The Revenant (SFL) by Spainelnator

Type
Ship
Faction
SFL
Make & Model
MC30c Torpedo Frigate

Characteristics

6
5
0
0

Placeholder Image

5
Threshold 74
Current 13
Threshold 41
Current 0

Defense

3
3
Fore
Aft
2
2
2
2
Port
2
2
Starboard
Hyperdrive
Primary: Class 1, Backup: Class 15
Crew
820 officers and enlisted crew
Passengers
95 troops
Sensor Range
Long
Consumables
Two years
Hard Points
3
Encumbrance
3,500
Price
9,500,000
Rarity
(R)/6

Weapons

Two forward-mounted heavy proton torpedo launchers
Firing Arc
Forward
Range
Medium
Blast 8, Breach 8, Guided 2, Slow-Firing 1
Damage
10
Critical
2
Eight port and eight starboard turret- mounted medium turbolasers
Firing Arc
Range
Long
(Fire Arc: For­ward, Aft, and Port or Forward, Aft, and Star­board), Breach 3, Slow-Firing 1
Damage
10
Critical
3
Five starboard, five port, three forward, and three aft twin medium laser cannons
Firing Arc
Range
Short
(Fire Arc Starboard or Port or Forward or Aft), Linked 1
Damage
6
Critical
3
Two starboard, two port, one forward, and one aft cluster bomb launchers
Firing Arc
Range
(Fire Arc Starboard or Port or Forward or Aft), Range (Close), Blast 6, Limited Ammo 6
Damage
6
Critical
3

Attachments

Advanced Targeting Array
Base Modifiers
Upgrades the Ability of Gunnery checks when firing the ship’s weapons by one.
Hard Points
1
Modifications
1 Additional upgrade Mod, 1 Innate Talent (Sniper Shot) Mod, 1 Innate Talent (True Aim) Mod.
High-Output Ion Turbine
Base Modifiers
Adds one point to a ship’s speed and reduces system strain threshold by one.
Hard Points
1
Modifications
Sensor Baffler
Base Modifiers
When a vehicle's sensor baffler is active, upgrade the difficulty of checks to determine its location using sensors twice.
Hard Points
1
Modifications
2 Add setback to gunnery checks targeting the ship Mods
Encrypted Computer
Base Modifiers
Upgrade the difficulty of all Com­puters checks made to slice the ship's computer sys­tems once.
Hard Points
Modifications

Special Features

Whenever a ship enters closer range with an MC30c frigate that has dispersed its cluster bombs, it is exposed to the devices. The pilot of such a ship must succeed on a Hard Piloting check or suffer a hit for 6 damage. If the pilot generates two threat on the check, the GM can have another friendly ship nearby suffer 6 damage as well

Fire Discipline: (4 ranks, 1 SOC, 2 ranks command, 1 Leadership specialist tool, 1 command crew, 1 Cascader) !roll [pppppbbbbddd] [sa]
Field Commander: (4 ranks, 1 SOC, 2 ranks command, 1 Leadership specialist tool,Cascader) !roll [ppppabbbbdd] [sa]

***TacNet Tactical Data Network***
Make a Average computers check, if successful the PC removes all setback from leadership checks until the end of the encounter. In addition may spend 2 advantage or 1 triumph to add 1 boost to all leadership checks the PC makes for the rest of the encounter. !roll [paadd]

Command Crew (2)
Fire Discipline !roll [paaddd]
Scan The Enemy !roll [aaddd]
Angle Shields
Assist (Built into the roles)

Bridge Crew (2)
Plot Course !roll [pppdd]
Boost Shields !roll [pppddd]
Jump to Hyperspace
Co-pilot !roll [pppdd]
Scan the enemy !roll [dddppp]
Spoof Missiles !roll [pppdd]
Jamming !roll [ddppp]
Slice Enemy Systems !roll [dddppp]
Accelerate/Decelerate
Fly/Drive
Angle Deflector Shields

Technical Crew (2 groups of 4)
Damage Control (Easy) !roll [pppd]
Damage Control (Medium) !roll [pppdd]
Damage Control (Hard) !roll [pppddd]
Crit Repair !roll [pppd]
Slice Enemy Systems !roll [pppddd]
Boost Shields !roll [pppddd]
Assist

**Torpedo Punch** (2) (Arc Forward, Dmg 10, Crit 2, Range Medium, Blast 8, Breach 8, Guided 2, Slow-Firing 1) !roll [pppab]

**One side Turbolaser Barrage** (8) (Fire Arc For­ward, Aft, and Port or Forward, Aft, and Star­board, Dmg 10, Crit 3, Range Long, Breach 3, Slow-Firing 1) !roll [pppppabb]

**One Turbolaser bank barrage** (4) (Fire Arc For­ward, Aft, and Port or Forward, Aft, and Star­board, Dmg 10, Crit 3, Range Long, Breach 3, Slow-Firing 1) !roll [ppppa]

**FIRE ALL THE BIG GUNS** (16) (Fire Arc For­ward, Aft, and Port or Forward, Aft, and Star­board, Dmg 10, Crit 3, Range Long, Breach 3, Slow-Firing 1) !roll [pppppabbb]

**Side "Piss off Ties" Guns** (5) (Fire Arc Starboard or Port, Dmg 6, Crit 3, Range Close, Linked 1) !roll [ppppab]

**Forward or Aft "Piss off Ties" guns** (3) (Fire Arc Starboard or Port, Dmg 6, Crit 3, Range Close, Linked 1) !roll [pppab]

**Side "Piss off ties" bombs"** (2) (Fire Arc Starboard or Port, Dmg 6, Crit 3, Range Close, Blast 6, Limited Ammo 6) !roll [pppab]

**Front and Back "Piss off ties" bombs"** (1) (Fire Arc Forward or Aft, Dmg 6, Crit 3, Range Close, Blast 6, Limited Ammo 6) !roll [pppb]

Cargo

Notes