Notes
After being deployed, a space mine enters passive mode close range of the ship that deployed it. The next time another vessel moves within close rnge, the mine attempts to detonate on the ship. The character piloting that ship must make a Hard Piloting Space check to avoid being struck by the mine. If he fails the check, the ship suffers damage equal to the base damage of the mine, plus 1 damage per failure on the check. The character who set the mine may spend threat from this check as if they were advantage on a combat check to activate the mine's critical rating and weapon qualities.
Concussion Mines - Damage 12, Crit 3, Blast 8, Breach 4, Limited Ammo 1.
Ion Mines - Damage 12, Crit 4, Blast 8, Ion, Limited Ammo 1.