Priest Cardin by YelshaNu

Species
Mandalorian Human
Career
Explorer
Specializations
Big Game Hunter, Death Watch Warrior
System
Edge of the Empire

5
Threshold 14
Current 0
Threshold 13
Current 4
Ranged 0
Melee 0

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Characteristics

2
4
2
3
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) X 0
Computers (Int) 0
Cool (Pr) X 2
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) X 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) X 2
Piloting: Space (Ag) X 1
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) X 0
Streetwise (Cun) 0
Survival (Cun) X 2
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) 1
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 1
Ranged: Heavy (Ag) X 3
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) X 0
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) X 0

Attacks

GALAAR-15
Range
Extreme
Skill
Ranged: Heavy
Accurate 3, Sun setting. Stun 5, Disorient 3, Cumbersome 2,
Damage
11
Critical
2
Z-6 Jetpack Missile Launcher
Range
Long
Skill
Ranged: Heavy
Blast 10, Breach 1, Inaccurate 1, Limited Ammo 0/1, Prepare 1
Damage
15
Critical
3

0
375
0
8/10

Weapons & Armor

GALAAR-15 Blaster Carbine (4 enc, 4HP)
w/ Mandalorian Chamber (1 HP), Marksman Barrel (2HP), Tibanna Jacked (1 HP).

Upgrade the difficulty of an attack one additional time to reduce the critical rating by 1 (to a minimum of 1). GM may spend Despair to damage the weapon one step.

Laminate Armour (+2 Soak, 4 Enc, 3HP)

Personal Gear

Z-6 Jetpack

Allows a person to function as a silhouette 1, speed 3, handling 0, system strain 3 vehicle that can only operate in atmosphere and requires Piloting Planetary to operate.

1/3 System Strain.

Features an integrated missile launcher, profile listed above.

2x Stimpacks

Load-Bearing Gear (increase Encumbrance Capacity by 3).

Helmet comlink.

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Toughened 1 p. 145 EotE Core Rulebook Gain +2 wound threshold per rank of Toughened.
Armour Master P. 132 EotE Core Rulebook When wearing armour, increase total soak value by 1.
Side Step 1 p. 143 EotE Core Rulebook Once per round, may perform the Side Step manoeuvre and suffer a number of strain to upgrade difficulty of all incoming ranged attacks by an equal number for the next round. Strain suffered this way cannot exceed ranks in Side Step.
Jump Up p. 138 EotE Core Rulebook Once per round, may stand from seated or prone as an incidental.
Jetpack Expertise p. 41 Collapse of the Republic The character may spend 1 Advantage from their checks to remove 1 system strain from their jetpack. (They may choose this effect multiple times when spending Advantage).
Point Blank 1 p. 141 EotE Core Rulebook Add 1 damage per rank of Point Blank to damage of one hit of successful attack using Ranged Heavy or Ranged Light skills at short range or engaged.
Death From Above p. 38 Collapse of the Republic Once per encounter, inflict 1 system strain on jetpack and make a Hard (3 difficulty) Piloting check as an action. For each success, one adversary of silhouette 0 or 1 in short range is knocked prone. May spend Triumph to stagger one affected target.
Momentum p. 41 Collapse of the Republic The character deals additional damage with their first hit equal to the number of range bands they moved during the current round.
Stalker 1 p. 143 EotE Core Rulebook Add Boost dice per rank of Stalker to all Stealth and Co-Ordination checks.
Confidence 1 p. 133 EotE Core Rulebook May decrease the difficulty of Discipline checks to avoid fear by 1 per rank of Confidence
Expert Tracker 1 p. 135 EotE Core Rulebook Remove 1 Setback dice per rank of Expert Tracker from checks to find tracks or track targets. Decrease time to track a target by half.
Quick Strike 1 p. 141 EotE Core Rulebook Add a Boost dice per rank of Quick Strike to combat checks against targets that have not acted yet this encounter.
Hunter's Quarry p. 30 Enter the Unknown Take Hunter's Quarry action: Make a Hard (3 difficulty) Survival check to upgrade the ability of all attacks made against a target at Long range until the end of the character's next turn.
Improved Hunter's Quarry p. 30 Enter the Unknown Suffer 2 strain to perform the Hunter's Quarry action as a manoeuvre.

Background

Motivation

Obligations

Description

Other Notes

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