Anto Soylon by YelshaNu

Species
Lasat
Career
Soldier
Specializations
Vanguard
System
Age of Rebellion

6
Threshold 22
Current 0
Threshold 12
Current 0
Ranged 0
Melee 1

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Characteristics

4
3
2
3
3
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 2
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 0
Coordination (Ag) 1
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) X 0
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 3
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 1
Vigilance (Will) X 0
Brawl (Br) X 1
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 2
Ranged: Light (Ag) X 0
Ranged: Heavy (Ag) X 2
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 0
Knowledge: Xenology (Int) 0

Attacks

Bo-Rifle (Blaster)
Range
Medium
Skill
Ranged: Heavy
Stun Setting, Accurate 2
Damage
11
Critical
4
Bo-Rifle (Melee mode)
Range
Engaged
Skill
Melee
Stun 5, Stun Setting, Accurate 1
Damage
7
Critical
4

0
350
290
13

Weapons & Armor

Bo-Rifle (4 encumbrance, 4HP)
- As a manoeuvre may switch the bo-rifle from a ranged mode to a melee mode.

Weapon Attachments:
- Custom Grip (1 HP): Removes 1 setback dice from all combat checks the weapon's owner makes. Adds 2 setback dice to all combat checks other users make with the weapon. Modified to give +1 Accurate.
- Augmented Spin Barrel (2HP): +1 blaster damage, 1 setback on checks to maintain the weapon. Modified for +1 Accurate and an additional +2 damage

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Laminate Armour (+2 Soak, 4 Encumbrance (-3 for being worn), 3 HP)
Armour Attachments:
- Low Friction Coating (1HP): +1 Melee Defence, 2 setback dice to modify/repair the armour. Modified to provide 1 rank in Co-Ordination.

Personal Gear

Entrenching Tool (1 Encumbrance), p. 54 Forged in Battle (can be used as an improvised weapon).

Handheld Comlink
Scanner Goggles (When worn allow the user to see normally in dark conditions)
Electrobinoculars (1 encumbrance - Handheld item that allows the user to see normally in low light, extremely bright conditions. Also provides magnification of targets up to 10km away. May remove 1 setback from any Perception checks made to identify an object in low light or at long distance).

5x Stimpacks
3x Stimstick (Removes 1 setback dice from Discipline, Perception, Resilience or Vigilance checks to stay awake or notice something due to fatigue or lack of sleep until the end of the encounter. At the end of the encounter, the character suffers 1 strain).
3x Extra Reloads.

Breath Mask (1 encumbrance)

Low-Feedback Scanner (4 Encumbrance - The sensor can detect radiation sources of silhouette 1 or larger within short range, life forms within medium range, power sources within long range and comm signals within extreme range. Extend the range of detection by 1 range band for every silhouette size by which the target's size exceeds silhouette 1 - p. 53 Forged in Battle).

Load-Bearing Gear (+3 Encumbrance Threshold)
Utility Belt (+1 Encumbrance Threshold)

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Prehensile Feet p. 19 Allies and Adversaries Lasats can move along vertical surfaces as if the surface was horizontal.
Body Guard 2 p. 143 AoR Core Rulebook Once per round, perform the Body Guard manoeuvre to guard an engaged character. Suffer a number of strain no greater than ranks in Body Guard, then until the beginning of the next turn upgrade the difficulty of combat checks targeting the character by that number.
Improved Bodyguard p. 34 Forged in Battle Once per session, when an ally protected by the Body Guard manoeuvre suffers a hit, suffer the hit instead.
Supreme Bodyguard p. 34 Forged in Battle Body Guard manoeuvre may protect a number of engaged characters up to ranks in Resilience (3).
Conditioned 1 p. 34 Forged in Battle Remove 1 setback dice per rank of Conditioned from Athletics and Coordination checks. Reduce the damage and strain suffered from falling by 1 per rank of Conditioned.
Moving Target 2 p. 35 Forged in Battle If the character has already acted this round, increase ranged defence by 1 per rank of Moving Target
Suppressing Fire 1 p. 35 Forged in Battle This character and allies at Short range may spend 1 Advantage on failed combat checks once per round to inflict 1 strain per rank of Suppressing Fire on the target.
Seize the Initiative p. 35 Forged in Battle Once per session, as a manoeuvre, make a Hard (3 difficulty) Athletics check. On success, other PCs may take their turns immediately.
Toughened 3 p. 158 AoR Core Rulebook Gain +2 wound threshold per rank of Toughened.
Dedication p. 145 AoR Core Rulebook Gain +1 in a single characteristic. This cannot bring a characteristic above 6.

Background

Trained to be a part of the Elite Lasan Honour Guard from an early age. Upon graduation, was assigned to the protection of the Temple of the Ashla on Lasan - a great honour for one so young.

When the Empire attacked Lasan, intent on wiping out the Lasat people, the Temple came under heavy attack. Anto was cut off from his squad-mates in the battle and they were all killed.

Anto survived, spending the next decade on the run or as a slave. He eventually ended up in the surface of a smuggler/con man named Cal Drexan, who brought him to Jakku where he sought new and lucrative opportunities in the underworld.

This did not go Drexan's way, who was captured by the bounty hunter IG-88. Anto was freed by Magmus, and for now he has joined up with Predator Squadron as he seeks vengeance on the Empire for the loss of his homeworld.

Motivation

Relationship - Place (Lasan) - Had strong ties to his homeworld, Lasan. Now a smouldering ruin of it's former self, with Anto himself being one of a handful of scattered survivors spread across the galaxy.

Duties

Description

Other Notes

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