Toughened 1 |
|
p. 145 EotE Core Rulebook |
Gain +2 wound threshold per rank of Toughened. |
Armour Master |
|
P. 132 EotE Core Rulebook |
When wearing armour, increase total soak value by 1. |
Side Step 1 |
|
p. 143 EotE Core Rulebook |
Once per round, may perform the Side Step manoeuvre and suffer a number of strain to upgrade difficulty of all incoming ranged attacks by an equal number for the next round. Strain suffered this way cannot exceed ranks in Side Step. |
Jump Up |
|
p. 138 EotE Core Rulebook |
Once per round, may stand from seated or prone as an incidental. |
Jetpack Expertise |
|
p. 41 Collapse of the Republic |
The character may spend 1 Advantage from their checks to remove 1 system strain from their jetpack. (They may choose this effect multiple times when spending Advantage). |
Point Blank 1 |
|
p. 141 EotE Core Rulebook |
Add 1 damage per rank of Point Blank to damage of one hit of successful attack using Ranged Heavy or Ranged Light skills at short range or engaged. |
Death From Above |
|
p. 38 Collapse of the Republic |
Once per encounter, inflict 1 system strain on jetpack and make a Hard (3 difficulty) Piloting check as an action. For each success, one adversary of silhouette 0 or 1 in short range is knocked prone. May spend Triumph to stagger one affected target. |
Momentum |
|
p. 41 Collapse of the Republic |
The character deals additional damage with their first hit equal to the number of range bands they moved during the current round. |
Stalker 1 |
|
p. 143 EotE Core Rulebook |
Add Boost dice per rank of Stalker to all Stealth and Co-Ordination checks. |
Confidence 1 |
|
p. 133 EotE Core Rulebook |
May decrease the difficulty of Discipline checks to avoid fear by 1 per rank of Confidence |
Expert Tracker 1 |
|
p. 135 EotE Core Rulebook |
Remove 1 Setback dice per rank of Expert Tracker from checks to find tracks or track targets. Decrease time to track a target by half. |
Quick Strike 1 |
|
p. 141 EotE Core Rulebook |
Add a Boost dice per rank of Quick Strike to combat checks against targets that have not acted yet this encounter. |
Hunter's Quarry |
|
p. 30 Enter the Unknown |
Take Hunter's Quarry action: Make a Hard (3 difficulty) Survival check to upgrade the ability of all attacks made against a target at Long range until the end of the character's next turn. |
Improved Hunter's Quarry |
|
p. 30 Enter the Unknown |
Suffer 2 strain to perform the Hunter's Quarry action as a manoeuvre. |