Threshold | 17 |
Current | 17 |
Threshold | 21 |
Current | 0 |
Ranged | 0 |
Melee | 0 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | 3 | |||
Charm (Pr) | 0 | |||
Coercion (Will) | 2 | |||
Computers (Int) | 0 | |||
Cool (Pr) | 0 | |||
Coordination (Ag) | 4 | |||
Deception (Cun) | 0 | |||
Discipline (Will) | 1 | |||
Leadership (Pr) | 0 | |||
Mechanics (Int) | 3 | |||
Medicine (Int) | 0 | |||
Negotiation (Pr) | 0 | |||
Perception (Cun) | 0 | |||
Piloting: Planetary (Ag) | 0 | |||
Piloting: Space (Ag) | 0 | |||
Resilience (Br) | 0 | |||
Skulduggery (Cun) | 4 | |||
Stealth (Ag) | 5 | |||
Streetwise (Cun) | 0 | |||
Survival (Cun) | 0 | |||
Vigilance (Will) | 0 | |||
Brawl (Br) | 4 | |||
Gunnery (Ag) | 3 | |||
Lightsaber (Br) | 0 | |||
Melee (Br) | 4 | |||
Ranged: Light (Ag) | 3 | |||
Ranged: Heavy (Ag) | 4 | |||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | 0 | |||
Knowledge: Xenology (Int) | 0 |
Fist |
RangeEngaged |
SkillBrawl |
|
Disorient 1, Knockdown |
Damage6 |
Critical3 |
|
Blaster Rifle |
RangeLong |
SkillRanged: Heavy |
|
Stun setting. |
Damage9 |
Critical3 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Droid | Does not need sleep, to breath, eat, or drink. Can survive in a vacuum or under water. Immune to poisons and toxins. | ||
Adversary 2 | Upgrade all attacks made against this character twice. | ||
Deadly Accuracy 2 | The character adds his ranks in Brawl and Melee to damage of attacks with those skills. | ||
Creative Killer | Reduces the Crit rating of all improvised weapons by 2 to a minimum of 1. | ||
Lethal Blows 4 | Add +40 to Critical injuries. | ||
Enduring 3 | Gain +3 Soak. | ||
Frenzied Attack | When making a Melee or Brawl check, may suffer 1 strain to upgrade the ability of his combat check by 1. | ||
Grapple | Once per round, may perform the Grapple manoeuvre. Until the beginning of the character's next turn, foes must spend 2 manoeuvres to move from engaged to short instead of 1. | ||
Iron Body 2 | Remove 2 setback dice from Coordination and Resilience checks. Reduce crit rating of unarmed attacks by 2. |