CT-6262 "Dix" 991st Black Hat Special Forces by NHance

Species
Clone
Career
Clone Trooper
Specializations
Clone Soldier, Heavy, Death Watch Warrior, Clone Veteran
System
Force and Destiny

10
Threshold 27
Current 16
Threshold 14
Current 6
Ranged 3
Melee 3

Placeholder Image

Characteristics

5
5
2
2
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 5 Add 🟦🟦to all checks.
Charm (Pr) 0
Coercion (Will) X 0
Computers (Int) 0
Cool (Pr) X 2
Coordination (Ag) 0
Deception (Cun) X 0
Discipline (Will) X 1
Leadership (Pr) 0
Mechanics (Int) X 2
Medicine (Int) X 0
Negotiation (Pr) 0
Perception (Cun) X 2 Add 🟦🟦 Remove ⬛
Piloting: Planetary (Ag) X 1
Piloting: Space (Ag) 0
Resilience (Br) X 1 Add 🟦🟦to all checks.
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) X 0
Gunnery (Ag) X 3 Add 🟦🟦 to attacks at Long/Extreme range.
Lightsaber (Br) 0
Melee (Br) 3
Ranged: Light (Ag) X 0 Add 🟦🟦 to attacks at Long/Extreme range.
Ranged: Heavy (Ag) X 3 Add +3 damage to one check each time it attacks. Add 🟦🟦 to attacks at Long/Extreme range.
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 1
Knowledge: Xenology (Int) 0

Attacks

M8 Combat Knife
Range
Engaged
Skill
Melee
Accurate 1
Damage
+1
Critical
2
Z-6 Rotary Blaster Cannon <Shoulder Mounted> <Exceptional Performance>
Range
Long
Skill
Ranged: Heavy
Auto Fire, Cum 3, Prepare 1, Accurate 1
Damage
15-19
Critical
4- (2)
MK II EMP grenade
Range
Short
Skill
Ranged: Light
Blast 6, Disorient 3, Ion, Limited Ammo 1
Damage
8
Critical
4
Proton Grenade
Range
Short
Skill
Variable damage for additional grenades: +20, +30, +40, +50 (150 max). After 5, blast radius increased by one band per grenade.
Damage
10(20-30)
Critical
-
Riot Shield
Range
Engaged
Skill
Melee
Cumbersome 3, Deflection 2, Defensive 2, Disorient 1
Damage
+0
Critical
6
Z-6 Integrated Missile
Range
Long
Skill
Ranged: Heavy
Blast 10, Breach 1, Inaccurate 1, Limited Ammo 1, Prepare 1
Damage
15
Critical
3
Crafted Vibrosword by Cuvier
Range
Engaged
Skill
Melee
Accurate 1, Pierce 7, Vicious 5, Lethal, Destructive, Customizable
Damage
+4, v
Critical
1

0
820
3994
8/20

Weapons & Armor

Phase II Armor (RE, II): 7/7HP Enc 4
(Sparks Sig: âš¡)
(Exceptional preformance Boost)
Sealed- Allows the user to ignore the effects of vacuum or poisonous atmospheric environments for up to 10 minutes.
-Includes (CPE & multiband comlink)
1. Repulsar Assisted Lifting: 2HP
2. Hands Free Weapon Mount: 2HP
3. Strength Enhancement System: 2HP
4. "Accustrike" Targeting Array: 1HP

Riot Shield: Enc 5
Upgraded to work with Ranged Heavy Weapons. Adds ⬛ to checks

Z-6 Rotary Blaster: 6/6HP Enc 4*
(Cuvier's Sig: Panda) <Mounted>
<Exceptional Performance Setback>
<Reverse Engineered and Intuitive Improvements>
1. Custom Grip: 1HP- Remove 1 Setback, Mod: +1 Accurate Quality
2. Ionizing Focusing Coils: 2HP- Increase damage by 2 versus droids. Opponents may spend dd or y to damage this weapon 1 step.
Mod: +1 d to damage this weapon.
3. Lightweight Frame: 1HP- Reduce encumbrance by 2
4. Hands Free Weapon Mount: 1HP
5. Tibanna-Jacked: 1HP +2 damage mods

