Fosse Durand by ClassicallyHandsome

Species
Human
Career
Guardian
Specializations
Warleader | Mercenary Soldier | Ship Captain
System
Force and Destiny

5
Threshold 14
Current 0
Threshold 14
Current 6
Ranged 0
Melee 0

Placeholder Image

Characteristics

3
4
2
2
2
4

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) X 3
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 2
Leadership (Pr) X 3
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) X 0
Perception (Cun) X 0
Piloting: Planetary (Ag) 1
Piloting: Space (Ag) X 0
Resilience (Br) X 1
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 0
Vigilance (Will) X 1
Brawl (Br) X 0
Gunnery (Ag) X 1
Lightsaber (Br) 0
Melee (Br) X 0
Ranged: Light (Ag) X 3
Ranged: Heavy (Ag) X 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Securty S-5 Heavy Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun Setting
Damage
7
Critical
3
X-30 Lancer Precision Blaster Pistol
Range
Long
Skill
Ranged: Light
Accurate 1, Pierce 2
Damage
5
Critical
4
Activv1 Riot Shield
Range
Engaged
Skill
Melee
Cumbersome 3, Defensive 2, Deflection 2, Disorient 1
Damage
+0
Critical
6

0
610
5000
14

Weapons & Armor

Security S-5 Heavy Blaster Pistol [HP 1]
- As an action, a character may make an Average Ranged(Light) check to secure the grappling hook to an object within medium rrange. On success, as an action, he may reel in the cord, pulling himself to the object(or, if the object is unsecured and lighter than he is, pulling it to him).
- HP: EMPTY

X-30 Lancer Precision Blaster Pistol [HP 3]
- HP: EMPTY
- HP: EMPTY
- HP: EMPTY

Activv1 Riot Shield [HP 1]
- HP: EMPTY

Laminate Armor [HP 3]
A suit of laminate armor, perhaps once worn by an Imperial Stormtrooper. It is now scuffed, worn and modified to fit Fosse's aesthetic preferences.

A large duster is intermingled with the underarmor, giving it a very frontier-esque appearance.
- HP: EMPTY
- HP: EMPTY
- HP: EMPTY

Personal Gear

Mk. III Modular Backpack
- 6 Pouches
5 Stimpaks
Macrobinoculars
3-Mal Secure Comlink
5 shots of Nullicaine
15 Stimsticks

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Prime Positions [2] FaD:KtP;Pg. 29 When this character or an ally in short range takes cover, he increases soak against ranged attacks by 1 per rank of Prime Positions until he leaves that cover.
Grit [2] FaD:KtP;Pg. 29 Gain +2 strain threshold.
Suppressing Fire [2] FaD:KtP;Pg. 29 Character and allies in short range may spend Advantage on failed combat checks. once per round to inflict 1 strain per round to inflict 1 strain per rank of Suppressing Fire on the target.
Coordinated Assault FaD:KtP;Pg. 29 Take the Coordinated Assault maneuver; a number of engaged allies equal to Leadership ranks add Advantage to combat checks until the beginning of next turn. Range increases per rank of Coordinated Assault.
Dedication [2] FaD:KtP;Pg. 29 Gain +1 to a single characteristic. This cannot bring a characteristic above 6.
Blind Spot FaD:KtP;Pg. 29 This character and allies within short range add Advantage to combat checks while benefiting from cover.
Forewarning FaD:KtP;Pg. 29 Perform the Forewarning action. All allies within medium range increase defense by character's Force Rating until they act in the encounter.
Prophetic Aim FaD:KtP;Pg. 29 While benefiting from an Aim maneuver, Despair from this character's Ranged (Heavy) and Ranged(Light) checks cannot cause attacks to hit allies engaged with the target.
Uncanny Senses FaD:KtP;Pg. 29 Add Boost per rank of Uncanny Senses to all Perception checks.
Swift FaD:KtP;Pg. 29 Do not suffer usual penalties for moving through difficult terrain.
Command [2] FaD:KtP;Pg. 29 Add Boost per rank of Command when making Leadership checks. Affected targets add Boost to Discipline checks for next 24 hours.
Second Wind FaD:KtP;Pg. 29 Once per encounter, may use Second Wind incidental to heal strain equal to ranks in Second Wind.
Field Commander FaD:KtP;Pg. 29 Take the Field Commander action; make an Average Leadership check. A number of allies equal to Presence may immediately suffer 1 strain to perform 1 free maneuver.
Improved Field Commander FaD:KtP;Pg. 29 Field Commander action affects allies equal to double Presence, and may spend Triumph to allow allies to suffer 1 strain and perform 1 free action instead.
Pride & Joy DoR;Pg. 109 Chosse one starship or vehicle character owns with a silhouette of 4 or higher; it becomes his "Pride & Joy" vessel. He upgrades the ability of all social skill checks he makes while within short range of the vessel once.
True Aim [2] FaD:KtP;Pg. 29 Once per round, may form a True Aim maneuver to gain benefits of aiming and upgrade combat check once per rank of True Aim.
Improved Pride & Joy DoR;Pg. 109 While inside his Pride and Joy vessel, recover 1 additional strain whenever recovering strain and spend Advantage on checks made to recover strain to allow an ally also within the vessel to recover one strain.
Deadly Accuracy [Ranged: Light] When acquired choose 1 combat skill. Add damage equal to ranks in that skill to one hit of a successful attack made using that skill.
Kill With Kindness DoR;Pg. 109 Remove Setback per rank of Kill with Kindness from Charm and Leadership checks.
Skilled Jockey DoR;Pg. 109 Remove Setback per rank of Skilled Jockey from all Piloting (Planetary) and Piloting (Space) checks the character attempts.
Seen a Lot of Things DoR;Pg. 109 Whenever the character fails a Knowledge check, he may spend 3 Advantage to roll the check again during his next turn.
Trust the Captain DoR;Pg. 109 May take the Trust the Captain action by making a Hard Leadership check. If successful, for the rest of the encounter allies within short range increase their ranks in Discipline by an amount equal to ranks in Trust the Captain.
Supreme Pride & Joy DoR;Pg. 109 While inside his Pride and Joy vessel, once per session as an incidental, the character may reduce its silhouette by 2 (to a minimum of 0) for the remainder of the round and the following round.

Background

Motivation

Morality

Description

Other Notes

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