Threshold | 17 |
Current | 17 |
Threshold | 21 |
Current | 0 |
Ranged | 0 |
Melee | 0 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 |
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Athletics (Br) | 3 |
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Charm (Pr) | 0 |
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Coercion (Will) | 2 |
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Computers (Int) | 0 |
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Cool (Pr) | 0 |
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Coordination (Ag) | 4 |
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Deception (Cun) | 0 |
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Discipline (Will) | 1 |
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Leadership (Pr) | 0 |
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Mechanics (Int) | 3 |
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Medicine (Int) | 0 |
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Negotiation (Pr) | 0 |
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Perception (Cun) | 0 |
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Piloting: Planetary (Ag) | 0 |
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Piloting: Space (Ag) | 0 |
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Resilience (Br) | 0 |
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Skulduggery (Cun) | 4 |
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Stealth (Ag) | 5 |
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Streetwise (Cun) | 0 |
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Survival (Cun) | 0 |
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Vigilance (Will) | 0 |
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Brawl (Br) | 4 |
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Gunnery (Ag) | 3 |
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Lightsaber (Br) | 0 |
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Melee (Br) | 4 |
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Ranged: Light (Ag) | 3 |
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Ranged: Heavy (Ag) | 4 |
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Knowledge: Core Worlds (Int) | 0 |
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Knowledge: Education (Int) | 0 |
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Knowledge: Lore (Int) | 0 |
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Knowledge: Outer Rim (Int) | 0 |
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Knowledge: Underworld (Int) | 0 |
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Knowledge: Warfare (Int) | 0 |
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Knowledge: Xenology (Int) | 0 |
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Fist |
RangeEngaged |
SkillBrawl |
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Disorient 1, Knockdown |
Damage6 |
Critical3 |
|
Blaster Rifle |
RangeLong |
SkillRanged: Heavy |
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Stun setting. |
Damage9 |
Critical3 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Droid | Does not need sleep, to breath, eat, or drink. Can survive in a vacuum or under water. Immune to poisons and toxins. | ||
Adversary 2 | Upgrade all attacks made against this character twice. | ||
Deadly Accuracy 2 | The character adds his ranks in Brawl and Melee to damage of attacks with those skills. | ||
Creative Killer | Reduces the Crit rating of all improvised weapons by 2 to a minimum of 1. | ||
Lethal Blows 4 | Add +40 to Critical injuries. | ||
Enduring 3 | Gain +3 Soak. | ||
Frenzied Attack | When making a Melee or Brawl check, may suffer 1 strain to upgrade the ability of his combat check by 1. | ||
Grapple | Once per round, may perform the Grapple manoeuvre. Until the beginning of the character's next turn, foes must spend 2 manoeuvres to move from engaged to short instead of 1. | ||
Iron Body 2 | Remove 2 setback dice from Coordination and Resilience checks. Reduce crit rating of unarmed attacks by 2. |