Dix's Vibrosword: 5/5HP Enc 2
(Cuvier's Sig: Panda)
1. Integral Attachment-Superior: 1HP
2. Mono Molecular Edge: 1HP
3. Weapon Sling: Quick Draw
(Sparks signature: âš¡)
4. Balanced Hilt: 2HP

Proton Grenades (2): Enc 1 (2)

Personal Gear

Clone Polarized Electrobinoculars
-Add 🟦 to sight based Perception checks and removes ⬛ from perception checks due to distance or low-light conditions. Mod: (+1 Perception).

Repulsar Assisted Lifting: Fully Kitted +7 Enc x2 Athletics ranks

Strength Enhancement System
+1 Brawn

Z-6 Jetpack: 3Enc


Military Belt Pouches: 2
May carry 2 items that have encumbrance 0 and user can draw these items as an incidental.
-Stimpack (2)
-Nullicane (2)

Stimpack (1)

Nullicane (1)- Character may apply Nullicaine to themselves or an engaged character by making an Easy (d) Medicine check and choosing 1 Easy (d), Average (dd) or Hard (ddd) Critical injury the target is currently suffering, if successful target suffers 3 strain and ignores the chosen critical injury until the end of the encounter.

Stimstick (5)- A character who chews a stimstick removes ⬛ from their discipline, Perception, Resilience or Vigilance checks to stay awake or notice something due to fatigue or lack of sleep until the end of the encounter, at the end of the encounter the character suffers 1 strain.

"Breaker" Heavy Hydrospanner: Enc 3
-Adds a to Mechanics checks.
-May be used as a weapon.

Assets & Resources

Downtime Hours-42

<Stowed Items>
Armor Attachments
-MB-7 Range finder: 1HP

MB-7 Range finder: Sniper Shot x2

-Serrated Edge: 1HP

M8 Combat Knife: Enc 1

1. Custom Grip: 1HP

1. Mono Molecular Edge - Decreases crit rating by 1 to a minimum of 1. Mods: 2 (Pierce +1) Weapon Quality

Military Modular Backpack Frame
-Storage Unit (Encumbrance -, Rarity 2): This empty module has a variety of pockets and pouches designed to store survival gear, spare blaster gas canisters, power packs, field rations and a variety of other pieces of equipment used by the Rebel Alliance. This unit increases the wearer's encumbrance capacity by 3.
-Storage Unit (Encumbrance -, Rarity 2): This empty module has a variety of pockets and pouches designed to store survival gear, spare blaster gas canisters, power packs, field rations and a variety of other pieces of equipment used by the Rebel Alliance. This unit increases the wearer's encumbrance capacity by 3.

Modular Backpack Extra Pouch (3)
(increases the user"s encumbrance by 1. Max 3)

-Integrated Ascension Gear: 2HP
As an action, may make an Average (dd) Ranged (Light) check to secure grappling hook to an object within medium range and reel in cord.
May pull another character aloft by making an Easy (d) Athletics check.

Military Backpack: Enc +6 Cum 2

Weapon Maintenance Kit: Enc 2
-Provides bb to Mechanics checks to repair, maintain, or modify a blaster cannon, chosen when the kit is purchased.

Weapon Harness- -2 Cumbersome Quality. Mod: +1 Brace

Extra Reloads (4)

Crafted Grenade

EMP Grenades (2): Enc 1 (2)

Power Unit (Encumbrance 3, Rarity 3): This portable power unit can recharge a depleted piece of equipment as an action, or a droid or larger piece of machinery in two hours, Once per encounter it can allow the wearer of the backpack to ignore an "out of ammo" result in the same manner as an extra reload.

Healing Accelerant
-Invigorating 3
-Hard to Control

Healing Accelerant
-Invigorating 3
-Noticeable 3

Critical Injuries & Conditions

Crit 56: :purplediamond::purplediamond:Agonizing Wound: The target increases the difficulty of all Brawn and Agility checks by one until the end of the encounter.

