Call 'Em |
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Do not add ■ to combat checks due to the use of the Aim maneuver. |
Congenial 2 |
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May suffer a number of strain to downgrade difficulty of Charm or Negotiation checks or upgrade difficulty when target by Charm or Negotiation checks, by an equal number Strain suffered this way cannot exceed ranks in Congenial. |
Dedication 2 |
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Presence, Presence |
Disarming Smile 1 |
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Take the Disarming Smile action; succeed at an opposed Charm check to lower all defenses of a target by ranks in Disarming Smile until the end of the encounter. |
Dodge 1 |
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When targeted by combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number. |
Don't Shoot! |
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Once per session as an action, make a Hard (◆◆◆) Charm check. On a success, cannot be target of combat checks until the end of the encounter or until making a combat check. |
Full Throttle |
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Take a Full Throttle action; make a Hard (◆◆◆) Piloting check to increase a vehicle's top speed by 1 for a number of rounds equal to Cunning. |
Full Throttle (Improved) |
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Suffer 1 strain to attempt Full Throttle as a maneuver and decrease its difficultly to Average (◆◆). |
Grit 4 |
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+1 Strain |
Just Kidding! |
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Once per round as an incidental spend 1 Destiny Point to ignore ☤ generated on a social check by the character or any ally in short range. |
Kill With Kindness 1 |
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Remove ■ per rank of Kill with Kindness from all Charm and Leadership checks. |
Lethal Blows 2 |
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Add +10 per rank of Lethal Blows to any Critical Injury results inflicted on opponents. Master Pilot - Once per round wh |
Quick Draw |
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Once per round, draw or holster a weapon or accessible item as an incidental. |
Quick Strike 1 |
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Add □ per rank of Quick Strike to combat checks against targets that have not acted yet this encounter. |
Rapid Reaction 1 |
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Suffer a number of strain to add an equal number of ☼ to initiative checks. Strain suffered cannot exceed ranks in Rapid Reaction. |
Skilled Jockey 2 |
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Remove ■ per rank of Skilled Jockey from all Piloting (Planetary) and Piloting (Space) checks the character attempts. |
Guns Blazing |
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As an incidental, suffer 2 Strain to avoid increasing the difficulty of a Ranged (Light) check to attack with two weapons. |
Spitfire |
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