Toughened |
2 |
|
+2 wound threshold |
Grit |
3 |
|
+1 strain threshould |
Lethal Blows |
3 |
|
Add +10 per rank of Lethal Blows to any Critical Injury results inflicted on opponents. |
Jump Up |
1 |
|
Once per round, may stand from seated or prone as an incidental. |
Stalker |
2 |
|
Add □ per rank of Stalker to all Stealth and Coordination checks. |
Quick Draw |
1 |
|
Once per round, draw or holster a weapon or accessible item as an incidental. |
Precise Aim |
2 |
|
Once per round, may per form Precise Aim maneuver. Suffer a number of strain no greater than ranks in Precise Aim, then reduce target's melee and ranged defense by that number. |
Targeted Blow |
1 |
|
After making a successful attack, may spend 1 Destiny Point to add damage equal to Agility to one hit. |
Anatomy Lessons |
1 |
|
After a making a successful attack, may spend 1 Destiny Point to add damage equal to Intellect to one hit. |
Dedication |
2 |
|
Gain + 1 to a single characteristic. This cannot bring a characteristic above 6 |
Master of Shadows |
1 |
|
Once per round, suffer 2 strain to decrease difficulty of next Stealth or Skulduggery check by one. |
Deadly Accuracy |
1 |
|
When acquired, choose I combat skill (Melee). Add damage equal to ranks in that skill to one hit of successful attack made using that skill. |
Dodge |
4 |
|
When targeted by combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number. |
Street Smarts |
2 |
|
Remove ■ per rank of Street Smarts from Street wise or Knowledge (Under world] checks. |
Galaxy Mapper |
2 |
|
Remove ■ per rank of Galaxy Mapper from Astrogation checks. Astrogation checks take half normal time. |
Skilled Jockey |
1 |
|
Remove ■ per rank of Skilled Jockey from all Piloting (Planetary) and Piloting (Space) checks the character attempts. |
Defensive Driving |
1 |
|
Increase defense of vehicle or starship being piloted by I per rank of Defensive Driving. |
Durable |
1 |
|
May reduce any Critical Injury suffered by 10 per rank of Durable to a minimum of 1. |
Rapid Recovery |
3 |
|
When healing strain after an encounter, heal 1 additional strain per rank of Rapid Recovery. |
Knockdown |
1 |
|
After hitting with a melee attack, may spend Triumph to knock the target prone. |
Adversary 1 |
1 |
|
Upgrade all checks against this person once |