Fist |
RangeEngaged |
SkillBrawl |
|
| Disorient 1, Knockdown |
Damage6 |
Critical3 |
|
| Blaster Rifle |
RangeLong |
SkillRanged: Heavy |
|
| Stun setting. |
Damage9 |
Critical3 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Droid | Does not need sleep, to breath, eat, or drink. Can survive in a vacuum or under water. Immune to poisons and toxins. | ||
| Adversary 2 | Upgrade all attacks made against this character twice. | ||
| Deadly Accuracy 2 | The character adds his ranks in Brawl and Melee to damage of attacks with those skills. | ||
| Creative Killer | Reduces the Crit rating of all improvised weapons by 2 to a minimum of 1. | ||
| Lethal Blows 4 | Add +40 to Critical injuries. | ||
| Enduring 3 | Gain +3 Soak. | ||
| Frenzied Attack | When making a Melee or Brawl check, may suffer 1 strain to upgrade the ability of his combat check by 1. | ||
| Grapple | Once per round, may perform the Grapple manoeuvre. Until the beginning of the character's next turn, foes must spend 2 manoeuvres to move from engaged to short instead of 1. | ||
| Iron Body 2 | Remove 2 setback dice from Coordination and Resilience checks. Reduce crit rating of unarmed attacks by 2. |