Threshold | 50 |
Current | 0 |
Threshold | 25 |
Current | 0 |
Dorsal and Ventral Turret Mounted Twin Medium Turbolaser Batteries |
Firing ArcAll |
RangeLong |
Breach 3, Linked 1, Slow- firing 1 |
Damage10 |
Critical3 |
Two Port Turret Mounted Light Turbolasers |
Firing ArcPort |
RangeMedium |
Breach 2, Slow Firing 1 |
Damage9 |
Critical3 |
Two Starboard Turret Mounted Light Turbolasers |
Firing ArcStarboard |
RangeMedium |
Breach 2, Slow Firing 1 |
Damage9 |
Critical3 |
Reinforced Shield Generator |
Base ModifiersOne additional point of defense to one defense zone of choice. |
Hard Points2 |
Modifications2 one additional point of defense to one defense zone of choice Mods. |
Advanced Targeting Array |
Base ModifiersUpgrades the Ability of Gunnery checks when firing the ship’s weapons by one. |
Hard Points1 |
Modifications1 Innate Talent (Sniper Shot) Mod, 1 innate talent (True Aim) mod, 1 Extra Upgrade |
(Not Installed) Overcharged Shield |
Base ModifiersOnce per encounter as an action, a character can attempt an Average Mechanics check to overcharge the ship's shields, adding two points of defense to all defense zones for one round, plus an additional round for each 2 adv on the check. if the check generates two threat or despair then the overloaded shields Immediately burn out and cease functioning until repaired. |
Hard Points1 |
ModificationsNone |
Sensor Baffler |
Base ModifiersWhen a vehicle's sensor baffler is active, upgrade the difficulty of checks to determine its location using sensors twice. |
Hard Points1 |
Modifications2 add (setback) to gunnery checks targeting the ship mods |