|
Positive Spin 3 |
|
3 rank |
When any characters duty increases, add an additional 5 x ranks |
|
Cutting Question |
|
1 rank |
Once per encounter, when making a Coercion skill check, the character may use Deception skill instead. |
|
Basic Combat Training |
|
1 rank |
Brawl & Ranged (Light) become career skills |
|
Grit 3 |
|
3 Rank |
+1 Strain |
|
Toughened 6 |
|
6 Rank |
+2 Wounds |
|
In the Know 2 |
|
2 Rank |
Remove ■ up to ranks in In the Know from checks to get information from people or disseminate news. Minions NPCs do not realize this character's allegiance in interviews. |
|
Second Wind 1 |
|
1 Rank |
Once per encounter, may use Second Wind incidental to heal strain equal to ranks in Second Wind. |
|
Vehicle Combat Training |
|
1 Rank |
Gunnery & Piloting (Planetary) become career skills |
|
Dodge 1 |
|
1 Rank |
When targeted by combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number. |
|
Bad Press |
|
1 Rank |
Once per session, choose an organization and make a Hard (◆◆◆) Deception check. On success, organization members have their wound thresholds reduced by 1, plus 1 per ☼☼☼, until the end of the session. |
|
Informant |
|
1 Rank |
Once per session, may reveal a contact who can shed light on a chosen subject. |
|
In The Know (Improved) |
|
1 Rank |
Once per session, make an opposed Deception vs Vigilance check with the difficulty downgraded once per rank of In the Know to have a target NPC believe specific false intelligence. |
|
Quick Draw |
|
1 Rank |
|
|
Durable 1 |
|
1 Rank |
|
|
Armor Master |
|
1 Rank |
|
|
Heroic Fortitude |
|
1 Rank |
|