Cpt. Crayton Needark by Spainelnator

Species
Human
Career
Commander
Specializations
Tactician, Gunslinger
System
Age of Rebellion

6
Threshold 18
Current 0
Threshold 14
Current 0
Ranged 2
Melee 2

Placeholder Image

Characteristics

2
3
3
2
3
4

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 3
Athletics (Br) 0
Charm (Pr) 2
Coercion (Will) X 2
Computers (Int) 0
Cool (Pr) X 3
Coordination (Ag) X 2
Deception (Cun) X 2
Discipline (Will) X 3
Leadership (Pr) X 4
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 2
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) X 0
Resilience (Br) 0
Skulduggery (Cun) X 1
Stealth (Ag) 0
Streetwise (Cun) X 1
Survival (Cun) 0
Vigilance (Will) X 2
Brawl (Br) X 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 5
Ranged: Heavy (Ag) X 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) X 2
Knowledge: Underworld (Int) X 3
Knowledge: Warfare (Int) X 3
Knowledge: Xenology (Int) 0

Attacks

66 Special
Range
Medium
Skill
Ranged: Light
Pierce 3, Viscous 1, Accurate 2, (Auto: Advantage)
Damage
9
Critical
2

0
900

Weapons & Armor

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Lethal Blows 2 Add +20 per rank of Le­ thal Blows to any Critical Injury results inflicted on opponents.
Toughened 3 +6 WT
Confidence 3 May decrease difficulty of Discipline checks to avoid fear by 1 per rank of Confi­dence.
Call em Do not add ■ to combat checks due to the use of the Aim maneuver.
Quick Strike 2 Add □ per rank of Quick Strike to combat checks against targets that have not acted yet this encounter
Rapid Reaction 2 Suffer a number of strain to add an equal number of successes to initiative checks. Strain suffered cannot exceed ranks in Rapid Reaction.
Quick Draw Once per round, draw or holster a weapon or acces­sible item as an incidental.
Improved Quick Draw May use Quick Draw twice per round.
Dodge When targeted by combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number.
Sorry about the Mess Decrease the Critical Rating of a weapon by 1 (to a minimum of 1) against tar­ gets that have not yet acted this encounter.
Guns Blazing As an incidental, suffer 2 Strain to avoid increasing the difficulty of a Ranged (Light) check to attack with two weapons.
Spitfire After the character makes a successful combined check with two Ranged (Light) weapons, each addi­tional hit generated as part of the attack can be allo­cated to any other target within range of the weapon.
Natural Marksmen Once per session, may re­ roll any 1 Ranged (Light) or Ranged (Heavy) check.
Deadly Accuracy When acquired, choose 1 combat skill. Add damage equal to ranks in that skill to one hit of successful attack made using that skill.
Outdoorsman 2 Remove • per rank of Outdoorsman from checks to move through terrain or manage environmental effects. Decrease overland travel times by half.
Commanding Presence 2 Remove • per rank of Commanding Presence from Leadership and Cool checks.
Body Guard 2 Once per round, perform the Body Guard maneuver to guard an engaged character. Suffer a number of strain no greater than ranks o f Body Guard, then until the beginning of the next turn upgrade the difficulty of combat checks targeting the character by that number.
Sidestep 2 Once per round, may perform Side Step maneuver and suffer a number of strain to upgrade difficulty of all incoming ranged attacks by an equal number for the next round. Strain suffered this w a y cannot exceed ranks in Side Step.
Natural Leader Once per session, may reroll any 1 Cool or Leadership check.
Field Commander Take the Field Commander action; make an Average Leadership check. A number of allies equal to Presence may immediately suffer strain to perform 1 free maneuver.
Improved Field Commander Field Commander action affects allies equal to double Presence, and may spend Triumph to allow one ally to suffer 1 strain and perform1 free action instead
Coordinated Assualt Take the Coordinated Assault maneuver; a number of engaged allies equal to Leadership ranks add advantage to combat checks until beginning of next turn Range increases per rank of Coordinated Assault.
Dedication +2 +2 to a characteristic
Adversary 2 Upgrade checks against this NPC 2 times
Nemisis if fighting against him, roll a second initiative slot

Background

Motivation

Duties

Description

Other Notes

66 Special, Dmg 9, Pierce 3, Accurate 2, Vicious 1, Range: Medium, Crit 2 - !roll [pppaabb] [a]

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