The Meteor (SFL) by Spainelnator

Type
Ship
Faction
SFL
Make & Model
EF76 Nebulon-B Frigate

Characteristics

6
3
0
-1

Placeholder Image

6
Threshold 71
Current 0
Threshold 40
Current 0

Defense

3
3
Fore
Aft
2
2
2
2
Port
2
2
Starboard
Hyperdrive
Primary: Class 2, Backup: Class 12
Crew
920 of­ficers, pilots, and enlisted crew
Passengers
75 Soldiers
Sensor Range
Long
Consumables
Two years
Hard Points
2
Encumbrance
4,000
Price
8,500,000
Rarity
7

Weapons

Six Starboard Turret-Mounted Retractable Medium Turbolasers
Firing Arc
Range
Long
Breach 3, Slow- firing 1, Arc (Forward, Aft and Starboard)
Damage
10
Critical
3
Six Port Turret-Mounted Retractable Medium Turbolasers
Firing Arc
Range
Long
Breach 3, Slow-Firing 1, Arc (Forward, Aft, and Port)
Damage
10
Critical
3
Three Port Turret Mounted Retractable Light Laser Cannons
Firing Arc
Port
Range
Range (Close)
Damage
5
Critical
3
Three Forward Turret Mounted Retractable Light Laser Cannons
Firing Arc
Forward
Range
Range (Close)
Damage
5
Critical
3
Three Starboard Turret Mounted Retractable Light Laser Cannons
Firing Arc
Starboard
Range
Range (Close)
Damage
5
Critical
3
Three Aft Turret Mounted Retractable Light Laser Cannons
Firing Arc
Aft
Range
Range (Close)
Damage
5
Critical
3
Three Forward-Mounted Heavy Tractor Beam Emitters
Firing Arc
Range
Short
Tractor 6
Damage
~
Critical
~

Attachments

Advanced Targeting Array
Base Modifiers
Upgrades the Ability of Gunnery checks when firing the ship’s weapons by one.
Hard Points
1
Modifications
1 Innate Talent (Sniper Shot) Mod, 1 innate talent (True Aim) mod, 1 Extra Upgrade
Sensor Baffler
Base Modifiers
When a vehicle's sensor baffler is active, upgrade the difficulty of checks to determine its location using sensors twice.
Hard Points
1
Modifications
2 Add a black dice to targetting the vessel with Gunnery checks
Encrypted Computer
Base Modifiers
Upgrade the difficulty of all Com­puters checks made to slice the ship's computer sys­tems once.
Hard Points
0
Modifications
(Not Installed) Reinforced Shield Generator
Base Modifiers
One additional point of de­fense to one defense zone of choice.
Hard Points
2
Modifications
2 one additional point of defense to one defense zone of choice Mods.
(Not Installed) Overcharged Shield
Base Modifiers
Once per encounter as an action, a character can attempt an Average Mechanics check to overcharge the ship's shields, adding two points of defense to all defense zones for one round, plus an additional round for each 2 adv on the check. if the check generates two threat or despair then the overloaded shields Immediately burn out and cease functioning until repaired.
Hard Points
1
Modifications
None

Special Features

Fire Discipline: (5 ranks, 1 SOC, 2 ranks command, 1 Leadership specialist tool, 1 command crew, 1 Cascader) !roll [pppppabbbbddd] [sa]
Field Commander: (5 ranks, 1 SOC, 2 ranks command, 1 Leadership specialist tool,Cascader) !roll [ppppabbbbdd] [sa]

***TacNet Tactical Data Network***
Make a Average computers check, if successful the PC removes all setback from leadership checks until the end of the encounter. In addition may spend 2 advantage or 1 triumph to add 1 boost to all leadership checks the PC makes for the rest of the encounter. !roll [paadd]

Command Crew (2)
Fire Discipline !roll [paaddd]
Scan The Enemy !roll [aaddd]
Angle Shields
Assist (Built into the roles)

Bridge Crew (2)
Plot Course !roll [pppdd]
Boost Shields !roll [pppddd]
Jump to Hyperspace
Co-pilot !roll [pppdd]
Scan the enemy !roll [dddppp]
Spoof Missiles !roll [pppdd]
Jamming !roll [ddppp]
Slice Enemy Systems !roll [dddppp]
Accelerate/Decelerate
Fly/Drive
Angle Deflector Shields

Technical Crew (2 groups of 4)
Damage Control (Easy) !roll [pppd]
Damage Control (Medium) !roll [pppdd]
Damage Control (Hard) !roll [pppddd]
Crit Repair !roll [pppd]
Slice Enemy Systems !roll [pppddd]
Boost Shields !roll [pppddd]
Assist

***Turbolaser Concentrated Barrage*** (12) (Arc Forward, Dmg 10, Crit 3, Range Long, Breach 3, Slow- firing 1) !roll [pppppabb]

***Port or Starboard Turbolaser Volley*** (6) (Arc: Forward, Aft, and Starboard or Forward, Aft, and Port, Dmg 10, Crit 3, Range Long, Breach 3, Slow- firing 1)
!roll [pppppab]

***Light Laser Cannon Volley*** (3) (Arc: Port or Forward or Starboard or Aft, Range Close, Dmg 5, Crit 3) !roll [ppppb]

***Tractor Beam Trap!*** (3) [Arc: Forward, Range Medium, Tractor 6] !roll [ppppb]

Cargo

Losing Power to Shields Crit

Notes

Captained by Commander Arteen Creel
Additional Crew Members: Ensign Elena Beviim, Special Agent Jarem

Kills
Assisted kill on Unidentified Dreadnought Heavy Cruiser
Assisted Kill on Carracks, Prism and Sodrab and Dreadnought heavy cruiser, Resolute.
Assisted Kill/Capture on Marauder Corvette Primus
Destroy on Raider II corvette Fidelity
Assisted Destroy on Raider II corvette Pilum
Assisted Kill on Arquitens Class Light Cruiser Regulator
Assisted Kill on Assertor class command dreadnought, Wrath
Assisted Kill on Vindicator Heavy Cruiser, The Nihlus

HT Hours
Operation Overlord l: 77 HT, Suska spends 21 hours to fix 77 HT
Operation Harpies Claw: 38 HT, Vrik spends 18 hours to fix 24 HT. 14 HT Left
Operation Harpies Claw: 11 HT, Hona spends 24 hours to fix 11 HT. 3 HT Left
Operation Hells Harold: 25 HT, Hona spends 24 hours to fix 17 HT. 8 HT left
Operation Hells Harold: 8 HT, Nem spends 6 hours to fix 7 HT, 1 HT Left
Operation Hells Harold: 1 HT, Arteen spends 12 hours to fix, 0 HT Left.
Operation Crimson Corsair II: 28 HT, Caracal spends 72 hours to fix, Arteen spends 60 hours to fix, 0 HT Left.