Big brain stab by Spainelnator

Species
??
Career
Bounty Hunter
Specializations
Assassin, Fringer
System
Age of Rebellion

6
Threshold 18
Current 0
Threshold 15
Current 0
Ranged 1
Melee 2

Characteristics

4
3
4
3
3
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 4
Athletics (Br) 1
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 1
Cool (Pr) 3
Coordination (Ag) 2
Deception (Cun) 3
Discipline (Will) 4
Leadership (Pr) 0
Mechanics (Int) 1
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) 2
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 2
Resilience (Br) 1
Skulduggery (Cun) 2
Stealth (Ag) 4
Streetwise (Cun) 1
Survival (Cun) 1
Vigilance (Will) 3
Brawl (Br) 1
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 5
Ranged: Light (Ag) 1
Ranged: Heavy (Ag) 1
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 2
Knowledge: Underworld (Int) 1
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Double-Bladed Vibrosword
Range
Engaged
Skill
Melee
Accurate 1, Defensive 1, linked 1, Pierce 4, Vicious 2, Unwieldy 3
Damage
+2
Critical
1

Weapons & Armor

Arms cybers
Implant Armor
Smugglers Armors
Double-Bladed Vibrosword
- Custom Grip
(Remove 1 setback dice from all combat checks weapon's owner makes using this weapon. Others add 2 setback dice to use it. 1x "Accurate +1")
- Serrated Edge
(Vicious +1)
- Mono Molecular Edge
(Decrease the weapon’s Crit Rating by 1 to a minimum of 1. 2x "Pierce +1")

Personal Gear

Microaxial Starmapper Handheld Navicomputer (Two boosts to Astrogation)
4x Stimpacks

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Toughened 2 +2 wound threshold
Grit 3 +1 strain threshould
Lethal Blows 3 Add +10 per rank of Le­thal Blows to any Critical Injury results inflicted on opponents.
Jump Up 1 Once per round, may stand from seated or prone as an incidental.
Stalker 2 Add □ per rank of Stalker to all Stealth and Coordination checks.
Quick Draw 1 Once per round, draw or holster a weapon or acces­sible item as an incidental.
Precise Aim 2 Once per round, may per­ form Precise Aim maneu­ver. Suffer a number of strain no greater than ranks in Precise Aim, then reduce target's melee and ranged defense by that number.
Targeted Blow 1 After making a successful attack, may spend 1 Desti­ny Point to add damage equal to Agility to one hit.
Anatomy Lessons 1 After a making a successful attack, may spend 1 Desti­ny Point to add damage equal to Intellect to one hit.
Dedication 2 Gain + 1 to a single charac­teristic. This cannot bring a characteristic above 6
Master of Shadows 1 Once per round, suffer 2 strain to decrease difficulty of next Stealth or Skuldug­gery check by one.
Deadly Accuracy 1 When acquired, choose I combat skill (Melee). Add damage equal to ranks in that skill to one hit of successful attack made using that skill.
Dodge 4 When targeted by combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number.
Street Smarts 2 Remove ■ per rank of Street Smarts from Street­ wise or Knowledge (Under­ world] checks.
Galaxy Mapper 2 Remove ■ per rank of Galaxy Mapper from Astrogation checks. Astrogation checks take half normal time.
Skilled Jockey 1 Remove ■ per rank of Skilled Jockey from all Pi­loting (Planetary) and Pi­loting (Space) checks the character attempts.
Defensive Driving 1 Increase defense of vehicle or starship being piloted by I per rank of Defensive Driving.
Durable 1 May reduce any Critical Inju­ry suffered by 10 per rank of Durable to a minimum of 1.
Rapid Recovery 3 When healing strain after an encounter, heal 1 addi­tional strain per rank of Rapid Recovery.
Knockdown 1 After hitting with a melee attack, may spend Triumph to knock the target prone.
Adversary 1 1 Upgrade all checks against this person once

Background

Motivation

Duties

Description

Other Notes

Remove up to 1 setback dice from checks due to lighting conditions.

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