Jayms "Jym" Ender (SFL) by NHance

Species
Corellian Human
Career
Ace
Specializations
Hotshot, Force Sensitive Emergent, Rigger
System
Age of Rebellion

3
Threshold 12
Current 0
Threshold 16
Current 0
Ranged 1
Melee 1

Placeholder Image

Characteristics

2
3
2
2
3
4

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 2
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 2
Coordination (Ag) X 0 +w to all checks.
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) X 2
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1 Add 🟦 to all checks.
Piloting: Planetary (Ag) X 0 +w to all checks.
Piloting: Space (Ag) X 4 +w to all checks.
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) X 2
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun Setting, Accurate 1
Damage
6
Critical
3

0
345
5990
1/10

Weapons & Armor

Wing Commander Flight Suit: 1HP 3Enc
>Reduces strain received from Critical Hits to the wearer's vehicle by 1 (min 1).
>Reduce damage from fires and weapons with the Burn quality by 1.
-

Blaster Pistol: 2/3HP 1Enc
-Custom Grip
-Magnetic Weapon Tether
-

Personal Gear

Datapad 1 Enc

Comlink 0Enc

Utility Belt +1 Enc Threshold

Load Bearing Gear +3 Enc Threshold

Tool Kit 4Enc

Targeting Goggles 1Enc

Thermal Cloak

Assets & Resources

Downtime Hours: 100

<Stored Items>
Armored Clothing

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
High-G Training 2 Hotshot May suffer personal strain up to ranks instead of inflicting equal amount of System Strain to the current vehicle the character is piloting.
Indistinguishable 1 Force Sensitive Emergent Upgrade Difficulty of checks made to Identify the character once per rank.
Grit 3 Hotshot +1 Strain Threshold per rank.
Uncanny Senses 1 FS Emergent Add 🟦 to all Perception checks.
Skilled Jockey 1 Hotshot The character removes ⬛ per rank of Skilled Jockey from his Piloting checks.
Shortcut 1 Hotshot Add 🟦 per rank to all chase checks.
Second Chances 1 Hotshot May reroll positive die equal to ranks once per encounter.
Slight of Mind 1 FS Emergent Add 🟦 to all stealth checks unless the opposition is immune to force powers.
Koiogran Turn 1 Hotshot Spend a maneuver and suffer 2 strain to remove the effects of GtA.
Corellian Sendoff 1 Hotshot Make take the Corellian Sendoff action targeting two enemy ships at close range or Sil equal to or lower that the vehicle they are piloting. Make a Hard Cool check and if successful, the targets immediately suffer a minor collision. with each other.
Dedication 1 Hotshot +1 Characteristic per rank (Presence).
Showboat 1 Hotshot
Gearhead 1 Rigger
Signature Vehicle (Mach V) 1 Rigger
Tuned Maneuvering Thrusters 1 Rigger

Force Powers

Force Rating
1
Power
Enhance
Description
May add force die equal to rating to athletics checks. Spending white pips to add s or a.
Upgrade Effect
Control x3 Apply Force dice to Coordination, Piloting Planetary, and Piloting Space checks.
Control (Commit) May commit Force dice to to Agility.

Background

Plenty of flyers come from Corellia, many of them are considered reckless, some are considered lucky; Jayms and his twin brother Felyx were both and more. Born and raised on the sector's capital planet, no matter what the pair did or where the pair went, they were practically inseparable. The siblings had spent much of their time using their paired features to play pranks, cause mischief, and help each other out for their young life.

During their preteen years, Jayms grew fascinated with the stunt racers of the Corellian Sector circuit. Jayms would always fawn over the machines they drove and the way they could fly with reckless abandon, no care in the world. Longing to one day to be one of those very racers. His brother Felyx liked to watch Jayms dream and hope.

As they got older, Jayms put more and more effort into his dream of becoming a racer. He began to work on engines and other small repair work in an attempt to eventually build his own rig to use in races. However, lacking access to proper resources Jayms started to lose hope. That is, until his brother Felyx got a job with a Race promoter. This allowed the brothers to get in and watch the races for free. Getting up close and personal to the races Jayms' spirits rose higher. His dream being so close, he just needed an in.

During one of the races, Jayms got a chance to get even more involved. One of the mechanics for a racer had been indisposed by a stray piece of wreckage flying off the track knocking him out. Without thinking, Jayms quickly hopped over the railing to assist with quick fixes during the remainder of the race. Showing off a little bit of his skills, Jayms was approached afterwards by a man named Gavin. Gavin introduced himself as the owner of the "Gavinized Racing", the company funding this racer. Impressed by Jayms' skills, Gavin invited him to assist with the remainder of the season, allowing Jayms to eventually express his desire to be a racer himself. Gavin had only one requirement; Jayms find a vehicle of his own to begin racing. As long as Jayms could get the craft, he would have a backer for racing.

