Dockyard Expertise |
1 |
Fully Operational |
May make an Average Knowledge check when at a space dock. If successful, the cost and time for repairs is reduced by 20% per rank of Dockyard Expertise. |
Eye For Detail |
1 |
Fully Operational |
After making a Mechanics or Computers check, may suffer strain up to ranks in Eye for Detail to convert that many Success to Advantage. |
Creative Design |
1 |
Fully Operational |
As part of resolving a successful crafting check, the character may also apply a result equivalent of Advantage equal to his ranks in Creative Design. The GM may then apply a result equivalent to spending the same number of Disadvantages. |
Solid Repairs |
1 |
Fully Operational |
When repairing hull trauma on a starship or vehicle, repair 1 additional hull trauma per rank of Solid Repairs. |
Fine Tuning |
1 |
Fully Operational |
When repairing system strain on a starship or vehicle, repair 1 additional system strain per rank of Fine Tuning. |
Debilitating Shot |
|
Fully Operational |
Upon successful attack wit a starship or vehicle weapon, may spend 2 Advantage to reduce the maximum speed of the target bt 1 until the end of the next round. |
Black Market Contacts (1 Rank) |
|
|
When purchasing illegal goods, may reduce rarity by 1 per rank of Black Market Contacts. Increasing cost by 50% of base cost per reduction. |
Gearhead (1 Rank) |
|
|
Remove 1 Setback per rank of Gearhead from Mechanics checks. Halve the credit cost to add mods to attachments. |
Fancy Paint Job |
|
|
Upgrade all Charm, Deception, and Negotiation checks made in the presence of Signature Vehicle once. |
Signature Vehicle |
|
|
Choose one Starship or Vehicle as Signature Vehicle, Upgrade all Mechanics checks made on that vehicle once. |
Grit (2 Rank) |
|
|
Gain +1 strain threshold. |
Toughened (1 Rank) |
|
|
Gain +2 wound threshold |
Desert Dwellers |
1 |
|
Remove 1 setback die imposed due to arid or hot environment. |