Constant Vigilance |
1 |
DoR 103 |
May Always use Vigilance during initiative rolls |
Street Smarts |
1 |
DoR 103 |
The character removes• per rank of Street Smarts from his Streetwise and Knowledge (Underworld) checks. |
Slight of Mind |
1 |
DoR 103 |
The character adds • per rank of Sleight of Mind to his Stealth checks unless the being attempting to detect the character is immune to Force Powers |
Nobody's Fool |
1 |
DoR 103 |
The difficulty of any Charm, Coercion, and Deception checks attempted against the character is upgraded once for each rank of Nobody's Fool. |
Secrets of the Jedi |
1 |
DoR 103 |
Lightsaber becomes a career skill. He may also decrease the difficulty made to construct or repair lightsaber hilts a number of times equal to half his ranks in knowledge [Lore] (Rounded up) to a minimum of easy |
Master of Shadow's |
1 |
DoR 103 |
Once per round, the character may voluntarily suffer two strain to decrease the difficulty of the next Stealth or Skulduggery check by one, to a minimum of Easy |
Trust No One |
1 |
DoR 103 |
When Targeted by a social check, may chose to suffer one strain to add automatic failure to the check. If the check fails with a despair. The character may immediately perform a maneuver as an out of turn incidental. |
Dedication |
3 |
DoR 103, AoR Core 69 |
Each rank permanently increases a single characteristic of the player's choice by one point. This cannot bring a characteristic above six. |
Force Rating |
1 |
DoR 103 |
Each rank permanently increases the character's Force rating by one. |
Full Throttle |
1 |
AoR Core 69 |
Take a Full Throttle action; make a Hard Piloting check to increase a vehicle's top speed by 1 for a number of rounds equal to Cunning. |
Skilled Jockey |
3 |
AoR Core 69 |
Remove setback per rank of Skilled Jockey from Piloting (Planetary) and Piloting (Space) checks. |
Improved Full Throttle |
1 |
AoR Core 69 |
Suffer 1 strain to attempt Full Throttle as a maneuver and decrease its difficulty to Average |
Grit |
6 |
AoR Core 69 |
Gain + 1 strain threshold. |
Master Pilot |
1 |
AoR Core 69 |
Once per round when piloting a starship, may suffer 2 strain to perform any action as a maneuver. |
Galaxy Mapper |
1 |
AoR Core 69 |
Remove • per rank of Galaxy Mapper from Astrogation checks. In addition, Astrogation checks take 50% less time(this does not increase with additional ranks of Galaxy Mapper). |
Let's Ride |
1 |
AoR Core 69 |
Once per round, may mount or dismount a vehicle or beast, or enter a cockpit or weapon station on a vehicle, as an incidental. |
Rapid Recovery |
1 |
AoR Core 69 |
When recovering strain after an encounter, recover 1 additional strain per rank of Rapid Recovery |
Natural Pilot |
1 |
AoR Core 69 |
Once per session, may reroll any 1 Piloting (Space) or Gunnery check. |
Defensive Driving |
1 |
AoR Core 69 |
Increase defense of vehicle or starship being piloted by 1 per rank of Defensive Driving. |
Tricky Target |
1 |
AoR Core 69 |
Count vehicle or starship piloted as having a silhouette 1 lower when being attacked. |
High-G Training |
3 |
SoT 29 |
When a starship or vehicle the character is currently piloting would suffer system strain (either voluntary or involuntary), the character may suffer a number of strain up to his ranks in High-C Training. If he does, the amount of system strain the starship or vehicle suffers is reduced by that amount (to a minimum of 0). |
Second Chances |
2 |
SoT 29 |
Once per encounter, after the character has rolled a skill check (but before resolving the result), he chooses a number of positive dice from his dice pool up to the number of his ranks in Second Chances and re-rolls them. The character must accept the second result. This talent cannot be used to re-roll any O. |
Dead to Rights |
1 |
SoT 29 |
Spend 1 Destiny Point to add additional damage equal to half Agility (rounded up) to one hit of successful attack made with ship or vehicle-mounted weaponry. |
Toughened |
2 |
SoT 31 |
Gain +2 wound threshold. |
Gearhead |
2 |
SoT 31 |
The character removes • per rank of Gearhead from his Mechanics checks. In addition, the credit cost to add mods to attachments decreases by 50% (this does not increase with additional ranks of Gearhead). |
Signature Vehicle |
1 |
SoT 31 |
The character chooses one starship or vehicle with a silhouette of 3 or lower that she owns. This starship or vehicle is the character's "Signature Vehicle." she upgrades the ability of all Mechanics checks made to work on the vehicle once. If the starship or vehicle is ever lost or destroyed, the character may apply Signature Vehicle to a new starship o r vehicle that meets the requirements. The process of modifying and acclimating to the new vehicle may take some time at the GM's discretion. No two characters can have the same vehicle as their Signature Vehicle. |
Tuned Maneuvering Thrusters |
1 |
SoT 31 |
The character increases the handling of his Signature Vehicle by 1 per rank of Tuned Maneuvering Thrusters. |
Bolstered Armor |
1 |
SoT 31 |
Increase the armor value of Signature Vehicle by 1 per rank of Bolstered Armor |
Fortified Vacuum Sealing |
1 |
SoT 31 |
Increase the hull trauma threshold of Signature Vehicle by 1 per rank of Fortified Vacuum Seal. |
Koiogran Turn |
1 |
SoT 29 |
When the character is piloting a starship or vehicle on which an opponent has gained the advantage (see page 247 of the AGE OF REBELLION Core Rulebook) the char- acter may suffer 2 strain to perform a Koiogran Turn maneuver, immediatelyremovingtheeffectsofCainthe Advantage any opponents have on the character's star- ship or vehicle. This maneuver can only be performed in a starship or vehicle with a speed of 4 or higher. |
Customized Cooling System |
1 |
SoT 31 |
Increase the system strain threshold of Signature Vehicle by 2 per rank of Customized Cooling Unit. |
Black Market Contacts |
1 |
SoT 31 |
When looking to purchase illegal, exotic, or black market goods, the character may decrease an item’s rar ity by one level per rank in Black Market Contacts. For each level an item’s rarity is decreased, its cost increases by 50% of its base cost. |
Reflect |
1 |
DoR 103 |
When the character suffers a hit from a Ranged (Light), Ranged (Pleavy), or Gunnery com bat check, and after damage is calculated (but before soak is applied, so immediately after step 3 of Per form a Combat Check, page 210), he may take the Reflect incidental. Fie suffers 3 strain and reduces the damage dealt by that hit by a number equal to 2 plus his ranks in Reflect. This talent may only be used once per hit and when the character is wielding a Lightsaber weapon. |
Parry |
1 |
DoR 103 |
When the character suffers a hit from a Brawl, Melee, or Lightsaber combat check, after damage is calculat ed (but before soak is applied, so immediately after step 3 of Perform a Combat Check, page 210), the character may take a Parry incidental. He suffers 3 strain and reduces the damage dealt by that hit by a number equal to 2 plus his ranks in Parry. This talent may only be used once per hit and when the character is wielding a Lightsaber or Melee weapon. |