Threshold | 22 |
Current | 0 |
Threshold | 16 |
Current | 0 |
Ranged | 1 |
Melee | 1 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | X | 1 | ||
Charm (Pr) | X | 1 | ||
Coercion (Will) | 0 | |||
Computers (Int) | 0 | |||
Cool (Pr) | 0 | |||
Coordination (Ag) | 0 | |||
Deception (Cun) | X | 3 | ||
Discipline (Will) | X | 0 | ||
Leadership (Pr) | X | 0 | ||
Mechanics (Int) | 0 | |||
Medicine (Int) | 0 | |||
Negotiation (Pr) | X | 0 | ||
Perception (Cun) | X | 2 | ||
Piloting: Planetary (Ag) | X | 1 | ||
Piloting: Space (Ag) | 0 | |||
Resilience (Br) | 0 | |||
Skulduggery (Cun) | X | 2 | ||
Stealth (Ag) | X | 2 | ||
Streetwise (Cun) | 0 | |||
Survival (Cun) | X | 1 | ||
Vigilance (Will) | X | 0 | ||
Brawl (Br) | X | 1 | ||
Gunnery (Ag) | X | 2 | ||
Lightsaber (Br) | 0 | |||
Melee (Br) | X | 1 | ||
Ranged: Light (Ag) | X | 2 | ||
Ranged: Heavy (Ag) | X | 3 | ||
Knowledge: Core Worlds (Int) | X | 1 | ||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | X | 1 | ||
Knowledge: Outer Rim (Int) | X | 1 | ||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | X | 1 | ||
Knowledge: Xenology (Int) | X | 0 |
E11s |
RangeExtreme |
SkillRanged: Heavy |
|
Accurate 2, Cumbersome 3, Pierce 2, Slow Firing 1 |
Damage13 |
Critical3 |
|
Model 44 Blaster |
RangeMedium |
SkillRanged: Light |
|
Stun Setting |
Damage6 |
Critical3 |
|
Human Rights Violation |
RangeMedium |
SkillRanged: Light |
|
Disorient 1, Vicious 3, Auto Fire, Accurate 1 |
Damage6 |
Critical3 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Positive Spin 3 | 3 rank | When any characters duty increases, add an additional 5 x ranks | |
Cutting Question | 1 rank | Once per encounter, when making a Coercion skill check, the character may use Deception skill instead. | |
Basic Combat Training | 1 rank | Brawl & Ranged (Light) become career skills | |
Grit 3 | 3 Rank | +1 Strain | |
Toughened 6 | 6 Rank | +2 Wounds | |
In the Know 2 | 2 Rank | Remove ■ up to ranks in In the Know from checks to get information from people or disseminate news. Minions NPCs do not realize this character's allegiance in interviews. | |
Second Wind 1 | 1 Rank | Once per encounter, may use Second Wind incidental to heal strain equal to ranks in Second Wind. | |
Vehicle Combat Training | 1 Rank | Gunnery & Piloting (Planetary) become career skills | |
Dodge 1 | 1 Rank | When targeted by combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number. | |
Bad Press | 1 Rank | Once per session, choose an organization and make a Hard (◆◆◆) Deception check. On success, organization members have their wound thresholds reduced by 1, plus 1 per ☼☼☼, until the end of the session. | |
Informant | 1 Rank | Once per session, may reveal a contact who can shed light on a chosen subject. | |
In The Know (Improved) | 1 Rank | Once per session, make an opposed Deception vs Vigilance check with the difficulty downgraded once per rank of In the Know to have a target NPC believe specific false intelligence. | |
Quick Draw | 1 Rank | ||
Durable 1 | 1 Rank | ||
Armor Master | 1 Rank | ||
Heroic Fortitude | 1 Rank |