Prime Positions [2] |
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FaD:KtP;Pg. 29 |
When this character or an ally in short range takes cover, he increases soak against ranged attacks by 1 per rank of Prime Positions until he leaves that cover. |
Grit [2] |
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FaD:KtP;Pg. 29 |
Gain +2 strain threshold. |
Suppressing Fire [2] |
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FaD:KtP;Pg. 29 |
Character and allies in short range may spend Advantage on failed combat checks. once per round to inflict 1 strain per round to inflict 1 strain per rank of Suppressing Fire on the target. |
Coordinated Assault |
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FaD:KtP;Pg. 29 |
Take the Coordinated Assault maneuver; a number of engaged allies equal to Leadership ranks add Advantage to combat checks until the beginning of next turn. Range increases per rank of Coordinated Assault. |
Dedication [2] |
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FaD:KtP;Pg. 29 |
Gain +1 to a single characteristic. This cannot bring a characteristic above 6. |
Blind Spot |
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FaD:KtP;Pg. 29 |
This character and allies within short range add Advantage to combat checks while benefiting from cover. |
Forewarning |
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FaD:KtP;Pg. 29 |
Perform the Forewarning action. All allies within medium range increase defense by character's Force Rating until they act in the encounter. |
Prophetic Aim |
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FaD:KtP;Pg. 29 |
While benefiting from an Aim maneuver, Despair from this character's Ranged (Heavy) and Ranged(Light) checks cannot cause attacks to hit allies engaged with the target. |
Uncanny Senses |
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FaD:KtP;Pg. 29 |
Add Boost per rank of Uncanny Senses to all Perception checks. |
Swift |
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FaD:KtP;Pg. 29 |
Do not suffer usual penalties for moving through difficult terrain. |
Command [2] |
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FaD:KtP;Pg. 29 |
Add Boost per rank of Command when making Leadership checks. Affected targets add Boost to Discipline checks for next 24 hours. |
Second Wind |
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FaD:KtP;Pg. 29 |
Once per encounter, may use Second Wind incidental to heal strain equal to ranks in Second Wind. |
Field Commander |
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FaD:KtP;Pg. 29 |
Take the Field Commander action; make an Average Leadership check. A number of allies equal to Presence may immediately suffer 1 strain to perform 1 free maneuver. |
Improved Field Commander |
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FaD:KtP;Pg. 29 |
Field Commander action affects allies equal to double Presence, and may spend Triumph to allow allies to suffer 1 strain and perform 1 free action instead. |
Pride & Joy |
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DoR;Pg. 109 |
Chosse one starship or vehicle character owns with a silhouette of 4 or higher; it becomes his "Pride & Joy" vessel. He upgrades the ability of all social skill checks he makes while within short range of the vessel once. |
True Aim [2] |
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FaD:KtP;Pg. 29 |
Once per round, may form a True Aim maneuver to gain benefits of aiming and upgrade combat check once per rank of True Aim. |
Improved Pride & Joy |
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DoR;Pg. 109 |
While inside his Pride and Joy vessel, recover 1 additional strain whenever recovering strain and spend Advantage on checks made to recover strain to allow an ally also within the vessel to recover one strain. |
Deadly Accuracy [Ranged: Light] |
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When acquired choose 1 combat skill. Add damage equal to ranks in that skill to one hit of a successful attack made using that skill. |
Kill With Kindness |
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DoR;Pg. 109 |
Remove Setback per rank of Kill with Kindness from Charm and Leadership checks. |
Skilled Jockey |
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DoR;Pg. 109 |
Remove Setback per rank of Skilled Jockey from all Piloting (Planetary) and Piloting (Space) checks the character attempts. |
Seen a Lot of Things |
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DoR;Pg. 109 |
Whenever the character fails a Knowledge check, he may spend 3 Advantage to roll the check again during his next turn. |
Trust the Captain |
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DoR;Pg. 109 |
May take the Trust the Captain action by making a Hard Leadership check. If successful, for the rest of the encounter allies within short range increase their ranks in Discipline by an amount equal to ranks in Trust the Captain. |
Supreme Pride & Joy |
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DoR;Pg. 109 |
While inside his Pride and Joy vessel, once per session as an incidental, the character may reduce its silhouette by 2 (to a minimum of 0) for the remainder of the round and the following round. |