Talents

Name Rank Book & Page Description
Grit 1 Age of Rebellion Core Rulebook P:148 +1 Strain Threshold per rank.
Physical Training 2 Age of Rebellion Core Rulebook P:154 Add 🟦 per rank of Physical Training to all Athletics and Resilience checks.
Clanker Killer 3 Rise of the Separatists P:23 Before rolling a combat check targeting a droid, remove 🟦 up to ranks in CK from the pool, and add an equal number of (success or advantage) to the results.
Deadly Accuracy 1 Age of Rebellion Core Rulebook P:145 Each time the character gains a rank of Deadly Accuracy, he must choose one combat skill. The character may add his basic training ranks in that combat skill to any damage inflicted while using it. He may not choose the same combat skill twice.
Armor Master 1 Age of Rebellion Core Rulebook P:142 When wearing armor increase the total soak value by 1.
Natural Trooper 1 Rise of the Separatists P:23 Once per session, may reroll any one Gunnery or Ranged (Heavy) check.
Dedication 2 Age of Rebellion Core Rulebook P:145 Each rank permanently increases a single characteristic or the player's choice by one point. This cannot bring a characteristic above six. (Ag, Ag)
Toughened 6 Age of Rebellion Core Rulebook P:158 +2 Wound Threshold per rank.
Brace 3 Age of Rebellion Core Rulebook P:143 Preform the brace maneuver to remove ⬛ per rank of Brace for your next action. This may only reduce ⬛ for environmental conditions.
Enduring 1 Force and Destiny - Core Rulebook P:142 The character gains +1 soak value per rank of Enduring.
Improved Armor Master 1 Age of Rebelion - Core Rulebook P:143 When wearing armor with a soak value of two or higher. The character increases his defense by one.
Barrage 3 Heavy +1 damage per rank to a single hit made by Ranged Heavy or Gunnery checks at long or extreme range.
Burly 3 Heavy Reduce any wielded weapon's cumbersome quality and encumbrance rating by ranks in burly to a minimum of 1.
Durable 1 Age of Rebellion - Core Rulebook p:146 May reduce any critical injury suffered by 10 per rank of durable to a minimum of 1.
Heroic Fortitude 1 Heavy May spend 1 Destiny Point to ignore the effects of Critical Injuries on Brawn or Agility checks until the end of the encounter.
Side Step 3 Force and Destiny - Core Rulebook P:151 Once per round on the character’s turn, the character may perform a Side Step maneuver to try to avoid incoming ranged attacks. He then suffers a number of strain no greater than his ranks in Side Step. Until the start of the character’s next turn, upgrade the difficulty of all ranged combat checks targeting the character a number of times equal to the strain suffered by the character.
Jump Up 1 Death Watch Warrior Once per round, may stand from a seated or prone position as an incidental.
Rain of Death 1 Heavy
Quick Draw 1 Clone Veteran
Lateral Thinking 1 Clone Trooper May spend Destiny Point to have an enemy reroll an attack against them once per encounter. If Droids may do it without spending the Destiny Point.
Jetpack Expertise 1 DWW May spend v to reduce SS for jetpack
Hit and Run 1
Conditioned 1
To the Death 1

Background

FNG, Shiny, Noob.
Fresh out of accelerated training on Kamino, Dix, only knows about the whitewashed hallways and rainy climate of his homeworld.

Dix was often found at the front of every training exorcise possible, always trying to be the best that he could at anything. This normally lead to him jumping in front of the rest of his squad during combat scenarios and quite a few visits to the medical bay. It did not matter though, as long as he was in the front he knew that his squad could succeed.

Motivation

Motivation: Glory- Dix wants to get out into the galaxy and prove himself to his command at the first opportunity. Wants the be the "saving grace" for the Republic during this time of war.

Duty 0: Combat Victory: Trying to win the war the best way possible: daring raids, excellent tactics, and the best firepower possible. Jumps to the forefront of every firefight he can be in to ensure the job gets done.

