Zac Sa'reem (SFL) by NHance

Species
Bothan
Career
Commander
Specializations
Strategist, Force Sensitive Emergent
System
Age of Rebellion

1
Threshold 11
Current 0
Threshold 14
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

1
2
3
3
3
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) X 0
Computers (Int) X 1
Cool (Pr) X 1 -⬛ to initiative checks
Coordination (Ag) 0
Deception (Cun) 0 -⬛ to checks
Discipline (Will) X 2
Leadership (Pr) X 1
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0 -⬛ to checks
Stealth (Ag) 0
Streetwise (Cun) 1
Survival (Cun) 0
Vigilance (Will) X 0 -⬛ to initiative checks
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 4
Knowledge: Xenology (Int) 0

Attacks

Blaster Carbine
Range
Medium
Skill
Ranged: Heavy
Stun Setting
Damage
9
Critical
3
Holdout Blaster
Range
Short
Skill
Ranged: Light
Stun Setting
Damage
5
Critical
4

20
225
7020
10/10

Weapons & Armor

Banal Apparel- 0HP 0Enc
Opposing character upgrade the difficulty of any checks made to identify the wearer once

Blaster Carbine- 4HP 3Enc
-
<Not Equipped>

Holdout Blaster- 1HP 1Enc
-

Personal Gear

Datapad 1 Enc

Comlink 0Enc

Earbud Comlink 0Enc

Utility Belt +1 Enc Threshold

Load Bearing Gear +3 Enc Threshold

Military Backpack Frame
-
-

Military Belt Pouches (x2)
-
-

Slicer Gear 2Enc
<Not Equipped>

Disguise Kit 2Enc

Lockpick Set 1Enc

Scanner Goggles 2Enc
-⬛⬛ to checks for the effects of darkness

Agent's Bag 2Enc
-Comlink Bug
-Hidden Compartment

Verpine Bond Gauntlets 1Enc
-Add 🟦 to preform delicate procedures.

Infrabinoculars (Long Range) 1Enc
<not equipped>

Assets & Resources

Downtime Hours: 96hrs

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Convincing Demeanor 1 Species Remove ⬛ per rank to all Deception or Skulduggery checks per rank.
Indistinguishable 1 FS Emergent Upgrade Difficulty of checks made to Identify the character once per rank.
Ready for Anything 2 Strategist Remove ⬛ per rank to all Mass Combat checks and Cool and Vigilance checks to determine initiative.
Command 1 Strategist
Clever Commander 1 Strategist May use ranks in Warfare instead of Leadership for Mass Combat.
Master Strategist 1 Strategy May suffer 2 Strain to reduce difficulty of MC checks once per round.

Force Powers

Force Rating
1
Power
Influence
Description
The character may attempt to guide, shape, and even twist the thoughts of others.

Special rule (🌕/🌑 Use): When guiding and shaping thoughts, only 🌓 generated from 🌑 may be used to generate negative emotions such as rage, fear and hatred. Only 🌕 may be used to generate positive emotions such as peace, tranquility and friendliness, other emotions such as confusion can be created from 🌓 generated from either 🌕 or 🌑

The Character may spend 🌓 to stress the mind of one living target he is engaged with, inflicting 1 strain.
Upgrade Effect
Control The Force user may make an opposed Discipline vs Discipline check combined with an Influence power check. if the user spends 🌓 and succeeds on the check, the force user can force the target to adopt an emotional state or believe something untrue, lasting for 1 round or 5 minutes.

Background

Born 30BBY on Bothawui, Zac Sa'reem had a fairly normal upbringing. Zac showed strong interest in the strategy used behind the Clone Wars as he matured. Using the Bothan's natural aptitude for collecting information in secret, he was able to gather a substantial bit of knowledge. Zac especially grasped onto the Jedi and Clone command movements of ground troops that were vastly outnumbered by the overwhelming forces of the Droid Army.

Collecting military data was not always easy, especially after the fall of the Republic. There were several instances in which Sa'reem was discovered. Yet, somehow he was always able to talk, or slink his way out of trouble. Zac's searches for information took him to many places, far away from Bothawui, and eventually he ended up on the planet Gizer, in the Lantillies Sector. Before the bombing of Lentic City. Zac nearly escaped with his life, managing to convince a nearby shuttle to get him out of the danger area.

Little did he know, Zac Sa'reem had talked himself onto a transport heading to Falk base of Sector Force Lantillies. It was then, Zac had been convinced to assist the group investigating the nature of this strange bombing. He had heard mention on the way out of some type of nerve gas, fear related maybe? Either way, Zac knew there was only one way to figure out what had happened: He had to join this group of Rebels if he was to uncover the reason the Empire had bombed their own city, full of troops and civilians alike. It made no military sense...

Motivation

Motivation- The Game:
War is a game, and this Commander sees every participant—including himself—as a playing piece on a board. He has a tendency to analyze battles tactically, dissecting them and learning from his mistakes. Every deed done is a series of moves or countermoves, every enemy officer is an opponent, and winning the game is the only acceptable outcome.


Duty- Intelligence:
This PC knows that every victory hinges on knowing as much about the Empire's/Enemy of SFL's military might and other assets as possible. He is driven to gather any and all potentially useful useful data, wishing to locate vital and vulnerable targets for Rebellion forces to strike at. He not only wants to know what the enemy military factions are up to, but also the state of technological research, economic policies, and other aspects of enemy strength.

Duties

Duty- Intelligence:
This PC knows that every victory hinges on knowing as much about the Empire's/Enemy of SFL's military might and other assets as possible. He is driven to gather any and all potentially useful useful data, wishing to locate vital and vulnerable targets for Rebellion forces to strike at. He not only wants to know what the enemy military factions are up to, but also the state of technological research, economic policies, and other aspects of enemy strength.

Description

5'1" tall Light Brown skin, Blonde hair, Brown eyes.
125lbs, lean build.
34 years old

Other Notes

Duty Exchange: 20 -10 (10xp) -5 (5xp) -5 (1000cr)

Species Abilities:
Streetwise
Convincing Demeanor

Free Skills:
Career: Cool, Discipline, Knowledge Warfare, Leadership
Specialization: Computers, Knowledge Warfare

Species xp: 100+15 (Duty)
30-Presence
30-Intellect
30-Willpower
20-Force Sensitive Emergent
5-Ready For Anything

+15xp SFL Recruitment Centers
+10xp No Recruit
-10 Influence
-10 Control (Emotional State)
-5 Indistinguishable

Rebel Assets:
Datapad
Comlink
Utility Belt
Storage Gear: Load Bearing Gear
Specialist Gear: Slicing Tools
Armor: Diplomat's Robes
Primary Weapon: Blaster Carbine +1 additional Specialist Gear: Disguise Kit
Secondary Weapon: Holdout Blaster

Credit Expenses: 500 +1000 (Duty)
-150 Scanner Goggles
-75 Earbud Comlink
-250 Verpine Bond Gauntlets
-500 Infrabinoculars with long range sensors
-20 Military Belt Pouches (2)
-50 Lock-pick Set
-25 Banal Apparel
-10 Modular Backpack Frame
-400 Agent's Bag with: Comlink Bug and Hidden Compartment attachments.

20cr remaining

Mission Log:
Operation SOME FREDS: 20xp/No Duty/500cr/24hrs
Task Force Liberator: 60xp/6000cr/72hrs

Return to Top