Stray Serendipity by YelshaNu

Type
Ship
Faction
The Syndicate
Make & Model
Lancer-Class Pursuit Craft

Characteristics

4
5
0
0

Placeholder Image

3
Threshold 21
Current 3
Threshold 12
Current 1

Defense

1
1
Fore
Aft
1
1
0
0
Port
0
0
Starboard
Hyperdrive
Primary: Class 2, Backup: Class 12
Crew
1 Pilot, 1 Co-Pilot
Passengers
4
Sensor Range
Short
Consumables
3 Months
Hard Points
3
Encumbrance
60
Price
120,000
Rarity
8

Weapons

Triple Light Laser Cannons
Firing Arc
All
Range
Engaged
Linked 2
Damage
5
Critical
3
Twin Light Laser Cannons
Firing Arc
Forward
Range
Engaged
Linked 1
Damage
5
Critical
3
Light Tractor Beam
Firing Arc
All
Range
Engaged
Tractor 2
Damage
N/A
Critical
N/A

Attachments

Electronic Countermeasures
Base Modifiers
Counts ship as 1 silhouette lower when attacked.
Hard Points
1
Modifications
+1 difficulty when targeted by the Guided quality.
Minelayer
Base Modifiers
4 mine slots.
Hard Points
2
Modifications
+3 Mine Slots (armed with Concussion and Ion mines - see No Disintegrations.) Can fire Mines at Short range.

Special Features

MK.IV Fire Control System

As a manoeuvre the pilot may activate or deactivate the MK.IV FCS. While the system is active, the ship's Twin Light Laser Cannons Linked quality increases to 4 and it gains Tractor 2. But only this weapon system can be fired.


As an action, a character piloting or operating the weapons on this ship may make an Average Mechanics check to deploy 1 mine anywhere within Short range.

The following of Mesa's abilities have been accounted for in the stats:

Signature Vehicle, gains Massive 1.
- +2 Handling
- +1 Armour
- +1 Hull, +2 Strain
- + 1 Limited Amo Quality on weapons.

Cargo

Concussion Mines x 3.

Ion Mines x 4.

Notes

After being deployed, a space mine enters passive mode close range of the ship that deployed it. The next time another vessel moves within close rnge, the mine attempts to detonate on the ship. The character piloting that ship must make a Hard Piloting Space check to avoid being struck by the mine. If he fails the check, the ship suffers damage equal to the base damage of the mine, plus 1 damage per failure on the check. The character who set the mine may spend threat from this check as if they were advantage on a combat check to activate the mine's critical rating and weapon qualities.

Concussion Mines - Damage 12, Crit 3, Blast 8, Breach 4, Limited Ammo 1.

Ion Mines - Damage 12, Crit 4, Blast 8, Ion, Limited Ammo 1.