Threshold | 23 |
Current | 0 |
Threshold | 18 |
Current | 0 |
Ranged | 1 |
Melee | 1 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 |
![]() ![]() |
||
Athletics (Br) | X | 0 |
![]() ![]() ![]() ![]() ![]() |
Add 🟦🟦to all checks. |
Charm (Pr) | 0 |
![]() |
||
Coercion (Will) | 0 |
![]() ![]() |
||
Computers (Int) | 0 |
![]() ![]() |
||
Cool (Pr) | 0 |
![]() |
||
Coordination (Ag) | X | 1 |
![]() ![]() |
|
Deception (Cun) | 0 |
![]() ![]() ![]() |
||
Discipline (Will) | X | 2 |
![]() ![]() |
|
Leadership (Pr) | 0 |
![]() |
||
Mechanics (Int) | 0 |
![]() ![]() |
||
Medicine (Int) | X | 0 |
![]() ![]() |
|
Negotiation (Pr) | 0 |
![]() |
||
Perception (Cun) | 0 |
![]() ![]() ![]() |
*1 upgrade, boost if within medium | |
Piloting: Planetary (Ag) | 0 |
![]() ![]() |
||
Piloting: Space (Ag) | 0 |
![]() ![]() |
||
Resilience (Br) | X | 0 |
![]() ![]() ![]() ![]() ![]() |
Add auto * to all checks. Add 🟦🟦 to all checks. |
Skulduggery (Cun) | 0 |
![]() ![]() ![]() |
||
Stealth (Ag) | 0 |
![]() ![]() |
||
Streetwise (Cun) | 0 |
![]() ![]() ![]() |
||
Survival (Cun) | X | 2 |
![]() ![]() ![]() |
|
Vigilance (Will) | 0 |
![]() ![]() |
*1 upgrade, boost if within medium | |
Brawl (Br) | X | 2 |
![]() ![]() ![]() ![]() ![]() |
|
Gunnery (Ag) | 0 |
![]() ![]() |
||
Lightsaber (Br) | 0 |
![]() ![]() ![]() ![]() ![]() |
||
Melee (Br) | X | 3 |
![]() ![]() ![]() ![]() ![]() |
|
Ranged: Light (Ag) | X | 3 |
![]() ![]() ![]() |
|
Ranged: Heavy (Ag) | X | 2 |
![]() ![]() |
|
Knowledge: Core Worlds (Int) | 0 |
![]() ![]() |
||
Knowledge: Education (Int) | 0 |
![]() ![]() |
||
Knowledge: Lore (Int) | 0 |
![]() ![]() |
||
Knowledge: Outer Rim (Int) | 0 |
![]() ![]() |
||
Knowledge: Underworld (Int) | 0 |
![]() ![]() |
||
Knowledge: Warfare (Int) | X | 0 |
![]() ![]() |
|
Knowledge: Xenology (Int) | 0 |
![]() ![]() |
Heavy Blaster Pistol |
RangeMedium |
SkillRanged: Light |
![]() ![]() ![]() |
Accurate 1, Linked 1, Pierce 2, Stun Setting, Inaccurate 1, Remove One Setback |
Damage10 |
Critical3 |
|
Vibrorapier |
RangeEngaged |
SkillMelee |
![]() ![]() ![]() ![]() ![]() |
Defensive 1, Pierce 5, Vicious 1 |
Damage+4 |
Critical2 |
|
Riot Shield |
RangeEngaged |
SkillMelee |
![]() ![]() ![]() ![]() ![]() |
Cumbersome 3, Defensive 2, Deflection 2, Disorient 1 |
Damage+0 |
Critical6 |
|
Whipcord Thrower |
RangeShort |
SkillMelee |
![]() ![]() ![]() ![]() ![]() |
Ensnare 2 |
Damage+1 |
Critical5 |
|
E-22 Blaster Rifle |
RangeMedium |
SkillRanged: Heavy |
![]() ![]() |
Cumbersome 2, Linked 1, Stun Setting. Cannot be damaged by environmental hazards. |
Damage8 |
Critical3 |
|
Vibro-Ax |
RangeEngaged |
SkillMelee |
![]() ![]() ![]() ![]() ![]() |
Pierce 2, Sunder, Vicious 3 |
Damage+3 |
Critical2 |
|
Sap Gloves |
RangeEngaged |
SkillBrawl |
![]() ![]() ![]() ![]() ![]() |
Concussive 1 |
Damage+2 |
Critical5 |
|
E-11D Carbine |
RangeMedium |
SkillRanged: Heavy |
![]() ![]() |
Stun Setting, Accurate 1, Remove 1 Setback, Upgrade the ability of combat checks made when using this weapon at short range once. |
Damage9 |
Critical3 |
|
Light Repeating Blaster |
RangeLong |
SkillRanged: Heavy |
![]() ![]() |
Pierce 1, Auto-Fire, Cumbersome 4 |
Damage11 |
Critical3 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Resillient Metabolism | 1 | Species | Add S to all Resilience checks. |
Toughened | 3 | Commando | +2 WT per rank. |
Physical Training | 2 | Commando | Add 🟦 per rank to all Athletic and Resilience checks. |
Grit | 2 | Commando | +1 Strain Threshold oer rank. |
Point Blank | 1 | Commando | +1 damage to Ranged Heavy and Ranged Light checks at Short or Engaged range (for one hit). |
Parry | 2 | Martial Artist | Suffer 3 strain to reduce incoming melee damage by 2 plus ranks in Parry. |
Iron Body | 1 | Martial Artist | Remove ⬛ per rank to Coordination and Resilience checks. Reduce Critical cost for unarmed combat checks per rank. |
Durable | 1 | Commando | -10 to all critical Injuries received. |
Precision Strike | 1 | Martial Artist | When the character inflicts a Critical Injury with a Brawl. Melee, or Lightsaber weapon. he may suffer 1 strain to change the result to any Easy (d) Critical Injury result. Additionally. whenever the character defeats a minion or rival NPC. he may always choose to do so by nonlethal means. even if the environment or exceptional circumstances would normally make that very difficult or impossible. |
Armor Master | 1 | Commando | +1 soak when wearing armor of soak 2 or more. |
Unarmed Parry | 1 | Martial Artist | May Parry while unarmed. Reduce Strain cost by 1 to a minimum of 1. |
Heroic Fortitude | 1 | Commando | |
Dedication | 1 | Commando | +1 Brawn |
Prime Positions | 1 | Trailblazer | |
Dodge | 1 | Trailblazer | |
Outdoorsman | 1 | Trailblazer |