Mister Bones by YelshaNu

Species
Droid
Career
Nemesis
Specializations
System
Age of Rebellion

5
Threshold 17
Current 17
Threshold 21
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

2
2
3
4
5
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 3
Charm (Pr) 0
Coercion (Will) 2
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 4
Deception (Cun) 0
Discipline (Will) 1
Leadership (Pr) 0
Mechanics (Int) 3
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 4
Stealth (Ag) 5
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) 4
Gunnery (Ag) 3
Lightsaber (Br) 0
Melee (Br) 4
Ranged: Light (Ag) 3
Ranged: Heavy (Ag) 4
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Fist
Range
Engaged
Skill
Brawl
Disorient 1, Knockdown
Damage
6
Critical
3
Blaster Rifle
Range
Long
Skill
Ranged: Heavy
Stun setting.
Damage
9
Critical
3

Weapons & Armor

Personal Gear

Assets & Resources

Droid Programming

Mister Bones's personality is kept on a metallic chip in the possession of Temin Wexley. So long as the chip is recoverable his personality is able to overwrite another droid. This takes 2 rounds to take effect if done in the middle of an encounter.

Critical Injuries & Conditions

81 - Winded

Talents

Name Rank Book & Page Description
Droid Does not need sleep, to breath, eat, or drink. Can survive in a vacuum or under water. Immune to poisons and toxins.
Adversary 2 Upgrade all attacks made against this character twice.
Deadly Accuracy 2 The character adds his ranks in Brawl and Melee to damage of attacks with those skills.
Creative Killer Reduces the Crit rating of all improvised weapons by 2 to a minimum of 1.
Lethal Blows 4 Add +40 to Critical injuries.
Enduring 3 Gain +3 Soak.
Frenzied Attack When making a Melee or Brawl check, may suffer 1 strain to upgrade the ability of his combat check by 1.
Grapple Once per round, may perform the Grapple manoeuvre. Until the beginning of the character's next turn, foes must spend 2 manoeuvres to move from engaged to short instead of 1.
Iron Body 2 Remove 2 setback dice from Coordination and Resilience checks. Reduce crit rating of unarmed attacks by 2.

Background

Motivation

Duties

Description

Other Notes

Martial arts and some sharpshooter like talents - roughly 50-80xp's worth at most.

Definitely want him to be good at melee checks and shooting.

Maybe some ranks of Frenzied Attack.

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