Threshold | 25 |
Current | 0 |
Threshold | 23 |
Current | 0 |
Ranged | 1 |
Melee | 1 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | 2 | |||
Charm (Pr) | 0 | |||
Coercion (Will) | 0 | |||
Computers (Int) | 0 | |||
Cool (Pr) | 4 | +3 Adv on Initiative | ||
Coordination (Ag) | 3 | +3 Boost | ||
Deception (Cun) | 3 | |||
Discipline (Will) | 4 | |||
Leadership (Pr) | 0 | |||
Mechanics (Int) | 0 | |||
Medicine (Int) | 1 | |||
Negotiation (Pr) | 0 | |||
Perception (Cun) | 3 | |||
Piloting: Planetary (Ag) | 0 | |||
Piloting: Space (Ag) | 0 | |||
Resilience (Br) | 0 | |||
Skulduggery (Cun) | 0 | |||
Stealth (Ag) | 4 | +3 Boost | ||
Streetwise (Cun) | 2 | |||
Survival (Cun) | 3 | |||
Vigilance (Will) | 4 | +3 Adv on Initiative | ||
Brawl (Br) | 0 | |||
Gunnery (Ag) | 0 | |||
Lightsaber (Br) | 0 | |||
Melee (Br) | 3 | |||
Ranged: Light (Ag) | 2 | |||
Ranged: Heavy (Ag) | 4 | |||
Knowledge: Core Worlds (Int) | 1 | |||
Knowledge: Education (Int) | 1 | |||
Knowledge: Lore (Int) | 1 | |||
Knowledge: Outer Rim (Int) | 1 | |||
Knowledge: Underworld (Int) | 2 | |||
Knowledge: Warfare (Int) | 1 | |||
Knowledge: Xenology (Int) | 2 |
Nightstinger |
RangeExtreme |
SkillRanged: Heavy |
|
Accurate 4, Cumbersome 3, Pierce 2, Stun Setting, Telescopic Sight. |
Damage17 |
Critical2 |
|
Personal Vibrosaw |
RangeEngaged |
SkillMelee |
|
Cumbersome 4, Unwieldy 4, Pierce 2, Vicious 2, Sunder |
Damage10 |
Critical2 |
|
Nova Vipers x2 |
RangeMedium |
SkillRanged: Light |
|
Accurate 2, Pierce 2, Stun Setting, Wrist Mount. |
Damage7 |
Critical3 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Adversary | 3 | Upgrade all combat checks targeting this character three times. | |
Lethal Blows | 4 | +40 to any Critical Injury rolls made against opponents. | |
Stalker | 3 | +3 boost to all Stealth and Co-Ordination checks. | |
Deadly Accuracy | 1 | When dealing damage with a Ranged Heavy combat check, may add damage equal to ranks to one hit. | |
Quick Draw | 1 | Once per round may draw/holster a weapon or accessible item as an incidental action. | |
Quick Strike | 3 | Add 3 boost to combat checks against targets that have not acted this encounter. | |
Targeted Blow | 1 | After making a successful attack, may spend 1 Destiny Point to add damage equal to Agility to one hit. | |
Jump Up | 1 | Once per round may stand from seated or prone as an incidental. | |
Precise Aim | 3 | Once per round may perform the Precise Aim manoeuvre. Suffer up to 3 Strain to reduce target's melee and ranged defence by that number. |