Threshold | 12 |
Current | 0 |
Threshold | 14 |
Current | 0 |
Ranged | 1 |
Melee | 1 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | 0 | |||
Charm (Pr) | 0 | |||
Coercion (Will) | X | 0 | ||
Computers (Int) | X | 0 | ||
Cool (Pr) | X | 1 | ||
Coordination (Ag) | 0 | |||
Deception (Cun) | 0 | |||
Discipline (Will) | X | 1 | ||
Leadership (Pr) | X | 4 | + 2 boost | |
Mechanics (Int) | X | 1 | ||
Medicine (Int) | 0 | |||
Negotiation (Pr) | 0 | |||
Perception (Cun) | X | 1 | ||
Piloting: Planetary (Ag) | X | 2 | ||
Piloting: Space (Ag) | X | 0 | ||
Resilience (Br) | 0 | |||
Skulduggery (Cun) | 0 | |||
Stealth (Ag) | 0 | |||
Streetwise (Cun) | 0 | |||
Survival (Cun) | 0 | |||
Vigilance (Will) | X | 1 | ||
Brawl (Br) | 0 | |||
Gunnery (Ag) | X | 2 | ||
Lightsaber (Br) | 0 | |||
Melee (Br) | 0 | |||
Ranged: Light (Ag) | X | 3 | ||
Ranged: Heavy (Ag) | 0 | |||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | X | 2 | ||
Knowledge: Xenology (Int) | 0 |
SE-I4r Light Repeating Blaster |
RangeMedium |
SkillRanged: Light |
|
Auto Fire, Stun Setting, Accurate 1 |
Damage6 |
Critical3 |
|
DH-17 Blaster Pistol |
RangeMedium |
SkillRanged: Light |
|
Stun Setting |
Damage6 |
Critical3 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Grit | 2 | Core 74, DoR 101 | Gain +1 strain threshold |
Defensive Driving | 2 | Core 74 | Increase defense of vehicle or starship being piloted by 1 per rank of Defensive Driving |
Lets Ride | 1 | Core 74 | Once per round, may mount or dismount a vehicle or beast, or enter a cockpit or weapon station on a vehicle, as an incidental. |
Field Commander | 1 | Core 74 | Take the Field Commander action; make an Average Leadership check, A number of allies equal to Presence may immediately suffer 1 strain to perform 1 free maneuver. |
Know the Enemy | 1 | DoR 101 | The character may use Knowledge (warfare) skill when making checks to determine initiative. |
Formation Tactics | 1 | DoR 101 | May take the Formation Tactics action by making a Hard leadership check. If successful, he may choose a number of allies within short range equal to successes generated. Upgrade the difficulty of attacks against these allies once until the end of his next turn. |
Command | 2 | DoR 101 | The character gains boost dice per rank of Command when making Leadership checks (or other checks to inspire, lead, or rally an audience). Inspired targets also add boost dice per rank to any subsequent Discipline checks they make over the next twenty-four hours (this does not increase with additional ranks of Command). |
Confidence | 1 | Core 74 | May decrease difficulty of Discipline checks to avoid fear by 1 per rank of Confidence. |
Situational Awareness | 1 | Core 74 | Allies within short range of the vehicle add Boost to their Perception and Vigilance checks. Allies within close range add 2 boosts instead. |
By the Books | 1 | DoR 101 | Once per encounter before making a combat check, the character may suffer two strain to add advantage to the results equal to his ranks in By the Books. |
Improved Formation Tactics | 1 | DoR 101 | The Difficulty of the Formation Tactics action is reduced to average instead of hard. The character may also spend triumph or 6 advantage to have the effect last until the end of the encounter. |
Ready For Anything | 2 | LBE 33 | Remove ■ per rank of Ready for Anything from mass combat made while the character is acting on the side of the acting force and the character’s Cool or Vigilance checks to determine Initiative order. |
Master Stratagist | 1 | LBE 33 | Once per phase during a mass combat, the character may suffer 2 strain to decrease the difficulty of the next Mass Combat check once. |
Researcher | 1 | LBE 33 | Remove ■ per rank of Re searcher from all Knowledge checks. Researching a subject takes half the time. |