TIE Vector by YelshaNu

Type
Ship
Faction
Galactic Empire
Make & Model
TIE/V - TIE Vector

Characteristics

3
6
0
2
3
Threshold 7
Current 0
Threshold 9
Current 0

Defense

1
1
Fore
Aft
1
1
0
0
Port
0
0
Starboard
Hyperdrive
Primary: Class 1, Backup: None
Crew
1 Pilot, 1 Astromech Droid
Passengers
0
Sensor Range
Medium
Consumables
1 Week
Hard Points
1
Encumbrance
4
Price
Rarity

Weapons

Forward-mounted Medium Laser Cannons
Firing Arc
Forward
Range
Engaged
Linked 1
Damage
6
Critical
3
Hardpoint-Mounted Light-Repeating Blaster Cannons
Firing Arc
Forward
Range
Long
Personal Scale, Auto-Fire, Pierce 1
Damage
20
Critical
2

Special Features

Optimised for Atmosphere: When in atmosphere, upgrade the Handling of the craft to +3.

The Hardpoint-Mounted Light-Repeating Blaster Cannons can be swapped out for any of the following weapons:

Auto=Blasters (Fire Arc: Forward. Close, Damage 3, Crit 5, Auto-Fire).

Medium Ion Cannons (Fire Arc: Forward. Short, Damage 6, Crit 4, Ion, Linked 1).

Concussion Missile Launcher (Fire Arc: Forward. Short, Damage 6, Crit 3, Blast 4, Breach 4, Guided 3, Limited Ammo 4, Slow-Firing 1, Linked 1).

Medium Laser Cannons (increasing the primary weapons to Linked 3).

Cargo

Notes

Based upon the TIE Vector design by EC Henry: https://www.youtube.com/watch?v=t3hzTd0KZx0

With some liberties taken to suit what I need it to do in my campaign.


When in flight the wings are orientated so they point forwards, but when the ship comes into land the wings rotate so they point upwards and the rear of the solar panels becomes the landing gear.

The pilot accesses the ship via a rear hatch, the seat lowers down on an arm. It should be noted that the viewport has a much greater degree of visibility than a standard TIE Fighter.

If the PCs try to acquire one, don't forget about the built-in astromech - it'll want to resist.


This design basically combines the best features of the A-Wing, the TIE Fighter and the TIE Striker. The Auto-Fire Blaster Cannons are basically ripped off a U-Wing's door guns.