Morality

CR3: 40
Rewards
CR1: AT-TE *Serenno or Bust!*, Advanced Targeting Array
CR2: Reinforced Armor Plating, DP20 *Cascade*
CR3: Implant Armor, Strength Enhancement System

Duty: Combat Victory: Trying to win the war the best way possible: daring raids, excellent tactics, and the best firepower possible. Jumps to the forefront of every firefight he can be in to ensure the job gets done.

Description

Repainted Red and Black armor of the 991st Black Hat Battalion, with mounted Z-6 rotary blaster cannon on his left shoulder.
"Basic training" buzz cut hair.

15 Vertical ticks etched into the inside of his right gauntlet. 5 explosions painted onto the right side of his helmet (Success symbol). 1 Upside-down triangle encompassed by a circle (fist sized) on the right side of his chest-plate (Despair Symbol).

Other Notes

10xp on Skills
Melee-10

140xp on Talents
Grit-5
PT-5
Tough-15
Brace-5
CK-30
DA-15
AM-15
NT-25
Ded (Ag)-25

9500 Credits

4000-Clone Heavy Gunner Kit
350-Integrated Ascension Gear
600-CPE/Perception +1 Mod
600-Weapon Harness/Brace +1 Mod
600-Custom Grip/Accuracy +1 Mod
1200-MM Edge/Pierce +2 Mods
100-Stimpacks (4)
50-Backpack

2100 Remainder

Medals/Rewards: Jaig Eyes for Dix for repeated acts of heroic stupidity including at least 2 charges extreme range across open fields. Nominated by Chaos

Achievement medal: received for charging across open ground with Chaos against two columns of droids. Nominated by CC-7462(Hound)

Turned in 48hrs of downtime for 5xp
24hrs Downtime to heal Crit 94
24hrs Downtime to heal Crit 83
24hrs Downtime to attempt to heal Crit 72
48hrs Downtime to get 10 Duty and hit CR2
24hrs Downtime to heal 16 Wounds
48hrs Downtime for 5xp
24hrs Downtime to heal 20 Wounds
48hrs Downtime for 5xp
24hrs Downtime for 5 Duty, hitting CR3

Missions:
Planetary Peacekeeping, A Strong Arrival: 20xp/15Duty/1000cr/24hrs
Milk Run: 20xp/15Duty/1000cr/24hrs
Planetary Peacekeeping, A Foothold: 15/15/1000/24hrs
Operation Keen Kath Hound: 25/15/1000/24hrs
Of Mercenary Mind: 35/15/1000/24hrs
Mighty Fleets above Malastare part 1: 30/15/1100/24hrs
Alesia: 25/20/1100/24hrs/Nominated for Achievement Medal
Operation: Contingency Strike: 35/15/1100/24hrs/Nominated for Jaig Eyes
Operation: Wrecked Warlock: 10/15/1100/24hrs
In Defense of Grek: 25/20/1100/24hrs
Operation Droid Hunt: Frag 'em All: 25/15/1100/24hrs
The Isk Offensive: 25/15/1200/24hrs
….But they will not forget: 25/10/1200/24hrs
The 11th Hour: 25/15/1200/24hrs
Clanker Catching: 15/15/1200/24hrs
GM-A Clanker's Coffin: 15xp/10duty/1000cr/24hrs
GM-Praevalidum Defensiones: Part 1: 15xp/10duty/1000cr/24hrs
GM-Front-Line Fighters: 25xp/10duty/1000cr/24hrs
GM-Praevalidum Defensiones: Part 2: 20/10/1000cr/24hrs
GM-Praevalidum Defensiones: Part 3: 25xp/10duty/1000cr/24hrs
GM-Praevalidum Defensiones: Part 3: 25xp/10duty/1000/24hrs
GM-For Whom the Bell Tolls Part 2: Electric Boogaloo: 35xp/15/1000/24hrs
GM-Mission Name: Twilight Hour: 35xp/15duty/1000cr/24hr

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