Age of Rebellion
| Threshold | 22 |
| Current | 0 |
| Threshold | 12 |
| Current | 0 |
| Ranged | 0 |
| Melee | 1 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | X | 2 | ||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | X | 0 | ||
| Coordination (Ag) | 1 | |||
| Deception (Cun) | 0 | |||
| Discipline (Will) | 0 | |||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | X | 0 | ||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | 0 | |||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | X | 3 | ||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | X | 1 | ||
| Vigilance (Will) | X | 0 | ||
| Brawl (Br) | X | 1 | ||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | X | 2 | ||
| Ranged: Light (Ag) | X | 0 | ||
| Ranged: Heavy (Ag) | X | 2 | ||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | X | 0 | ||
| Knowledge: Xenology (Int) | 0 |
| Bo-Rifle (Blaster) |
RangeMedium |
SkillRanged: Heavy |
|
| Stun Setting, Accurate 2 |
Damage11 |
Critical4 |
|
| Bo-Rifle (Melee mode) |
RangeEngaged |
SkillMelee |
|
| Stun 5, Stun Setting, Accurate 1 |
Damage7 |
Critical4 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Prehensile Feet | p. 19 Allies and Adversaries | Lasats can move along vertical surfaces as if the surface was horizontal. | |
| Body Guard 2 | p. 143 AoR Core Rulebook | Once per round, perform the Body Guard manoeuvre to guard an engaged character. Suffer a number of strain no greater than ranks in Body Guard, then until the beginning of the next turn upgrade the difficulty of combat checks targeting the character by that number. | |
| Improved Bodyguard | p. 34 Forged in Battle | Once per session, when an ally protected by the Body Guard manoeuvre suffers a hit, suffer the hit instead. | |
| Supreme Bodyguard | p. 34 Forged in Battle | Body Guard manoeuvre may protect a number of engaged characters up to ranks in Resilience (3). | |
| Conditioned 1 | p. 34 Forged in Battle | Remove 1 setback dice per rank of Conditioned from Athletics and Coordination checks. Reduce the damage and strain suffered from falling by 1 per rank of Conditioned. | |
| Moving Target 2 | p. 35 Forged in Battle | If the character has already acted this round, increase ranged defence by 1 per rank of Moving Target | |
| Suppressing Fire 1 | p. 35 Forged in Battle | This character and allies at Short range may spend 1 Advantage on failed combat checks once per round to inflict 1 strain per rank of Suppressing Fire on the target. | |
| Seize the Initiative | p. 35 Forged in Battle | Once per session, as a manoeuvre, make a Hard (3 difficulty) Athletics check. On success, other PCs may take their turns immediately. | |
| Toughened 3 | p. 158 AoR Core Rulebook | Gain +2 wound threshold per rank of Toughened. | |
| Dedication | p. 145 AoR Core Rulebook | Gain +1 in a single characteristic. This cannot bring a characteristic above 6. |