Two forward-mounted heavy proton torpedo launchers |
Firing Arc
Forward |
Range
Medium |
Blast 8, Breach 8, Guided 2, Slow-Firing 1
|
Damage
Damage 10 |
Critical
2 |
Eight port and eight starboard turret-mounted medium turbolasers |
Firing Arc
All |
Range
Long |
Breach 3, Slow-Firing 1
|
Damage
10 |
Critical
3 |
Five starboard, five port, three forward and three aft twwin medium laser cannons |
Firing Arc
All |
Range
Short |
Linked 1
|
Damage
6 |
Critical
3 |
Two starboard, two port, one foorward and one aft cluster bomb launchers |
Firing Arc
All |
Range
Engaged |
Blast 6, Limited Ammo 6
|
Damage
6 |
Critical
3 |
Briefing Auditorium |
Base Modifiers
Characters briefed in this auditorium prior to a mission remove setback due to known mission conditions from skill checks for the duration of the mission. |
Hard Points
1 |
Modifications
2 Add Advantage to Leadership checks made by characters within the briefing auditorium Mods. |
Holo-Tank |
Base Modifiers
Characters utilizing a holo-tank may always use Cool or Knowledge(Warfare) when making initiative checks. |
Hard Points
1 |
Modifications
2 Add Advantage to Mass Combat checks when the acting force commander is onboard this ship mods, 1 Upgrade the ability of checks when determining Initiative once Mod. |
Tactical Command, Control and Communication Suite |
Base Modifiers
While active, an active force commander in the vehicle upgrades the ability of all Mass Combat checks he makes once. |
Hard Points
1 |
Modifications
1 innate talent (Situational Awareness) Mod, 1 Allies benefitting from Situational Awareness remove setback on Perception and Vigilance checks mod. |