Edge of the Empire
| Threshold | 25 |
| Current | 0 |
| Threshold | 23 |
| Current | 0 |
| Ranged | 1 |
| Melee | 1 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | 2 | |||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | 4 | +3 Adv on Initiative | ||
| Coordination (Ag) | 3 | +3 Boost | ||
| Deception (Cun) | 3 | |||
| Discipline (Will) | 4 | |||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | 1 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | 3 | |||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 4 | +3 Boost | ||
| Streetwise (Cun) | 2 | |||
| Survival (Cun) | 3 | |||
| Vigilance (Will) | 4 | +3 Adv on Initiative | ||
| Brawl (Br) | 0 | |||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | 3 | |||
| Ranged: Light (Ag) | 2 | |||
| Ranged: Heavy (Ag) | 4 | |||
| Knowledge: Core Worlds (Int) | 1 | |||
| Knowledge: Education (Int) | 1 | |||
| Knowledge: Lore (Int) | 1 | |||
| Knowledge: Outer Rim (Int) | 1 | |||
| Knowledge: Underworld (Int) | 2 | |||
| Knowledge: Warfare (Int) | 1 | |||
| Knowledge: Xenology (Int) | 2 |
| Nightstinger |
RangeExtreme |
SkillRanged: Heavy |
|
| Accurate 4, Cumbersome 3, Pierce 2, Stun Setting, Telescopic Sight. |
Damage17 |
Critical2 |
|
| Personal Vibrosaw |
RangeEngaged |
SkillMelee |
|
| Cumbersome 4, Unwieldy 4, Pierce 2, Vicious 2, Sunder |
Damage10 |
Critical2 |
|
| Nova Vipers x2 |
RangeMedium |
SkillRanged: Light |
|
| Accurate 2, Pierce 2, Stun Setting, Wrist Mount. |
Damage7 |
Critical3 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Adversary | 3 | Upgrade all combat checks targeting this character three times. | |
| Lethal Blows | 4 | +40 to any Critical Injury rolls made against opponents. | |
| Stalker | 3 | +3 boost to all Stealth and Co-Ordination checks. | |
| Deadly Accuracy | 1 | When dealing damage with a Ranged Heavy combat check, may add damage equal to ranks to one hit. | |
| Quick Draw | 1 | Once per round may draw/holster a weapon or accessible item as an incidental action. | |
| Quick Strike | 3 | Add 3 boost to combat checks against targets that have not acted this encounter. | |
| Targeted Blow | 1 | After making a successful attack, may spend 1 Destiny Point to add damage equal to Agility to one hit. | |
| Jump Up | 1 | Once per round may stand from seated or prone as an incidental. | |
| Precise Aim | 3 | Once per round may perform the Precise Aim manoeuvre. Suffer up to 3 Strain to reduce target's melee and ranged defence by that number. |