Later, Felyx came to Jayms about an opportunity to join the Corellian Defense Fleet. Seeing this as the perfect opportunity to earn credits, and stay close with his brother, Jayms happily accepted. Unbeknownst to Jayms until arriving at the academy that he was being offered a chance to be an officer. Jayms respectfully declined, instead seeking a spot in the Starfigher Wing. Easily showing off his skills and becoming a top pilot in his graduating class.

He and his brother graduated one after the other. Their first tenure together would be aboard the Starbolt Carrier 'Unyielding Hierophant'. He and Felyx had a relatively uneventful first tour. Mostly dealing with Smugglers in back door lanes, and the occasional Pirates during low traffic seasons, but nothing that the two and their cohorts couldn't handle. Soon time came for the brothers to sign on for a second tour; Felyx didn't hesitate, serving out in Space was far more rewarding for him. Jayms, however, had second thoughts. The pair sat down to dinner one day, and Jayms had told him about saving his pays to buy a small stunt craft to fly in the Race Circuits. While Felyx was disappointed, and a little worried, to see his bother go, ultimately he supported him.

Upon return to the Race Circuits and buying his own stunt craft, the Mach Five, Jayms took the competition by storm. Using his knowlegde learned from the academy and natural given talents to place very high and even win many races as an underdog. It was even better when his brother Felyx was able to watch his performances
Unfortunately, this started drawing some unwanted attention upon Jayms.

Felyx approached Jayms after one of his major races one day, with terrible news that they both were being hunted. Some group of men in black armor had taken an interest in these gifted brothers. Luckily, a friend of Felyx's from the CDF was able to install a hyperdrive on the Mach Five to allow the twins to get off planet and out of the Corellian Sector.

They eventually made their way inward along the Corellian Run and East along the Perlemian Trade Route. They stopped on an unfamiliar planet called Gizer. It was under strict Imperial hold, word had said that it was recently the victim of a devastating attack, but little in the way of news was open or consistent. Enough of the planet was open that Felyx and Jayms could find a city to lay low in the chaos. They sold the Mach Five, and used the money to live quietly for a bit. About a month after they arrived, the were approached by someone named 'Fulcrum', who told them that he was sent by a man named Derrin, and represented the Rebel Alliance. The Alliance Forces in the area needed people to help fight back after the Imperial attack on Gizer, and apparently the Twins came recommended from a mutual friend. They joined up shortly after, ready to put their still mysterious talents to good use.

Motivation

Motivation- Adrenaline Junkie
Excitement, adventure—the character loves every bit of it. He doesn't fight for money, revenge, or a thirst for blood. He fights because he can't get enough of the incredible thrill that comes with risking his life and
coming out on top.

Space Superiority:
The strength and security that CDF provided came from one simple philosophy, that keeping the hyperlanes and planetary space in a sector under control was what gave that sector peace. Jayms is a firm believer that any opposition he faces in a cockpit will not stand up to his uncanny abilities and talents.

Duties

Space Superiority:

The strength and security that CDF provided came from one simple philosophy, that keeping the hyperlanes and planetary space in a sector under control was what gave that sector peace. Jayms is a firm believer that any opposition he faces in a cockpit will not stand up to his uncanny abilities and talents.

Description

6'2' tall late twenties Human with the common features of a Corellian; tanned skin, dark brown hair and eyes, and an inviting smile. Jayms is the more aloof and free going of the two. Jayms would keep his flight suit nice and tidy for looks, not so much as protocol. He remained unshaven, but trimmed, a full goatee around his face. Very few things separated him from his brother in looks.

Other Notes

*-upgrades are item dependent

Free Skills
Species: Piloting Space
Career: Cool, Piloting Space,
Specialization: Cool, Piloting Space

10 Duty exchanged for 10xp
10 Duty exchanged for 2500cr

Species xp 110 +10 (duty)
-30 Agility
-30 Willpower
-30 Presence
-20 Force Sensitive Emergent
-10 Enhance Power

+10 Not taking Recruit
+15 Recruitment Center Bonus
-5 Control (Coordination)
-5 Control (Piloting Planetary)
-5 Control (Piloting Space)
-5 High-G Training
-5 Indistinguishable

Rebel Assets:
Datapad
Comlink
Utility Belt
Storage Gear: Load Bearing Gear
Specialist Gear: Tool Kit
Armor: Wing Commander flight Suit
Primary Weapon: X-Wing
Secondary Weapon: Blaster Pistol

Credits 500+2500 (duty)
-1000 Targeting Goggles
-600 Custom Grip (Fully Modded)
-350 Magnetic Weapon Tether (Fully Modded)
-1000 Armored Clothing

50cr

Missions:
Operation Belongs in a Museum: 20/duty/500cr/24hrs
Operation Glass Wing: 20/duty/500cr/24hrs
Task Force Genesis: 60xp/3000cr/72hrs
OTB Track Day: 15xp/500cr (Second place winnings)
Task Force Genesis Part 2: 35/1750/42
Operation Golden Goose: 15/Duty/500cr/24hrs/Colt Drumman's Ire
Operation Every Part of the Bison: 20/Duty/500cr/24hrs

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