Threshold | 13 |
Current | 0 |
Threshold | 15 |
Current | 15 |
Ranged | 1 |
Melee | 1 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 |
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Athletics (Br) | X | 0 |
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|
Charm (Pr) | 1 |
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Species Bonus | |
Coercion (Will) | 0 |
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||
Computers (Int) | X | 2 |
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|
Cool (Pr) | 0 |
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||
Coordination (Ag) | 0 |
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||
Deception (Cun) | 0 |
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Discipline (Will) | 0 |
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||
Leadership (Pr) | 0 |
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||
Mechanics (Int) | X | 2 |
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+1 Advantage (Tool Kit) |
Medicine (Int) | 0 |
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||
Negotiation (Pr) | 0 |
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||
Perception (Cun) | X | 0 |
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|
Piloting: Planetary (Ag) | 0 |
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||
Piloting: Space (Ag) | X | 1 |
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|
Resilience (Br) | X | 0 |
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|
Skulduggery (Cun) | 0 |
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||
Stealth (Ag) | 0 |
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||
Streetwise (Cun) | 0 |
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||
Survival (Cun) | 0 |
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||
Vigilance (Will) | X | 0 |
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|
Brawl (Br) | 0 |
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||
Gunnery (Ag) | X | 1 |
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|
Lightsaber (Br) | 0 |
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||
Melee (Br) | 0 |
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||
Ranged: Light (Ag) | X | 1 |
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|
Ranged: Heavy (Ag) | 0 |
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||
Knowledge: Core Worlds (Int) | 0 |
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||
Knowledge: Education (Int) | X | 2 |
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|
Knowledge: Lore (Int) | 0 |
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||
Knowledge: Outer Rim (Int) | 0 |
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||
Knowledge: Underworld (Int) | X | 2 |
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|
Knowledge: Warfare (Int) | 0 |
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Knowledge: Xenology (Int) | 0 |
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Westar-35 |
RangeMedium |
SkillRanged: Light |
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Accurate 1, Stun Setting |
Damage6 |
Critical2 |
|
Combat Knife |
RangeEngaged |
SkillMelee |
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Damage+1 |
Critical3 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Dockyard Expertise | 1 | Fully Operational | May make an Average Knowledge check when at a space dock. If successful, the cost and time for repairs is reduced by 20% per rank of Dockyard Expertise. |
Eye For Detail | 1 | Fully Operational | After making a Mechanics or Computers check, may suffer strain up to ranks in Eye for Detail to convert that many Success to Advantage. |
Creative Design | 1 | Fully Operational | As part of resolving a successful crafting check, the character may also apply a result equivalent of Advantage equal to his ranks in Creative Design. The GM may then apply a result equivalent to spending the same number of Disadvantages. |
Solid Repairs | 1 | Fully Operational | When repairing hull trauma on a starship or vehicle, repair 1 additional hull trauma per rank of Solid Repairs. |
Fine Tuning | 1 | Fully Operational | When repairing system strain on a starship or vehicle, repair 1 additional system strain per rank of Fine Tuning. |
Debilitating Shot | Fully Operational | Upon successful attack wit a starship or vehicle weapon, may spend 2 Advantage to reduce the maximum speed of the target bt 1 until the end of the next round. | |
Black Market Contacts (1 Rank) | When purchasing illegal goods, may reduce rarity by 1 per rank of Black Market Contacts. Increasing cost by 50% of base cost per reduction. | ||
Gearhead (1 Rank) | Remove 1 Setback per rank of Gearhead from Mechanics checks. Halve the credit cost to add mods to attachments. | ||
Fancy Paint Job | Upgrade all Charm, Deception, and Negotiation checks made in the presence of Signature Vehicle once. | ||
Signature Vehicle | Choose one Starship or Vehicle as Signature Vehicle, Upgrade all Mechanics checks made on that vehicle once. | ||
Grit (2 Rank) | Gain +1 strain threshold. | ||
Toughened (1 Rank) | Gain +2 wound threshold | ||
Desert Dwellers | 1 | Remove 1 setback die imposed due to arid or hot environment. |